dice4thedicegod Posted December 1, 2020 Share Posted December 1, 2020 Having str+1 on his sword will help a lot but he doesn’t actually have that yet, right? We will need the codex to drop? Link to comment https://bolterandchainsword.com/topic/365778-fixing-lucius/page/2/#findComment-5638468 Share on other sites More sharing options...
Slave to Darkness Posted December 7, 2020 Share Posted December 7, 2020 Could give him some kind of parry rule like in 2nd ed, force opponent to re roll a dice of your choice or something along those lines? He should have a weakness for being punched in the nose though. :lol: Link to comment https://bolterandchainsword.com/topic/365778-fixing-lucius/page/2/#findComment-5641231 Share on other sites More sharing options...
RolandTHTG Posted December 7, 2020 Share Posted December 7, 2020 Could give him some kind of parry rule like in 2nd ed, force opponent to re roll a dice of your choice or something along those lines? He should have a weakness for being punched in the nose though. The fun & fluffy part is that if they give him "Parry: enemy attacks are -1 to hit in melee", he'll still be just as vulnerable to powerfists as he was before due to the capped negative modifiers in 9th! Slave to Darkness 1 Back to top Link to comment https://bolterandchainsword.com/topic/365778-fixing-lucius/page/2/#findComment-5641367 Share on other sites More sharing options...
Angel of Death Posted December 20, 2020 Share Posted December 20, 2020 I have that model, haha. I bought it just because it looked cool. But its no surprise that he sucks because I'd never ever heard anyone play it before and I've seen almost every HQ in the game, even from armies I don't play. What a failed model. Link to comment https://bolterandchainsword.com/topic/365778-fixing-lucius/page/2/#findComment-5646552 Share on other sites More sharing options...
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