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I played my first 9th game yesterday and got pretty handily beat by DG. Not saying it was all my lists fault but I did make some changes. Wanted everyone’s opinion. If I could change something it would be to get 2 plasma inceptor squads in to back up the war suits and Incursors.

 

 

++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Ultramarines) [98 PL, 1,995pts, 10CP] ++

 

+ Configuration +

 

**Chapter Selection**: Ultramarines

 

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

 

Detachment CP

 

+ Stratagems +

 

Relics of the Chapter [-1CP]: Number of extra Relics

 

+ HQ +

 

Chief Librarian Tigurius [7 PL, 135pts]: 1) Veil of Time, 2) Might of Heroes, 3) Null Zone

 

Marneus Calgar [11 PL, 210pts, 2CP]: Warlord

 

Primaris Lieutenants [4 PL, 75pts, -1CP]

. Primaris Lieutenant: Master of Strategy, Power sword, Seal of Oath, Stratagem: Hero of the Chapter

 

+ Troops +

 

Incursor Squad [5 PL, 115pts]: Haywire Mine, Incursor Sergeant

. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired Combat Blades, 4x Smoke Grenades

 

Incursor Squad [5 PL, 115pts]: Haywire Mine, Incursor Sergeant

. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired Combat Blades, 4x Smoke Grenades

 

Infiltrator Squad [5 PL, 120pts]: Infiltrator Sergeant

. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

 

+ Elites +

 

Aggressor Squad [10 PL, 225pts]: 4x Aggressor, Aggressor Sergeant

. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

 

Invictor Tactical Warsuit [6 PL, 165pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber

 

Invictor Tactical Warsuit [6 PL, 165pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber

 

Primaris Apothecary [3 PL, 60pts, -2CP]: Father of the Future, Healer's Aegis, Stratagem: Chief Apothecary, Stratagem: Hero of the Chapter

 

Relic Contemptor Dreadnought [13 PL, 185pts]: 2x Twin lascannon

 

Relic Contemptor Dreadnought [13 PL, 185pts]: 2x Twin lascannon

 

+ Heavy Support +

 

Eradicator Squad [5 PL, 120pts]: Eradicator Sgt

. 2x Eradicator: 2x Bolt pistol, 2x Melta rifle

 

Eradicator Squad [5 PL, 120pts]: Eradicator Sgt

. 2x Eradicator: 2x Bolt pistol, 2x Melta rifle

 

++ Total: [98 PL, 10CP, 1995 points

 

Pretty straight forward concept. Deploy up to grab objs, wreaking ball advances up to help. Apothecary gives the aggressors a 5++ and 6+++

Edited by Redcomet138
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It seems fairly solid. You'll have to give it a go a bit more and report back.

 

Slightly off centre regarding this topic, but relevant, is I feel the edition will move to needing more boots on the ground, though you have got a solid 4 Walkers. I'm particularly keen on your opponents, missions and how you fare against both, as I need more data.

 

Not to put too much pressure on, but the Codex Astartes demands the information! ;)

Edited by Captain Idaho

I think the list has teeth as well. 

 

Outside factors: 

- How would you rate your deployment? (Did you go first or second?0

- Why did you lose? Were you severely depleted model wise? Or was the scoring just that much the Death Guard's favour? What about Primary vs. Secondary?

 

Primary is huge in 9th. I agree with those saying boots on the ground counts for a lot. You -can- make mechanized lists, but going too far that way typically plays into the hands of other armies that do it better (IE: Astra, Admech, etc.)

 

Also an outside factor: Terrain. How was your table? Did you have a good 3-5 Obscurring pieces? 

 

I have recently moved from a strong mix of Mech/Infantry, to mostly Infantry. I will probably be having a game shortly myself, but I don't think there's anything wrong with your list. That's why I ask about the outside factors. 

 

Good luck, and let us know!

100% I think it was me.  So I'll give you the low down.  Basic ITC terrain.  2 big LoS blocking terrain equal distance from the middle in the center of the board, forests on the sides of the table long wise, corner runins in each corner shipping crates in the center short wise.  I deployed the Incursors and war suits on two of the 3 middle objs of the table, opponent deployed nurglings on the other. and (my first mistake I believe) I deployed the ball of death in front of the obj he controlled.  I think I should have done this behind the one I had as he took out my aggressors in T2 with a blob of termies with combi plas,  I deployed the infiltrators to the side of the blob and my auspex didnt have enough umph to delete the termies coming in.  I only took out 3.  That left my characters open.  I tried to focus his LR but (my second mistake) it was -1 and I think that hurt a bit.  That was also my Seal of Oath target.  I also brought in the eradicators T3 and probably should have done it T2, or not put them in reserve.  

 

Honestly he had 3 blobs of 10 nurglings which were a bitch to get off objs even with the aggressors and war suits.  They have a new strat that brings them back on a 5+ and he rolled pretty hot.  Also my las was just terrible.  my wound rolls were atrocious.  I think I should have been a bit more aggressive with the war suits as well.  I kept them back to stop a nergling charge but he ended up charging T3 and one was pretty wounded by then.

 

My over all strat for the list is:

Deploy on forward Objs early, either put the War suits up front to stop charges or put them even further to harrass

Lay mines on Objs I control with the incursors

bring the ball of death up to back them up.  I think I should advance these each turn till they are in the middle.  The dreads can keep up with the move of 9"

either walk up the eradicators or stick them on the board to counter armor.  

A great strat to use is redeploy three units right before the game starts. You can get your opponent to commit then leave them high and dry. Death Company is so slow they should not be able to react well.

 

 

I think the list has teeth as well. 

 

Outside factors: 

- How would you rate your deployment? (Did you go first or second?0

- Why did you lose? Were you severely depleted model wise? Or was the scoring just that much the Death Guard's favour? What about Primary vs. Secondary?

 

Primary is huge in 9th. I agree with those saying boots on the ground counts for a lot. You -can- make mechanized lists, but going too far that way typically plays into the hands of other armies that do it better (IE: Astra, Admech, etc.)

 

Also an outside factor: Terrain. How was your table? Did you have a good 3-5 Obscurring pieces? 

 

I have recently moved from a strong mix of Mech/Infantry, to mostly Infantry. I will probably be having a game shortly myself, but I don't think there's anything wrong with your list. That's why I ask about the outside factors. 

 

Good luck, and let us know!

 

 

100% I think it was me.  So I'll give you the low down.  Basic ITC terrain.  2 big LoS blocking terrain equal distance from the middle in the center of the board, forests on the sides of the table long wise, corner runins in each corner shipping crates in the center short wise.  I deployed the Incursors and war suits on two of the 3 middle objs of the table, opponent deployed nurglings on the other. and (my first mistake I believe) I deployed the ball of death in front of the obj he controlled.  I think I should have done this behind the one I had as he took out my aggressors in T2 with a blob of termies with combi plas,  I deployed the infiltrators to the side of the blob and my auspex didnt have enough umph to delete the termies coming in.  I only took out 3.  That left my characters open.  I tried to focus his LR but (my second mistake) it was -1 and I think that hurt a bit.  That was also my Seal of Oath target.  I also brought in the eradicators T3 and probably should have done it T2, or not put them in reserve.  

 

Honestly he had 3 blobs of 10 nurglings which were a bitch to get off objs even with the aggressors and war suits.  They have a new strat that brings them back on a 5+ and he rolled pretty hot.  Also my las was just terrible.  my wound rolls were atrocious.  I think I should have been a bit more aggressive with the war suits as well.  I kept them back to stop a nergling charge but he ended up charging T3 and one was pretty wounded by then.

 

My over all strat for the list is:

Deploy on forward Objs early, either put the War suits up front to stop charges or put them even further to harrass

Lay mines on Objs I control with the incursors

bring the ball of death up to back them up.  I think I should advance these each turn till they are in the middle.  The dreads can keep up with the move of 9"

either walk up the eradicators or stick them on the board to counter armor.  

Yes,  

 

I did not employ that tactic.  Unfortunately I probably have to pre-plan by placing half in one location and half in another since there is so many units.  I think next time I would either bate and have him commit on that side and deploye over behind my forward units.  Or just deploy behind them anyway.  Also be a bit more aggressive in the deployment and use of the suits.    I should have charged them into the nurglings T1.

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