Dolchiate Remembrancer Posted August 12, 2020 Share Posted August 12, 2020 Hail Brethren! I was curious to know if any of you feel that any of the secondary objectives is a must have for us. Im kind of leaning to taking the ritual action one. Seems easy enough for some SoT to pull off. Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/ Share on other sites More sharing options...
Archaeinox Posted August 13, 2020 Share Posted August 13, 2020 (edited) The only concrete answer I can give is that Engage On All Fronts and Grind Them Down has worked out very well for me in a variety of 9th games. I have avoided any Action-based secondaries. Maybe I'm unsure, or whatever, but in any case I can't seem to get a feel for them so I don't try them. They seem intimidating. I cannot afford to give up my units. They all have a job. Edited August 13, 2020 by Archaeinox MillionsSons, Prot and Are Verlo 3 Back to top Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5583919 Share on other sites More sharing options...
MillionsSons Posted August 13, 2020 Share Posted August 13, 2020 I feel same as you Archa’. I prefer to focus on secondary who synergize a little bit with what’s going on the battlefield Archaeinox 1 Back to top Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5584069 Share on other sites More sharing options...
Are Verlo Posted August 13, 2020 Share Posted August 13, 2020 This has been my experience as well. Rise banners (action) and all psychic actions are potential traps stopping «elite» units and psychers from shooting/charging and manifesting powers respectively. One game I had both rise the banners and mental interrogaton. My army would have been much better off taking attrition/grind them down and some form of board control. Archaeinox 1 Back to top Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5584151 Share on other sites More sharing options...
Prot Posted August 13, 2020 Share Posted August 13, 2020 The only concrete answer I can give is that Engage On All Fronts and Grind Them Down has worked out very well for me in a variety of 9th games. I have avoided any Action-based secondaries. Maybe I'm unsure, or whatever, but in any case I can't seem to get a feel for them so I don't try them. They seem intimidating. I cannot afford to give up my units. They all have a job. I found this out through trial and error in the early days of 9th ed. Now being about 25 games into 9th, I don't have an army suited to Actions. My personal opinion is unless you have a fair amount of 'expendable' troops, it's not worth it. Most 9th ed Thousand Sons players aren't relying on Cultists near as much as 8th ed. Most armies I see -successfully- running with Actions Secondaries are those that can fill out a large foot print of pleb units. The thing I still don't understand is I have opponents that think you can do other things while doing the Psychic WarpCraft actions, and I guess I read it differently. I'm still unsure. Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5584163 Share on other sites More sharing options...
The Yncarne Posted August 13, 2020 Share Posted August 13, 2020 I’m leaning towards board control options but don’t know what else to consider. I’m looking forward to more experienced thoughts. Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5584221 Share on other sites More sharing options...
MasterDeath Posted August 13, 2020 Share Posted August 13, 2020 Step 0: Choose Ritual Step 1: Summon Herald of Tzeentch into the center turn 1 Step 2: Summon a bunch of multiplying Horrors around that Herald Step 3:... Step 4: Profit Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5584244 Share on other sites More sharing options...
Dolchiate Remembrancer Posted August 15, 2020 Author Share Posted August 15, 2020 (edited) So i gave ritual, engage all fronts and grind them down a try last night. Secondaries really do affect method kf play and as much as i loved engage i hated ritual. Grind them down was OK, but i think i would prefer first strike instead, however i find it difficult to kill more than being killed in the first turn. What have your experiences been? Edited August 15, 2020 by Dolchiate Remembrancer Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5586276 Share on other sites More sharing options...
Sorceress Posted August 17, 2020 Share Posted August 17, 2020 I haven't gotten much play in but I do feel like the psychic actions are a trap for armies like thousand sons giving up the usefulness of a 100 point HQ for most or all of the game to do something that might fail and might get denied. Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5586926 Share on other sites More sharing options...
Ulfast Posted August 17, 2020 Share Posted August 17, 2020 Exacly my thoughts too. Stay so far as possibly from the psychic actions as they will "steal" a very important character from you. Perhaps if you have a shaman doing nothing it could be intersting butI very few time has one of them. Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5586946 Share on other sites More sharing options...
Dolchiate Remembrancer Posted August 17, 2020 Author Share Posted August 17, 2020 Agreed. And here is my fear: our codex will be filled with them! The Yncarne and byrd9999 2 Back to top Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5587033 Share on other sites More sharing options...
Zodd1888 Posted August 17, 2020 Share Posted August 17, 2020 If you can be denied it shouldn't take away from our ability to do other things, IMO. That said, maybe it'll be a trait of ours to complete Psychic Actions and still cast? That'd be nice. Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5587383 Share on other sites More sharing options...
Umbros Posted August 19, 2020 Share Posted August 19, 2020 I actually managed to max out on Pierce the Veil! I don't necessarily recommend it, but in a cult of duplicty force it can work well. Dolchiate Remembrancer 1 Back to top Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5588483 Share on other sites More sharing options...
Sorceress Posted August 20, 2020 Share Posted August 20, 2020 it seems really tough to teleport or webway a unit to the enemy board edge on turn two as well as a sorcerer to hope you can successfully stay away from the enemy stay near there edge and not get countered or blasted off the board first. it might be worth it if there is a objective near by for your support unit to hold whail your sorcerer is busy. Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5588769 Share on other sites More sharing options...
Dolchiate Remembrancer Posted August 22, 2020 Author Share Posted August 22, 2020 Another game, another experience. I am loving engage on all fronts. Very easy 3 points a turn to get. Still undecided on my two other objectives. I gave First Strike a try but my opponent got a chance to reposition which stopped me from killing anything first turn. I also gave assassinate a try but being able to effectively kill characters needs a better plan than an all comers list. So back to the drawing board. Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5589860 Share on other sites More sharing options...
Archaeinox Posted August 22, 2020 Share Posted August 22, 2020 Hey so since Aug 12 I have had tons more games in so I wanted to mention Secondaries. I should mention that I have been taking Grind Them Down and Engage On All Fronts in most of my games. I have not had any success after selecting any of the mission-specific secondaries. It could be my own fault, but in any case I won't be trying to take them anymore. Dolchiate Remembrancer 1 Back to top Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5590463 Share on other sites More sharing options...
casb1965 Posted September 24, 2020 Share Posted September 24, 2020 If you can be denied it shouldn't take away from our ability to do other things, IMO. That said, maybe it'll be a trait of ours to complete Psychic Actions and still cast? That'd be nice. I don't see anywhere that says completing a Psychic Action prevents casting, to me if you have a psyker who can manifest n-number of powers they can manifest n-1 powers then use their last cast on the Psychic Action. Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5606776 Share on other sites More sharing options...
Dr_Ruminahui Posted September 24, 2020 Share Posted September 24, 2020 It says under the rules section for performing psychic actions that they are instead of manifesting any psychic powers. Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5606785 Share on other sites More sharing options...
Sorceress Posted September 24, 2020 Share Posted September 24, 2020 worse the grand tournament faq says that psychic ritual must be completed three times by the same unit to work. Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5606814 Share on other sites More sharing options...
casb1965 Posted September 25, 2020 Share Posted September 25, 2020 It says under the rules section for performing psychic actions that they are instead of manifesting any psychic powers. Got it, not sure how I missed that. Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5606942 Share on other sites More sharing options...
Prot Posted October 19, 2020 Share Posted October 19, 2020 According to 40K stats, the least used (and I mean really least used) secondary is the Psychic action one. I can see now by the two codexes that are out right now, that I have a strong suspicion we will see a much better variant of this in the Codex refresh. Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5619828 Share on other sites More sharing options...
Are Verlo Posted October 26, 2020 Share Posted October 26, 2020 (edited) I finally found the time and energy to play some games after the last GT where I played Slaanesh. In the meantime I did some theory crafting, because as we all have found out, 1KS and secondaries can be tricky. There are 5 categories. 2 of these categories mostly include action-based secondaries and unless you tailor your list to include action-monkeys like min tzaangors or even cultists, it is probably wise to avoid having the expensive 1KS units halt to do actions. We cant afford to have a 20- man or even 10-man unit stop to do actions early game. Lategame perhaps, but early my units are contributing to the primary or denying the enemy VPs by killing or pinning in place (by CC for instance). When 2 categories are out of the question (see more below) that leaves 3 catagories and we are "forced" to take 1 secondary from each of those. 1. "Purge the Enemy" Assassinate is situational and often a trap. Bring it down is situational and depend on what your/opponend brings. But there are few lists that can completely avoid both of those. 2. "No mercy, no respite" I have found attrition to be doable when i play a list with no msu. 10+ rubrics, 30 strong herds and 10 terminators. Thin their ranks often gives 10-ish VPs, not stellarm but ok. While we stand we fight, can be done, but it is really hard. I 3. Engange on all fronts- can be good, but in order to max it, you have to go for it turn 1.- Linebreaker on the other hand can be maxed by scoring turn 2 -5 and will give a decent score 12 if you score it turn 3 -5. So in the recent tests what worked well was: Linebreaker, thin their ranks and if possible bring it down (or assassinate if the opponent has many characters, such as both Hqs and Elites) When possible take the mission-spesific secondary- if they are NOT action based. in the next few games, I´ll try to include some action-monkeys such as tzaangors and/or cultists to see of they offer flexibilty, since that opens up the "shadow operations". BTW I wish the 1KS could take dark disciples! They are awesome for action-based secondaries :-DD Edit: spelling/grammar Edited October 26, 2020 by Are Verlo WarriorFish 1 Back to top Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5622732 Share on other sites More sharing options...
Archaeinox Posted October 27, 2020 Share Posted October 27, 2020 (edited) Im pretty happy we will have our own secondaries in a codex. SM get them i think Edited October 27, 2020 by Archaeinox Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5623304 Share on other sites More sharing options...
Prot Posted October 28, 2020 Share Posted October 28, 2020 Im pretty happy we will have our own secondaries in a codex. SM get them i think Yes. Necrons have 1 very good one, and SM have 1 very good one. To quote myself: I can see now by the two codexes that are out right now, that I have a strong suspicion we will see a much better variant of this in the Codex refresh. I'm willing to bet we get a variant of Psychic Ritual that is finally going to be a 'good' reason to bring a psyker when regarding secondaries! Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5624080 Share on other sites More sharing options...
Zodd1888 Posted October 29, 2020 Share Posted October 29, 2020 I'd be happy with a 1CP Strat to allow the Psyker to act normally (shoot/cast/etc.). Block of Rubrics or Scarabs could survive for 2 turns minimum and for 2 CP that's a good chunk of secondary points, with a high likelihood to get the turn 3. Link to comment https://bolterandchainsword.com/topic/365882-secondary-objectives-and-you/#findComment-5624273 Share on other sites More sharing options...
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