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So, 2D Heavy Bolters are a thing now.


librisrouge

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We apparently have to wait until the marines get updated but it looks like all heavy bolters will be D2 from now onward. This makes their costs in the codex make a LOT more sense. I suddenly find myself wanting to take full heavy bolter leman russ. Punishers with triple heavy bolters make a lot of sense, particularly in a world of 2W marines.

 

Anybody else suddenly revising their feelings toward heavy bolters in 9th edition?

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The D:2 does help stomach the point increase especially in light of 2W Marines across the board

 

Still given their price I'm not sure I'd take them as Sponsons

I'm also not sure if I'd switch them from my Hull heavy flamers since they're also going up to 12"

 

Heavy bolter weapon teams sound like fun though

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S5 is still a sweet spot for strength however autocannons still have their spot as you said for their strength especially vs medium vehicles and heavy infantry

Which I imagine we'll see more Custodes and DG this edition

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The D:2 does help stomach the point increase especially in light of 2W Marines across the board

 

Still given their price I'm not sure I'd take them as Sponsons

I'm also not sure if I'd switch them from my Hull heavy flamers since they're also going up to 12"

 

Heavy bolter weapon teams sound like fun though

I don't know why you're hesitant about the sponsons, but 30 points for 6 S5 2D shots seems like a great investment to me. All they need to do is kill 2 Primaris marines in a game and they've made back their cost and more. That's just 2 unsaved wound rolls. In my opinion the increase in damage makes them crazy good now. Even if you're shooting into T6 or higher vehicles you end up with a 50% chance of causing 2 damage to them with just the sponsons.

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GW will have to compensate those 2W marines.  And i intentionally am not using 'balance' word in the same sentence with 'GW' in order not to make some old chaos gods pleased or create a new one. That's a 'power creep' we're looking at here. It rarely goes and ends well for everyone. 

 

edit: *Tinfoil cap mode on* It may end up as an "Astartes Heavy Bolter"

Edited by Shamansky
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We'll, they already confirmed that all Imperium armies will get the new weapon profiles once the SM codex drops.

 

What I'm more concerned about is less the price of the sponsons, but rather how the new profiles will make it even harder to keep tanks. Yes, slapping on 30p of sponsons sounds a bit better now than it did yesterday, but being shot by the new HBs will take a 6th of its wounds. The new Multimeltaprofile will be able to outright destroy one in one salvo, fairly reliably too in half range, with no inherent defence. Even buffing will only add a thin layer. :-/

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Ah, yes just found the article. Makes even less sence in taking tanks unless GW will provide some means to keep 'em alive longer than 1 shooting phase. Reminds me of a pre-7th Ed. situation, when one lucky hit could one-shot a Land Raider

Edited by Shamansky
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This is quite a change, I have long used HBs in their role of some heavier anti-personnel but this specialises them. With D2 I won't be aiming that at basic infantry so much now, I'm wondering if they will become one of the main anti-Marine weapons. I'm also wondering what else may be coming, Autocannons may well be changing also!

 

It does make them better in their alternate role of lighter anti-armour, before you could handily plink off wounds but now this is twice as effective. I was using HBs before but I think I might end up using them less... D2 is nice, but it's a bit pricey when I was after anti-infantry stuff. I'll see how things pan out when I start getting games in. Sadly this does make HB HWSs less appealing as they'll only be higher priority targets for this improvement :confused:

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I suppose the next question will be what changes would we like to see to our other weapons? The first one that jumps out to me would be the vanquisher. If that gets A2 with the D6+2 at half range then I'd be very happy. The other weapon I'd like to see improved is the lasgun, rapid fire 2 would be awesome though i might need to invest in bigger hands to roll all the dice! Edited by Santaclauswitz
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Slightly off topic but Punishers with Multi Melta sponsons and Spotter Details/Vostroyan is sounding like a nasty combination, even in Melee.

it just needs to survive 6 assault multimelta shots from those Salamanders Eradicators

And D3 AP-2 exploding on 6s Heavy Bolters from Imperial Fists

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I don't know why you're hesitant about the sponsons, but 30 points for 6 S5 2D shots seems like a great investment to me. All they need to do is kill 2 Primaris marines in a game and they've made back their cost and more. That's just 2 unsaved wound rolls. In my opinion the increase in damage makes them crazy good now. Even if you're shooting into T6 or higher vehicles you end up with a 50% chance of causing 2 damage to them with just the sponsons.

Having played 2 games both hammer and anvil deployment the gap closed extremely quickly

Which for LR means they'll be in cc shortly

30 pts seems a lot for a weapon that might only get a round or 2 of full output I'd rather take more toys or as others have pointed out Multi Meltas on my LRs :D

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The Macador defender got a nice boost with the 2D Heavy Bolters! 

 

I have always preferred autto-cannons over Heavy Bolters so this is a delightful change indeed. 

 

 

I have to say having used my Malcador Defender in a match the other day (where it did a pretty big chunk of damage) between the double tapping demo cannon and the ability to fire up to 21 heavy bolter shots with 2 damage it might actually see the table more than twice this edition!

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The Macador defender got a nice boost with the 2D Heavy Bolters! 

 

I have always preferred autto-cannons over Heavy Bolters so this is a delightful change indeed. 

 

 

I have to say having used my Malcador Defender in a match the other day (where it did a pretty big chunk of damage) between the double tapping demo cannon and the ability to fire up to 21 heavy bolter shots with 2 damage it might actually see the table more than twice this edition!

 

 

That sounds so spicy! I can't decide between Malcador Annihilator or Defender, but I know I need one or the other :) 

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The Macador defender got a nice boost with the 2D Heavy Bolters! 

 

I have always preferred autto-cannons over Heavy Bolters so this is a delightful change indeed. 

 

 

I have to say having used my Malcador Defender in a match the other day (where it did a pretty big chunk of damage) between the double tapping demo cannon and the ability to fire up to 21 heavy bolter shots with 2 damage it might actually see the table more than twice this edition!

 

I'm finding myself with this weird feeling of motivation... Best get mine constructed.  

Honestly haven't even looked at the points for them yet.:biggrin.:

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I find myself quite torn between putting two Heavy Bolters (2D will be great for killing marines and makes HB a decent back up AT choice) or two Heavy Flamers (especially with Gunnery Experts to re-roll number of shots they become reliable damage dealers) on my Chimeras now.  I think there are big benefits to both, so maybe a mix of these two load-outs for a few to sit on back objectives and a few to move forward to midfield objectives.  

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