Jump to content

Recommended Posts

Brothers let’s use this space for any wishlisting or speculation to keep the other areas clean for those who want rules updates and discussion for confirmed things!

 

Weapons free for stats, helfrost, stratagems new and old, etc.

Link to comment
https://bolterandchainsword.com/topic/365943-codex-speculation-for-9th-redux/
Share on other sites

Since we are being rolled into the vanilla marine rules I would be "ok" with a minor buff to make life easier for the rules team

 

Frost weapons can be given the master crafted rule or something

 

In other editions that meant reroll a single hit die

 

In current rules that would be damage + 1

 

It would be a good mix of balance to represent our increased usage of heroes by not needing to burn CP to get master crafted items 

Frost weapons will be in our supplement not the codex though/we already shared 2/3rds of our total datasheets

 

I might be being touchy about doomcrying elsewhere though

 

Best buff I could see for frost given how power weapons went is either mortal wounds on wounds rolls of 6 or still living targets takena mortal wound on a 4+, that could work for shooty frost too. Rules as it stands are fairly inconsequential.

I want better phobos characters

I want melee weapon options for phobos sgts

I want wolf guard tags on more primaris..including other chapters getting their cross overs as well.

If theyre going to keep firstborns around then :cuss take away these stupid transport restrictions...its <every cuss word> ridiculous. Even if there's a modifier for size...marines-8 ft tall. Terminators 9-10ft tall, primaris 9 ft tall, aggressors 9-10...is there some sort of magical machine spirit that won't allow different armor types inside these transports although thunderhawks can transport anything...

 

Id also like to see some unlocks to warsuits to some of the stratagems or them getting some unique ones.

Frost weapons mortal wound on a 6

 

Helfrost weapons as frost weapons but also prevent fall back if they inflict a casualty

 

The generic Phobos only warlord traits and psychic powers don’t make sense alongside chapter specific powers etc (to me anyway). Would like to see the main marine codex scrap these entirely or go with a set of ‘Light’ (infiltration/Vanguard/Phobos), ‘Medium’ (ie normal), and ‘Heavy’ (for Gravis characters) warlord traits and psychic powers. These are the mainstream set and every marine chapter has them. Then Space Wolves (and others) have a full set of Warlord traits, psychic discipline, and oaths/chants that they can sub in. So if you have a Phobos librarian you can pick a mix of Phobos powers (obscuration) and Tempestus.

 

Rune Armour as standard for Rune Priests.

 

Psyber-raven upgrade.

 

Blood Claws keyword for all relevant units, and strats for that keyword, would like to see -1BS and bonus charge attacks and headstrong rules for them. Grey Hunters keyword for Battleline units, Long Fangs keyword for fire support and WolfGuard for WolfGuard type units. Relevant strategies for the keywords, maybe +1LD for Long Fang units.

 

The lack of a Primaris Wolf Priest is the most glaring model omission. I’d like to see a Wolf Priest model before anything else. I think the Wolf Priest should be as good as an apothecary and as good as a chaplain, but different. That’s already covered with how Wolf Priests heal, and will be better now that every marine has more than 1 W. I’d rather they went back to a single ‘always on’ power for their chaplain part.

 

GW are blurring the lines between Primaris and old marines by giving old marines 2W, it potentially points to some more blurring. Why try to create completely new chapter specific Primaris units? Better to release a Primaris-styled Thunderwolf unit and give them +1A and +1W. Be a bit vague about whether they are Primaris or not, or make it an optional keyword.

 

Primaris able to go in drop pods. Come on.

 

I really like the Warlord traits with sagas mechanism. I hope it stays.

 

Wulfen Redemptor Dreadnoughts.

 

Curse of the Wulfen upgrade for any infantry unit via a strategy? 1CP/3CP for 1/2 units. Represents the old style ‘in the grip’ of it but not a wulfen. Something like +1 S and +1 A but -1 LD and -1 BS.

They need to make cunning of the wolf distance from edge = movement of unit, not a flat 6", as well as include our beasts and cavalry units as well. Outflank by its very nature makes far more sense for faster units in any case. Ideally, Harald should be able to include a unit of TWC or wolves with him when he outflanks. Why would be go solo!?

They need to make cunning of the wolf distance from edge = movement of unit, not a flat 6", as well as include our beasts and cavalry units as well. Outflank by its very nature makes far more sense for faster units in any case. Ideally, Harald should be able to include a unit of TWC or wolves with him when he outflanks. Why would be go solo!?

especially for units that can reroll failed charges

Do we think we will see Wulfen and TWC get a wounds bump in our supplement? What is everyone thinking about our Wolf Scouts gaining a wound?

I would love it and it certainly all makes sense from a Fluff perspective but I’m not expecting it. I already got flustered with that Twolf attack profile error and I won’t be hurt again.

 

Expect wulfen to stay at 2w

If being 12,000 standard years old doesnt make you a veteran then I dont know what does

 

 

not all wulfen are 12000 years, in fact most probably think its been a few years since prospero or have recently turned at Cadia/Warzone Fenris.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.