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I am seriously liking heavy intercessors as a hard to shift grey hunter esque unit I mean we are talking 15 t5 wounds that can be in cover on an objective with a considerable amount of s5 shooting. I plan to use them as line anchors for the rest of my more assault oriented units to spring off so to speak

I haven't got got any SBR Intercessors so Heavy Intercessors with the Executor Bolt Rifle look like a straight upgrade for these guys.

 

Multipart versions of the Indomitus units are very welcome. It looks like the Assault Intercessors will be the source of melee weapons for Intercessor sergeants going forwards.

 

New Speeders look a little underwhelming as they are nearly twice the price of existing speeders and have a degrading profile. They are probably going to be a pass from me but the rest looks nice and shiny.

Speeders needed to go somewhere else in the design space, like a heavy jet bike-esque unit, rather than an even larger, more upgunned, larger crewed light tank - not floating my grav-boat.

Tbf they look pretty similar to our current boats so won’t look out of place.

After glancing trough the community site and the different new units and their rules, there are a couple of things that made me me think or wonder if some of the units are worth it. First of all has there ever been mentioned anything about a new Psyker dreadnought anywhere but in the box of the crusader rules "Even in death I still serve"? I thinki it looks that codex marines will get a psyker dreadnoughts by just reading that little blurb. Will we get runepriest dreads suddenly? The new primaris captain is just a bit meh imho, Need more hammers and axes characters.  :)

I wonder what the "core" keyword that the Heavy Intercessors mean? Sure they look awesome, but what role will they fill. Planting them on an objective and just shoot the living daylights of anything seen. They will be hard to dig out if they are in cover with T5 and W3, but I have a feeling they will sadly be very expensive. 

The Eradicators will be a top priority target, but without a dedicated transport like a Repulsor they will sadly not be able to do much, so they will be expensive. but probably cheaper than a full Long Fang Squad with MM and WG with a drop pod/razorback. Someone with the math skill might tell which of those units have the best chances to survive 

Blade guards will have the Wolf guard keyword, so they look fine.  

Assault Intercessors, hmm are they better than Blood claws even with a hammer? 

I have always had a weak spot for speeders, in the 8th edition they were a bit lackluster, read very bad, and will the new primaris speeder be so much better, sure they have way more weapons, but T6 and 10 wounds is not that great for a vehicle who probably will be a priority, three hits form hellblasters and they are already worse than the old speeder. The fly rule will keep them alive a bit longer, but with all the re-rolls that is implemented in the game not so much.

 

I am sorry I am a bit negative in my post about the new shiny things, but I am trying not to get ruined with buying all the new things. Which I will probably do anyway, just because they look cool, and we all know that the rule of cool trumps all. 

By the way, please prove me wrong about my thoughts. I can always change my mind.

Cpt. Danjou

CPT Danjou - the psyker Dread thing is something to do in Crusade - don't believe it crosses outside of that.

 

Tbf they look pretty similar to our current boats so won’t look out of place.

I'm not sure they look different enough to the Gladiator to justify their appearance, really - and they look quite a bit different from the current Landspeeders to me. They look like they'd could be an alternate top plate to the Gladiator kit, really, and be exactly what I said they now are - a lighter tank.

 

Hence my comment about them needing to go elsewhere in the design space. Now they are just a crappier tank, rather than something we didn't really have elsewhere like the Landspeeder was.

I wonder what the "core" keyword that the Heavy Intercessors mean? Sure they look awesome, but what role will they fill. Planting them on an objective and just shoot the living daylights of anything seen. They will be hard to dig out if they are in cover with T5 and W3, but I have a feeling they will sadly be very expensive.

Power 7 suggests 140 points for a squad so 28-ish points per model. They are more than 50% tougher than regular Intercessors, less than 50% more killy but also less than 50% more expensive. That makes them decent as Objective campers if nothing else.

 

The Eradicators will be a top priority target, but without a dedicated transport like a Repulsor they will sadly not be able to do much, so they will be expensive. but probably cheaper than a full Long Fang Squad with MM and WG with a drop pod/razorback. Someone with the math skill might tell which of those units have the best chances to survive

Depends on what you want them to do and what you are facing. I think I would prefer MM Long Fangs in a Drop pod but Eradicators are certainly not bad. They are showing up in a lot of successful Marine lists so Eradicators seem like a good choice for codex Marines at least.

After glancing trough the community site and the different new units and their rules, there are a couple of things that made me me think or wonder if some of the units are worth it. First of all has there ever been mentioned anything about a new Psyker dreadnought anywhere but in the box of the crusader rules "Even in death I still serve"? I think it looks that codex marines will get a psyker dreadnoughts by just reading that little blurb. Will we get runepriest dreads suddenly?

Its just for blood angels, because everyone uses the same source codex and that rule is in the core codex.

I like the speeders not sure how good they are, but it let's me stick with 2 squads of eliminators and 1 squad of eradicators in the heavy slot.

 

The heavy Intercessors are tough and if their cheap enough they'll have a place. Otherwise they're more of a theme enabling unit (All Gravis).

 

Kinda wish they'd given us a better ideal of dates but that would have been expecting too much. Really hoping we get a unique model, or an improved upgrade sprue.

Wonder if they do a multi-part Wolf Lord to accompany the codex. Like a Space Wolves version of Captain Lazarus.

 

the GW sculptors were saying Lazarus was intended to be a stand alone Captain, so i've had this theory the Dark Angels have a rubicon'd remake of a classic character on ice while the other special chapters have multi-part Captains on ice.

The heavy Intercessors are tough and if their cheap enough they'll have a place. Otherwise they're more of a theme enabling unit (All Gravis).

7 power implies they will be around 28-ish points per model. At that price they are a bit more durable point-for-point than regular Intercessors, particularly vs 2D weapons (although anything doing a flat 3D will make a real mess of them).

 

Conversely they are less killy point-for-point than Intercessor with shooting and significantly worse in melee with fewer attacks and no special weapon the Serg. I actually like this a lot as it suggests they can fill the niche of being tough Objective holders without obsoleting regular Intercessors who will out-perform them offensively.

Wonder if they do a multi-part Wolf Lord to accompany the codex. Like a Space Wolves version of Captain Lazarus.

 

the GW sculptors were saying Lazarus was intended to be a stand alone Captain, so i've had this theory the Dark Angels have a rubicon'd remake of a classic character on ice while the other special chapters have multi-part Captains on ice.

My suspicion would be multipart outriders but more I think about it a generic Primaris wolflord sounds plausible

My expectation is that some of the stuff we've seen will accompany each supplement release. I doubtbthey plan to drop 12 kits on us at codex hit and it makes sense to spread it out around each supplement drop.

I think it'll be 50% of the wave with the codex, then the remaining 50% wave 2-3 months later

Wonder if they do a multi-part Wolf Lord to accompany the codex. Like a Space Wolves version of Captain Lazarus.

 

the GW sculptors were saying Lazarus was intended to be a stand alone Captain, so i've had this theory the Dark Angels have a rubicon'd remake of a classic character on ice while the other special chapters have multi-part Captains on ice.

I think Lazarus/DA Master was like the CSM sorceror, originally meant for vigilus but punted.

 

I think it would be great to have generic wolf lords. Could do Haraldr Deathwolf that also builds primaris WL on TW, etc. With some options tagged along, could have a lot of options with different named characters.

I think I'd rather have 2 Old Speeders than the 1 big clunky New Speeder. 1 multi melta speeder is 70, not bad as a suicide Piece Trade.

 

Heavy Intercessors are intriguing, but I think they will be All or Nothing. 45 t5 affordable wounds in your Troops slots sound great, but i like to kill with my Troops because it's something unique Space wolves can pull off.

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