Prot Posted August 28, 2020 Share Posted August 28, 2020 Honestly in my games with Bladeguard (Both White Scars and Ultra), I really don't care for them unless you are getting them up the field and being very aggressive with them, and they need help (Judiciar, etc). I have had them 'back' and acting as holding a position and using the 3 man size to protect characters. They are quite swingy... yes the invuln is nice, but you get hot streaks, and cold streaks which really on a 3 man squad can make them disappear. (everyone has a lot of damage weapons these days, and it's going to get worse.) Also (for me anyway) the Ultra's are character heavy generally speaking. I'm finding I just want more bodies on the table in the form of troops (usually). Filling out the board, shutting off reinforcements is actually a strong theme. The Bladeguard have been fun to play in various games, but again without buffing, they don't really kill a lot and those Volkites don't exactly keep you doing damage while you waddle up the field. Link to comment https://bolterandchainsword.com/topic/365948-aggressors-vs-bladeguard/page/2/#findComment-5593230 Share on other sites More sharing options...
tychobi Posted August 28, 2020 Share Posted August 28, 2020 For ultras aggressors 100%. Not as durable but a serious threat instead. Double tap on the move and fallback and shoot is very good. Plays into ultras overwatch strat as well. They have the Calgar loadout to boot! Link to comment https://bolterandchainsword.com/topic/365948-aggressors-vs-bladeguard/page/2/#findComment-5593494 Share on other sites More sharing options...
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