HallofStovokor Posted August 18, 2020 Share Posted August 18, 2020 I've been working on a list for a foot guard cadian army and I think that this may work. Please let me know what you guys think. Note: For some reason brute shields haven't been updated points wise in battlescribe yet, so this is 1997 points. ++ Battalion Detachment 0CP (Imperium - Astra Militarum) [54 PL, 14CP, 1,144pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment CP Regimental Doctrine: Regiment: Cadian + HQ + Company Commander [2 PL, 40pts]: Chainsword, Plasma pistol Company Commander [2 PL, 40pts]: Chainsword, Plasma pistol Lord Castellan Creed [3 PL, 2CP, 60pts]: Warlord, WT (Cadia): Superior Tactical Training + Troops + Infantry Squad [3 PL, 72pts] 5x Guardsman: 5x Lasgun Guardsman W/ Special Weapon: Sniper rifle Guardsman w/ Vox-caster: Vox-caster Heavy Weapon Team: Lascannon Sergeant: Chainsword, Laspistol Infantry Squad [3 PL, 72pts] 5x Guardsman: 5x Lasgun Guardsman W/ Special Weapon: Sniper rifle Guardsman w/ Vox-caster: Vox-caster Heavy Weapon Team: Lascannon Sergeant: Chainsword, Laspistol Infantry Squad [3 PL, 75pts] 5x Guardsman: 5x Lasgun Guardsman W/ Special Weapon: Grenade Launcher Guardsman w/ Vox-caster: Vox-caster Heavy Weapon Team: Missile launcher Sergeant: Chainsword, Laspistol Infantry Squad [3 PL, 75pts] 5x Guardsman: 5x Lasgun Guardsman W/ Special Weapon: Grenade Launcher Guardsman w/ Vox-caster: Vox-caster Heavy Weapon Team: Missile launcher Sergeant: Chainsword, Laspistol Infantry Squad [3 PL, 75pts] 5x Guardsman: 5x Lasgun Guardsman W/ Special Weapon: Grenade Launcher Guardsman w/ Vox-caster: Vox-caster Heavy Weapon Team: Missile launcher Sergeant: Chainsword, Laspistol Infantry Squad [3 PL, 75pts] 5x Guardsman: 5x Lasgun Guardsman W/ Special Weapon: Grenade Launcher Guardsman w/ Vox-caster: Vox-caster Heavy Weapon Team: Missile launcher Sergeant: Chainsword, Laspistol + Elites + Astropath [2 PL, 25pts]: Nightshroud, Telepathica Stave Astropath [2 PL, 25pts]: Psychic Barrier, Telepathica Stave Astropath [2 PL, 25pts]: Psychic Maelstrom, Telepathica Stave Bullgryns [10 PL, 258pts] Bullgryn: Bullgryn Maul, Slabshield Bullgryn: Bullgryn Maul, Slabshield Bullgryn: Bullgryn Maul, Slabshield Bullgryn: Brute Shield, Bullgryn Maul Bullgryn: Brute Shield, Bullgryn Maul Bullgryn Bone 'ead: Bullgryn Maul, Slabshield Command Squad [2 PL, 39pts] Veteran: Lasgun Veteran: Lasgun Veteran Weapon Team: Lascannon Master of Ordnance [2 PL, 35pts]: Relic: Kurov's Aquila + Heavy Support + Heavy Weapons Squad [3 PL, 51pts] Heavy Weapon Team: Mortar Heavy Weapon Team: Mortar Heavy Weapon Team: Mortar Heavy Weapons Squad [3 PL, 51pts] Heavy Weapon Team: Mortar Heavy Weapon Team: Mortar Heavy Weapon Team: Mortar Heavy Weapons Squad [3 PL, 51pts] Heavy Weapon Team: Mortar Heavy Weapon Team: Mortar Heavy Weapon Team: Mortar ++ Battalion Detachment -3CP (Imperium - Astra Militarum) [40 PL, -4CP, 843pts] ++ + Configuration + Detachment CP [-3CP] Regimental Doctrine: Regiment: Cadian + Stratagems + Imperial Commander's Armoury [-1CP]: 1 additional Heirloom of Conquest + HQ + Commissar Yarrick [6 PL, 105pts] Company Commander [2 PL, 37pts]: Boltgun, Chainsword Lord Commissar [3 PL, 45pts]: Bolt pistol, Power fist + Troops + Infantry Squad [3 PL, 75pts] 5x Guardsman: 5x Lasgun Guardsman W/ Special Weapon: Grenade Launcher Guardsman w/ Vox-caster: Vox-caster Heavy Weapon Team: Missile launcher Sergeant: Chainsword, Laspistol Infantry Squad [3 PL, 75pts] 5x Guardsman: 5x Lasgun Guardsman W/ Special Weapon: Grenade Launcher Guardsman w/ Vox-caster: Vox-caster Heavy Weapon Team: Missile launcher Sergeant: Chainsword, Laspistol Infantry Squad [3 PL, 70pts] 5x Guardsman: 5x Lasgun Guardsman W/ Special Weapon: Grenade Launcher Guardsman w/ Vox-caster: Vox-caster Heavy Weapon Team: Autocannon Sergeant: Chainsword, Laspistol Infantry Squad [3 PL, 70pts] 5x Guardsman: 5x Lasgun Guardsman W/ Special Weapon: Grenade Launcher Guardsman w/ Vox-caster: Vox-caster Heavy Weapon Team: Autocannon Sergeant: Chainsword, Laspistol Infantry Squad [3 PL, 70pts] 5x Guardsman: 5x Lasgun Guardsman W/ Special Weapon: Grenade Launcher Guardsman w/ Vox-caster: Vox-caster Heavy Weapon Team: Autocannon Sergeant: Chainsword, Laspistol Infantry Squad [3 PL, 60pts] 7x Guardsman: 7x Lasgun Guardsman W/ Special Weapon: Grenade Launcher Guardsman w/ Vox-caster: Vox-caster Sergeant: Chainsword, Laspistol + Elites + Command Squad [2 PL, 59pts] Veteran w/ Heavy Flamer: Heavy flamer Veteran w/ Special Weapon: Meltagun Veteran w/ Special Weapon: Meltagun Veteran w/ Special Weapon: Flamer Ministorum Priest [2 PL, 40pts]: Autogun, Chainsword Platoon Commander [2 PL, 27pts]: Boltgun, Chainsword, Relic: The Dagger of Tu'Sakh Veterans [5 PL, 110pts] Veteran Sergeant: Chainsword, Laspistol 3x Veteran w/ Lasgun: 3x Lasgun Veteran w/ Special Weapon: Plasma gun Veteran w/ Special Weapon: Plasma gun Veteran w/ Special Weapon: Plasma gun Veteran w/ Vox-caster: Lasgun, Vox-caster Veteran Weapon Team: Lascannon ++ Total: [94 PL, 10CP, 1,987pts] ++ Created with BattleScribe (https://battlescribe.net) BIG ROB OF DEATH 1 Back to top Link to comment https://bolterandchainsword.com/topic/366009-infantry-list/ Share on other sites More sharing options...
GuardDaddy Posted August 25, 2020 Share Posted August 25, 2020 Looks fun - I love footguard! Comments: Completely behind principal of damage dealer (Heavy Weapon) in each squad - but that makes list look very static, and the benefit of infantry is mobility. Creeds +3 orders (potentially +6 with WL trait....) is really useful. Special weapons wise seems a bit of a random spread (guessing its models available) - but if not (bs4) plasma and melta are brilliantly costed and worth taking wherever you can. To consider... If you do move any model, heavy weapon is -1 to hit - so why not drop the HWT in each squad and go for example for melta. Advance and shoot (assault) is same -1. Melta has effective range of 19" (12" range +6" move + minimum advance roll of 1"). Stat wise (when in range) it is comparable to Lascannon/missile launcher. Its also 10pts cheaper. taking idea a step on... why not go Tallarn for second detachment (drop that -1 on move for assault) - (the different regiments can be a pain orders wise), gives you a firebase and a mobile element. My 'go to' mobile infantry squad is 60pts (plasma/melta 5pts + sgt plasma pistol 5pts). That gives me 3 plasma shots under 12". Dropping Vox and shifting half the infantry squads to melta as noted above gives you about 140pts to play with.... you could get 3x special weapon teams (9plasma or melta...) as a reserves option for 1CP to drop in turn 2. Link to comment https://bolterandchainsword.com/topic/366009-infantry-list/#findComment-5591917 Share on other sites More sharing options...
Akrim Posted August 26, 2020 Share Posted August 26, 2020 Thats a lot of infantry. I echo Guarddaddys first paragraph, whats your plan for scoring primaries? Bullgryn are good to advance but i think you need more forward mobility. Link to comment https://bolterandchainsword.com/topic/366009-infantry-list/#findComment-5592294 Share on other sites More sharing options...
HallofStovokor Posted August 26, 2020 Author Share Posted August 26, 2020 I'm typically going for engage on all fronts, and the other secondaries are enemy specific. If there's tons of characters, assassination and psychic interrogation. If there's lots of vehicles, I'll go for bring them down. Link to comment https://bolterandchainsword.com/topic/366009-infantry-list/#findComment-5592391 Share on other sites More sharing options...
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