jaxom Posted August 27, 2020 Share Posted August 27, 2020 Who takes what and why? Link to comment https://bolterandchainsword.com/topic/366182-bullgryn-shields/ Share on other sites More sharing options...
HallofStovokor Posted August 28, 2020 Share Posted August 28, 2020 Go with a 50/50 split of brute shields or Slabshields. THUNDERFISTS 1 Back to top Link to comment https://bolterandchainsword.com/topic/366182-bullgryn-shields/#findComment-5593069 Share on other sites More sharing options...
Ldorte Posted August 28, 2020 Share Posted August 28, 2020 (edited) Go with a 50/50 split of brute shields or Slabshields. To expand upon this for Jaxom, this allows you to use both saves giving the unit higher survivability and splitting it 50/50 across the unit gives you the most chances to use both types of saves (obviously that does require the investment of an extra bullgryn). If it is a standard 3 "man" squad I would be tempted to go for two brute shields and one slab shield as more normal weapons that require the 2+ are likely to be low damage and strength but anything that requires the 4++ is likely to be higher damage and could have the potential to wipe the unit if it gets through (so having more chances of stopping a full wipe is useful). Edited August 28, 2020 by Ldorte Link to comment https://bolterandchainsword.com/topic/366182-bullgryn-shields/#findComment-5593186 Share on other sites More sharing options...
sairence Posted August 28, 2020 Share Posted August 28, 2020 The mixed shields has lot a bit of value as you now need to keep taking saves on a model until it's dead or your opponent has run out of shooting for the phase. So say someone shoots a bunch of bolters, you take your slabshield saves. Next he fires a squad of Melta-Chosen. You can't switch to the Invun until the original slabshield is dead. I tend to run 1 - 2 units of 3 - 5 guys and found all slabshield pretty decent for that. Shamansky, duz_ and Ldorte 3 Back to top Link to comment https://bolterandchainsword.com/topic/366182-bullgryn-shields/#findComment-5593190 Share on other sites More sharing options...
Shamansky Posted August 28, 2020 Share Posted August 28, 2020 (edited) The mixed shields has lot a bit of value as you now need to keep taking saves on a model until it's dead or your opponent has run out of shooting for the phase. So say someone shoots a bunch of bolters, you take your slabshield saves. Next he fires a squad of Melta-Chosen. You can't switch to the Invun until the original slabshield is dead. I tend to run 1 - 2 units of 3 - 5 guys and found all slabshield pretty decent for that. Uncomfortable saves are really easy to lure out with the new rule of attack/wound allocation. That makes mixed saves units a kind of tricky to use Edited August 28, 2020 by Shamansky Link to comment https://bolterandchainsword.com/topic/366182-bullgryn-shields/#findComment-5593192 Share on other sites More sharing options...
Ldorte Posted August 28, 2020 Share Posted August 28, 2020 The mixed shields has lot a bit of value as you now need to keep taking saves on a model until it's dead or your opponent has run out of shooting for the phase. So say someone shoots a bunch of bolters, you take your slabshield saves. Next he fires a squad of Melta-Chosen. You can't switch to the Invun until the original slabshield is dead. I tend to run 1 - 2 units of 3 - 5 guys and found all slabshield pretty decent for that. Very well made point, as an armoured company player I had not taken into account that rules change! Link to comment https://bolterandchainsword.com/topic/366182-bullgryn-shields/#findComment-5593211 Share on other sites More sharing options...
duz_ Posted August 28, 2020 Share Posted August 28, 2020 I've always just run the 2+ brute shields because RoC and ease of play As Sairence pointed out the change in rules requiring you keep allocating wounds to the same model through out a phase means mix and matching isn't as big a benefit Link to comment https://bolterandchainsword.com/topic/366182-bullgryn-shields/#findComment-5593231 Share on other sites More sharing options...
jaxom Posted August 28, 2020 Author Share Posted August 28, 2020 Thank you all for the input! I don't really like the Bullgryn kit, but they seem really fun to use. Then I saw the new Necromunda ogryn gang and ideas started flowing. Link to comment https://bolterandchainsword.com/topic/366182-bullgryn-shields/#findComment-5593263 Share on other sites More sharing options...
duz_ Posted August 28, 2020 Share Posted August 28, 2020 That new kit definitely does offer itself to a lot of potential opportunities I'm looking forward to seeing what people do with it for IG armies! Link to comment https://bolterandchainsword.com/topic/366182-bullgryn-shields/#findComment-5593275 Share on other sites More sharing options...
Gothical Posted August 28, 2020 Share Posted August 28, 2020 I prefer the Slab Shield for a couple of reasons. Firstly, if you're getting into melee then the majority of stuff you fight will have fairly basic attacks (S:User AP:0/-1) and rely more on volume than power, whilst the squad leader might be carrying something more substantial. Therefore the 2+ will be better than the 4++ as it will tank more hits. Mind you, I don't like to throw them at Terminators/Monstrous Creatures unless I really have to as those things typically have either high strength or Damage 2+ weaponry that eats through Bullgryn no matter what shield they have. Secondly, the 2+ means that at range the opponent is facing a tough multi-wound model that still has Marine-equivalent armour even against AP-1 weapons. This means the unit requires something a bit heavier to really make a difference to the wall of muscle about to bully their scoring units - and by all means please shoot your Lascannons and Meltaguns at my Bullgryn instead of my Leman Russes!! duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/366182-bullgryn-shields/#findComment-5593513 Share on other sites More sharing options...
Tyr13 Posted September 5, 2020 Share Posted September 5, 2020 I tend to favour slab shields as well, though I do sprinkle in one or two brute shields. Just to keep my opponents on their toes, make them take tough decisions. Shoot the tanks or the bullgryns, that kinda thing. I wouldnt want to take more than 2 brutes at most though. Link to comment https://bolterandchainsword.com/topic/366182-bullgryn-shields/#findComment-5596653 Share on other sites More sharing options...
GuardDaddy Posted September 5, 2020 Share Posted September 5, 2020 The new kit makes me want to include them too! It's stunning. Link to comment https://bolterandchainsword.com/topic/366182-bullgryn-shields/#findComment-5596690 Share on other sites More sharing options...
WarriorFish Posted September 6, 2020 Share Posted September 6, 2020 I've always preferred taking more Slabshields, but a number of 4++ saves is always worthwhile. It's a bit less useful in 9th perhaps with the wound mechanic being an allocation for the entire phase, but practically speaking I'm not sure if this will make a huge amount of difference given the type of weapons that tend to target Bullgryns? Will be interesting to hear what is experienced in 9th :tu: Don't forget it's not difficult to magnetise them, so it can easily be a purely list building question ;) Link to comment https://bolterandchainsword.com/topic/366182-bullgryn-shields/#findComment-5596922 Share on other sites More sharing options...
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