Gloomfoe Posted August 29, 2020 Share Posted August 29, 2020 (edited) After trying conscripts again , I have decided to go with treads over heads. This is a first for me, playing no infantry squads or officers. Let me know what you think.... Custom regiment:jury-rigged repairs, gunnery experts ++Spearhead detachment++ +HQ+ Tank commander PL 12(battlecanon, plasma sponsons, lascanon hill) +Elites+ -special weapons squad X3 melta PL 1 -special weapons squad X3 melta PL 1 +Fast Attack+ -Hellhound(h.flamer) PL 7 +Heavy Support+ -Wyvern PL 8 -Manticore PL 8 -Heavy weapons squad X3 mortar PL 3 +Dedicated transport+ -chimera(multi-laser h.bolter) PL 5 +Dedicated transport+ -Chimera(multi-laser h.bolter) PL 5 Edited September 3, 2020 by Gloomfoe Link to comment https://bolterandchainsword.com/topic/366205-50-pl-guard-list-no-infantry-or-officers/ Share on other sites More sharing options...
Joramunt Posted September 3, 2020 Share Posted September 3, 2020 I like it. I assume you are going to use the chimeras to drop your melta troops within range of enemy tanks. I like the tank commander loadout, I run the same on my TC and it gives some nice versatility, just be careful not to get charged. I am not sure the full payload is a regiment trait, rather a tank ace trait for artillery pieces (correct me if I'm wrong). Still, sacrificing the warlord trait you should have full payload on the manticore and the wyvern. Another good regiment trait that would suit you is gunnery experts. Overall it looks like a fun list to play, just beware antitank armies and deep strikes. Link to comment https://bolterandchainsword.com/topic/366205-50-pl-guard-list-no-infantry-or-officers/#findComment-5595772 Share on other sites More sharing options...
Gloomfoe Posted September 3, 2020 Author Share Posted September 3, 2020 Gunnery experts is what I meant, thanks! Probably go with the 3 damage manticore ace, and the 2+ save for my TC, if I pick two. Chimeras will be thrown up the board to annoy and block off routes. Special weapons will pop out as targets present themselves. Hopefully between them and the hellhounds they can distract and draw fire long enough for my tank and artillery to blow stuff up Link to comment https://bolterandchainsword.com/topic/366205-50-pl-guard-list-no-infantry-or-officers/#findComment-5595963 Share on other sites More sharing options...
Expendable_Aquanaut Posted September 6, 2020 Share Posted September 6, 2020 Both special weapons squads can fit in one chimera. I definitely understand bringing two to split things up but I'm not entirely sold on chimeras in general - especially in pl games. 5 pl just seems a bit steep. Personally, I would swap the meltas for plasmas and then outflank the 2 squads. No need for transports at all. That would give you an extra 5 to ten pl to play with. Can't remember if a russ is 10 or 11 at the moment but you could squeeze in another hellhound and a sentinel or something at the very least. That's just my two cents. Not sure if it would really be an improvement or not but I figured it couldn't hurt to toss out a couple of ideas. I think your list looks like a lot of fun and I actually might give it a shot myself. Link to comment https://bolterandchainsword.com/topic/366205-50-pl-guard-list-no-infantry-or-officers/#findComment-5596845 Share on other sites More sharing options...
GuardDaddy Posted September 6, 2020 Share Posted September 6, 2020 looks fun - remember you can use 1 CP to reserve the special weapon squads (and a chimera). They are great threat coming no 9" away and unloading into something! Link to comment https://bolterandchainsword.com/topic/366205-50-pl-guard-list-no-infantry-or-officers/#findComment-5596887 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now