Whitelion Posted September 2, 2020 Share Posted September 2, 2020 Hello everyone, little question about the Nova Cannon, I am slowly learning the rules of battlefleet gothic and battlefleet heresy, but I go slowly because in my country there is hardly anyone who plays it and I can do little practice, and my friends are on the same level as me. We are learning the rules of the nova cannon, but in the weapons tab, the strength of the weapon is 1. Usually normal macro batteries have strength 4 or 6, how can it be weaker than macro batteries in terms of firepower? Link to comment https://bolterandchainsword.com/topic/366264-nova-cannon-rulebook/ Share on other sites More sharing options...
Bung Posted September 2, 2020 Share Posted September 2, 2020 Cause Nova Canons have their own special rules. Firedrake Cordova 1 Back to top Link to comment https://bolterandchainsword.com/topic/366264-nova-cannon-rulebook/#findComment-5595111 Share on other sites More sharing options...
Rik Lightstar Posted September 2, 2020 Share Posted September 2, 2020 Also, in BFG weapon strength tells you the number of shots, not how powerful they are. Weapon Batteries > Lances > Eldar Lances > Nova Cannon Gives you a better idea of the actual power of the weapons. Rik Firedrake Cordova 1 Back to top Link to comment https://bolterandchainsword.com/topic/366264-nova-cannon-rulebook/#findComment-5595126 Share on other sites More sharing options...
Ficinus Posted September 2, 2020 Share Posted September 2, 2020 Nova cannons fire a sort of blast template that if it hits dead on can do d6 hits. Firedrake Cordova 1 Back to top Link to comment https://bolterandchainsword.com/topic/366264-nova-cannon-rulebook/#findComment-5595239 Share on other sites More sharing options...
Whitelion Posted September 2, 2020 Author Share Posted September 2, 2020 One hit One kill? Link to comment https://bolterandchainsword.com/topic/366264-nova-cannon-rulebook/#findComment-5595252 Share on other sites More sharing options...
Sword Brother Adelard Posted September 2, 2020 Share Posted September 2, 2020 The Nova Cannon rules were iffy if I recall. I think in the original rules you couldn't pre measure the distance, it was a straight guess. So you'd say I think the target is Xcm away, and then place the centre of the template Xcm away from the model, no scatter. I then know it got changed, but can't remember how. Because people got too good at guessing; would always have another ship next to the Nova Cannon which fired first, (therefore telling them the range) and I even heard of people painting starscape boards where the stars were regularly spaced enough to use as a measurement method! Link to comment https://bolterandchainsword.com/topic/366264-nova-cannon-rulebook/#findComment-5595290 Share on other sites More sharing options...
Fajita Fan Posted September 2, 2020 Share Posted September 2, 2020 Well wouldn't you shoot with one ship, measure the range, then guess the next shot with the next squadron? That's how people did guess weapons in 40k, shoot an AC 48" at a target then whack with a mortar, it's how it's done in real life too. Arendious 1 Back to top Link to comment https://bolterandchainsword.com/topic/366264-nova-cannon-rulebook/#findComment-5595316 Share on other sites More sharing options...
Firedrake Cordova Posted September 2, 2020 Share Posted September 2, 2020 The Nova Cannon rules were iffy if I recall. I think in the original rules you couldn't pre measure the distance, it was a straight guess ... I then know it got changed, but can't remember how. From what I remember, it went from guess-range-and-roll-to-hit to nominate-point-and-roll-to-hit. Given that a nova cannon didn't circumvent shields, you'd probably be wanting to shoot something else into the target first to drop the shields (assuming there wasn't a target with shields down from the previous turn) ... Link to comment https://bolterandchainsword.com/topic/366264-nova-cannon-rulebook/#findComment-5595331 Share on other sites More sharing options...
Whitelion Posted September 2, 2020 Author Share Posted September 2, 2020 ok, so I declare the nova cannon attack, I shoot the Dice D6, if it comes up 6 the target ship is always destroyed, do I understand the mechanism? Link to comment https://bolterandchainsword.com/topic/366264-nova-cannon-rulebook/#findComment-5595490 Share on other sites More sharing options...
Firedrake Cordova Posted September 3, 2020 Share Posted September 3, 2020 (edited) ok, so I declare the nova cannon attack, I shoot the Dice D6, if it comes up 6 the target ship is always destroyed, do I understand the mechanism? After you place the template, you roll a scatter die, and a number of D6 (dependent upon range). If the scatter die comes up "hit", it stays where it is, otherwise it moves a number of centimetres equal to the total value of the D6s rolled, in the direction indicated by the arrow on the scatter die. If a vessel's base is under the hole in the middle of the template, it takes D6 hits, and any other vessel under the template takes 1 hit. As any vessels which bigger than escorts have multiple hull points (and shields!), it's unlikely that a hit from a nova cannon will destroy a cruiser class vessel in one shot. Explanatory video Edited September 3, 2020 by Firedrake Cordova Whitelion 1 Back to top Link to comment https://bolterandchainsword.com/topic/366264-nova-cannon-rulebook/#findComment-5595604 Share on other sites More sharing options...
Cactus Posted September 19, 2020 Share Posted September 19, 2020 I once crippled my own Mars class flagship by under-guessing the range of a nova cannon shot. I've always hated guess range mechanics, and later learned I have a lazy eye that hinders depth perception. The later version that Cordova describes is much fairer. Whitelion and Firedrake Cordova 2 Back to top Link to comment https://bolterandchainsword.com/topic/366264-nova-cannon-rulebook/#findComment-5604432 Share on other sites More sharing options...
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