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Autocannons are butcher cannons - they're a slightly different Chaos version. I checked in the Forgeworld store before I bought them :wink:

 

I may be a bit biased as I play EC, but with the claw always works well for me across armies. The close combat capabilities of the Contemptor are very nice, and especially so with the Hellforged rule. Lets the Dread perform a more versatile support role, especially close support with Marines :smile.:

I may be a bit biased as I play EC, but with the claw always works well for me across armies. The close combat capabilities of the Contemptor are very nice, and especially so with the Hellforged rule. Lets the Dread perform a more versatile support role, especially close support with Marines :smile.:

Was about to say you weren't biased but then I realised I also play EC...:tongue.:

 

To answer OP: on a model as expensive as a Leviathan/Contemptor, magnetise your choices so you get both! It's really easy to do. I'm a big fan of a solitary claw - whether you're playing a more CC heavy army or a gunline that needs some counter-attack potential, it will rarely disappoint. The strictly competitive choice is to load the dread up with guns though.

Edited by Marshal Loss

Heavy 12, S5, Ap-1, D2 or

Heavy 8, S8, Ap-1, D2

 

I guess it depends on what other anti-tank you have in your army. BC probably has the edge if you want to crack Rhinos, Eldar skimmers etc. The QHB is much more a dedicated anti-infantry weapon. Part of it will probably depend on what the points turn out to be. I would lean towards the BC still but QHB definitely has merit.

Another shout out for dreadclaw + ranged weapon here. Both mine used this in 8th even though the twin BC was strictly better.

Now its much closer. But my issue is that the BCs are feeling worse lately, for a few reasons.

 

Anyway when the twin HBs go to d2 they will out perform BCs against T4 units but not against mech.

 

Another option to think about is just to lean into the combat build and run double ep blasters. Puts the model at 6 attacks and 4 S8 ap3 d2 shots for 155 pts. Drawback is 18". That said, movement 9" plus advance if needed makes this loadout pretty attractive atm. Its what I'm running for now but I haven't actually changed my models yet until I know I wanna stick with it. 

Do people find that the 10 more points for chainclaw over dreadclaw is worth it? Imagine if you're keeping a cc weapon more as an anti-cc measure if you're charged it'd be less of a good idea than if you're actually planning on getting the contemptor into cc at some point.

 

Though I imagine most things you're hitting with a -3 rend will have an invuln that comes up making the -4 rend redundant.

Its more useful now then in the past I'd imagine. I haven't tried them recently but now I find myself considering them again. The main benefit would be against DR type abilities to help each unsaved wound drop a model. Or vs mech.

Edited by Brom MKIV

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