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Hello to you all!

Me and a few mates are considering getting back into 40k and i've more or less decided to play Ad Mech.

 

Graia seems as an intresting Forge World but i have a few questions:

 

 

Refuse to Yield:

 

If lets say an enginseer loses his last wound to a lascannon hit, that rolled 5 for its d6 dmg, im guessing that if i roll a 6, the remaning dmg is ignored and he is returned with one wound remaning?

How does that work if he were to loose his last wound from lets say 4 dmg 1 wounding hits? Would the first one kill him then the 6 bring him back, and after that rinse and repeat for the remaning 3 wounds or would they be ignored?

 

and just to be clear, i cant use a "fnp save" and then roll for refuse to yield on the same wound?

 

/Cheers Rangeltoft

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Welcome to the hobby Rangeltoft!

Feel No Pain was a 7th edition (and before) rule that no longer exists. Feel No Pain is now used a generic term for any rule that allows you to ignore wounds, like Refuse to Yield

 

The way the rules would work is:

You roll a dice for each point of damage from a wounding attack. For example:

A 4 wound Enginseer with Refuse to Yield, is hit with a Lascannon that wounds and a 5 is rolled for the damage. You have to roll 5 dice and any 6+ you roll is a point of damage ignored.

In this example, let say you roll 5 dice and you only get 1 6+ this means you save 1 point of damage out of the 5, so you still take 4 wounds. (and in this example the enginseer dies as they take 4 wounds and only started with 4 wounds)

 

This is still the case for multiple 1 damage attacks, you still roll dice equal to the amount of damage incoming. For example, if the same Enginseer is wounded by 5 shots at 1 damage each, you roll 5 dice and any 6+ ignore 1 point of damage.

 

The Refuse to Die special rule allows you to ignore wounds from ranged attacks, melee attacks and Mortal Wounds from psychic powers etc. There are some Feel No Pain special rules that are specific for some types of damage

Well, I wouldn't agree. Refusal to Yield is not FNP - it works each time a model is removed from game (killed or when it flees). The model is removed from play after inflicting all damage from the hit (if it's wounds are reduced to 0 or less). It is then when you make RtY roll - on 6 you ignore the wound.

I see it as the model is left with 1 wound remaining (and still can be killed by another successful hits from the attack, because each of them should be treated separately). Although, I see another interpretation here - 6 on RtY could also mean, that the whole wound is ignored, regardless of how many damage it caused (meaning that 6 on RtY roll against D6 attack made by Engineseer would leave him with 4 wounds remaining).

 

To be honest - it would be nice if GW provided us with some examples of how this dogma should be played.

  • 3 weeks later...

Agreed Madao. I'd like for TrawlingCleaner's take to be the case, but I'm afraid that it isn't.

 

The way Graia's rule is worded, it has always made it clear that it's a '6 to avoid death', not 'six to avoid wounds'.

 

So if my Kastellan takes six wounds, I only get the Refuse To Yield roll on that last one.

If it takes eight D1 wounds, it takes 5 wounds, and a save on the sixth. If it passes, it has to test another twice.

 

If it takes two D6 wounds (3,4), it takes 3, and then gets a single save against the 4D from the second.

 

Or at least that's been my reading of things.

 

---

 

Sadly, I have not got a clue how that interacts with FNP saves. I'd guess you take your FNP, and then any time you have the option of taking a FNP or RtY against a point of damage, that's where you have to chose.

 

But I really am not certain on that.

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