Rommel44 Posted September 13, 2020 Share Posted September 13, 2020 Hey mates. With the recent leaked updates for Terminators being revealed and the fact that they are going up to 3 wounds and overall having either a very minor point increase or even a minor point decrease in some cases, safe to say they are much more appealing. In the case of Cataphractii Terminators, that also seems to be the case so in your opinion, do you think Cataphractii Terminators will be worth taking in 9th Edition? Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/ Share on other sites More sharing options...
Captain Idaho Posted September 13, 2020 Share Posted September 13, 2020 I really believe so. Being able to teleport onto the table at a location to provide board control (or contest it if your opponent is doing similar) so the slower movement is mitigated will be crucial in their use outside transports (which are specific to certain builds of course). Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5600717 Share on other sites More sharing options...
Gederas Posted September 13, 2020 Share Posted September 13, 2020 I've already been using them to great effect in my Dark Angels. A squad of 5 managed to tie up a Riptide an entire game for me :lol: Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5600724 Share on other sites More sharing options...
Volt Posted September 13, 2020 Share Posted September 13, 2020 (edited) They were never bad to begin with? Cats were the only viable Terminators for C:SM for the entirety of 8e really, with other options only being viable for Dark Angels and Space Wolves. Edited September 13, 2020 by Volt Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5600730 Share on other sites More sharing options...
Prot Posted September 13, 2020 Share Posted September 13, 2020 (edited) I've already been using them to great effect in my Dark Angels. A squad of 5 managed to tie up a Riptide an entire game for me That's kind of lucky on your part to be fair. I've tried the exact same tactic, only to have the Riptide blow away most of the squad in its shooting phase. A third wound could make a huge difference in the short run, but I have a feeling the damage of a lot of weapons, game wide, is going to ramp up. So on the surface I think they'll be a good, solid choice, but my gut tells me the point adjustments might be just too painful to fit in your typical 2K once all the 'new wounds' in your army are accounted for. Edited September 13, 2020 by Prot Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5600731 Share on other sites More sharing options...
Gederas Posted September 13, 2020 Share Posted September 13, 2020 (edited) I've already been using them to great effect in my Dark Angels. A squad of 5 managed to tie up a Riptide an entire game for me That's kind of lucky on your part to be fair. I've tried the exact same tactic, only to have the Riptide blow away most of the squad in it's shooting phase. A third wound could make a huge difference in the short run, but I have a feeling the damage of a lot of weapons, game wide, is going to ramp up. So on the surface I think they'll be a good, solid choice, but my gut tells me the point adjustments might be just too painful to fit in your typical 2K once all the 'new wounds' in your army are accounted for. Stand Firm (A Deathwing squad gets +1 T) + Transhuman Physiology (only wounded on a 4+) = I only lost one model to the Riptide's shooting in two turns Because a T5 2W 2+/4++ unit that can only be wounded on a 4+ is actually atrociously hard to injure . I almost felt like I was playing Death Guard again. Edited September 13, 2020 by Gederas Prot and Llagos_Tyrant 2 Back to top Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5600736 Share on other sites More sharing options...
Captain Idaho Posted September 13, 2020 Share Posted September 13, 2020 If weapon options in most armies are going up so much (so small arms diminishes in the face of multi-damage weapons) then Marines will be in a bad place competitively in comparison to armies with cheaper bodies on the table. I still think small arms will be predominant. Although there have been a bunch of weapon changes, the only ones that are more efficient at killing Marines than they were are Heavy Bolters. Multi-meltas going to 2 shots just makes them better at killing vehicles, Heavy Laser Destroyers are better at hurting large targets and kill Marines just the same. So I'm optimistic 3 wound Terminators will be good still. BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5600743 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 13, 2020 Share Posted September 13, 2020 I always had great success with mine. Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5600775 Share on other sites More sharing options...
Amon777 Posted September 15, 2020 Share Posted September 15, 2020 With the new stormshield rules I'm struggling to think of what niche cataphractii will fill. Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5601803 Share on other sites More sharing options...
UnkyHamHam Posted September 15, 2020 Share Posted September 15, 2020 With the new stormshield rules I'm struggling to think of what niche cataphractii will fill. They are more or less still in the same position as they've always been. Assault Terminators can't shoot, as Tactical and Tartaros Terminators aren't as durable. *shrug. They have always been a middle of the road option. Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5601807 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 15, 2020 Share Posted September 15, 2020 I rate them the best of the bunch, even more so now. Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5601834 Share on other sites More sharing options...
Captain Idaho Posted September 15, 2020 Share Posted September 15, 2020 (edited) Almost as tough as a Storm Shield Terminator, but can still shoot. In fact, against AP-3 or better they give the same survivability. I like them in the centre of the table or a forward objective, tanking opponents' attention and trading fire with infantry. Edited September 15, 2020 by Captain Idaho BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5601887 Share on other sites More sharing options...
emperorpants Posted September 15, 2020 Share Posted September 15, 2020 I haven't used them before, but I've ordered some recently. What weapon options do you guys recommend? I was thinking of going powerfists and storm bolters, with a flamer perhaps now that they get 12" range. Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5602244 Share on other sites More sharing options...
Captain Idaho Posted September 15, 2020 Share Posted September 15, 2020 (edited) Ooo, you can let us know about the new Datasheet! Your gut feeling on them is good in my view. Power Fists are good this edition. What role are you aiming for? If they're marching up the table then Heavy Flamers won't be utilised as often so I'd say save the points and just go Twin Bolters. Of course, by marching I also mean potentially teleporting in on an objective and holding it, or advancing once you've done so. I do use Lightning Claws on my larger squads, for cheaper wound allocation. Plus they look cool. Plus they carve through infantry handily enough too. Edited September 15, 2020 by Captain Idaho emperorpants 1 Back to top Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5602279 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 15, 2020 Share Posted September 15, 2020 I used to go all chainfist and combi bolters but now I’ll prolly run them with power fists. I’m considering adding a sixth terminator with heavy flamer. Don’t forget to take the grenade harness. emperorpants 1 Back to top Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5602304 Share on other sites More sharing options...
emperorpants Posted September 15, 2020 Share Posted September 15, 2020 Ooo, you can let us know about the new Datasheet! Your gut feeling on them is good in my view. Power Fists are good this edition. What role are you aiming for? If they're marching up the table then Heavy Flamers won't be utilised as often so I'd say save the points and just go Twin Bolters. Of course, by marching I also mean potentially teleporting in on an objective and holding it, or advancing once you've done so. I do use Lightning Claws on my larger squads, for cheaper wound allocation. Plus they look cool. Plus they carve through infantry handily enough too. If I get one of the new boxes I'll certainly let everyone know what the data sheet says! :) As for battlefield role, I'm looking to deepstrike them onto objectives to take and then hold them. I like the anti chaff they provide while being durable and fighty. Plus, they can be a good candidate for the fall back and re engage strat for Ultras. They are durable enough to survive a charge from tough units and can then make good use of that strat. Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5602327 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 16, 2020 Share Posted September 16, 2020 I find they work best deep striking... opponents tends to forget about them and they always cause some mayhem. Link to comment https://bolterandchainsword.com/topic/366468-cataphractii-terminators/#findComment-5602448 Share on other sites More sharing options...
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