Ozeryk_Sleipnijr Posted September 15, 2020 Share Posted September 15, 2020 I am not so sure how useful a mere 3” heroic Intervention on the entire army is in 9th edition. Discussion Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/ Share on other sites More sharing options...
lonewolf81 Posted September 15, 2020 Share Posted September 15, 2020 (edited) It is useful for marines because you almost always move with units close to each other in order to take advantage of the aura abilities of wolf Lord, battle leader, wolf priest or even rune priest's chooser of the slain strat. Combine that with a way to make an enemy charger fight last (like armour of russ or judiciar) and you pretty much hard counter any strong melee unit who comes to you. The position here is key. You have to have the dreads, infantry, cavalry etc in the front and the characters right behind them with fly (jumpack) in order to intervene ignoring the models in front of them. You can also use the strat to intervene a unit 6'' that is a bit further from the others (priority has the model with the Fight last debuff) ... Looks good on paper but the units must be really close to each other in order to work PS: in the rules they didn't specify how heroic intervention works when the unit has the fly keyword, they did though specify that the unit can make a charge move ignoring models in the way when it has fly. Heroic interventions being part of the charge phase i guess their intention was to work the same way as charge moves with fly, otherwise the rule becomes really weak Edited September 15, 2020 by lonewolf81 Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/#findComment-5601905 Share on other sites More sharing options...
Ozeryk_Sleipnijr Posted September 15, 2020 Author Share Posted September 15, 2020 Yeah other chapter tactics are much easier to play. Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/#findComment-5601962 Share on other sites More sharing options...
The Saint Ragnar Posted September 15, 2020 Share Posted September 15, 2020 I see the 3" heroic as the best defensive power on the table. If someone wants to take an objective from you they have to either charge us or eat our HI. They can't hide within range of the objective with us on it without engaging us. It is going to require becoming a master of the movement phase for sure to set-up the defense but it will pay off. I look forward to trying this and seeing how much it sets back certain armies about engaging us mid-board Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/#findComment-5602056 Share on other sites More sharing options...
PeteySödes Posted September 15, 2020 Share Posted September 15, 2020 In theory i find 6" for characters far more useful but time will tell. As mentioned its going to be a great deterrent but i see its use being a bit limited and somewhat tricky to leverage effectively. Chazzmos and Castle Wolfenstein 2 Back to top Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/#findComment-5602080 Share on other sites More sharing options...
Jorin Helm-splitter Posted September 15, 2020 Share Posted September 15, 2020 I actually like it more than the 6 inches characters got with the old one. Heroic Intervention doesn't prevent the character/unit from being attacked anymore which is pretty big nerf IMO. One thing I have done this edition is advanced a troop to contest an objective. With our chapter tactic they'd have to make sure they're 3 inches away from my unit and still within 3 of the objective or have to deal with some Intercessors. Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/#findComment-5602151 Share on other sites More sharing options...
Ragnar69 Posted September 15, 2020 Share Posted September 15, 2020 I hope we keep the strat for a 6” HI Castle Wolfenstein and PeteySödes 2 Back to top Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/#findComment-5602207 Share on other sites More sharing options...
PeteySödes Posted September 15, 2020 Share Posted September 15, 2020 I hope we keep the strat for a 6” HI If thats the case it's the best of both worlds IMO. I couldn't burn CP fast enough last game and the threat of it and forcing the opponent to take risks or giving them the chance to make mistakes is the real value. It's the implication... NatBrannigan and Kallas 2 Back to top Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/#findComment-5602209 Share on other sites More sharing options...
TiguriusX Posted September 15, 2020 Share Posted September 15, 2020 Lean into the meta. Strong durable melee units taking and holding objectives. Terrain and placement near objectives mean a great deal to us now 9th edition SW are the "come at me bro" army Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/#findComment-5602243 Share on other sites More sharing options...
NatBrannigan Posted September 16, 2020 Share Posted September 16, 2020 Going to be hard to judge until we’ve played a few games, I think it has some real potential to be a pain to play against Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/#findComment-5602639 Share on other sites More sharing options...
Jorin Helm-splitter Posted September 16, 2020 Share Posted September 16, 2020 I actually like this ability more because of the "core" keyword changes they previewed today. I think it will lead to more armies that push into the midfield and the value of this ability goes up the more congested the middle of the table gets. Rune Priest Jbickb and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/#findComment-5603070 Share on other sites More sharing options...
WickedJester1013 Posted September 18, 2020 Share Posted September 18, 2020 Also if I recall the HI strat says nothing about 6 inch. It simply says you can do it as if you were a character and then the wolf’s passive kicks in and number goes to 6. Don’t have the codex to fact check but if this is how it is that strat is toast and will be dropped or reworked I’m guessing Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/#findComment-5603852 Share on other sites More sharing options...
The Saint Ragnar Posted September 18, 2020 Share Posted September 18, 2020 Also if I recall the HI strat says nothing about 6 inch. It simply says you can do it as if you were a character and then the wolf’s passive kicks in and number goes to 6. Don’t have the codex to fact check but if this is how it is that strat is toast and will be dropped or reworked I’m guessing The Strategem states that the unit is allowed to HI as if a character but specifies they can do so within 6" and move 6" instead of the normal 3". Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/#findComment-5603950 Share on other sites More sharing options...
WickedJester1013 Posted September 18, 2020 Share Posted September 18, 2020 Ah ok sweet. I wonder if it will be changed then going foward. Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/#findComment-5604271 Share on other sites More sharing options...
FabulousRex Posted September 19, 2020 Share Posted September 19, 2020 (edited) I think this change will favor MSU more than ever. 2 squads of Blood Claws in a Rhino are a flexible package of ObSec that can HI for each other. Add an Armor of Russ (or a Judicar) in there and the opponent just killed themselves. Biggest thing a Redditor pointed out is counter playing Fish of Fury tactics. Breachers do amazing point blank shooting damage, and like to hop out of a Devilfish close enough to contest an objective, but not charge. Well, most objectives are 3" range also, meaning Tau in particular lose their strongest objective clearing ObSec option... if you survive. Thank Russ for 2 wounds! Edited September 19, 2020 by FabulousRex Link to comment https://bolterandchainsword.com/topic/366498-army-wide-3-inch-heroic-intervention-any-good/#findComment-5604412 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now