Charlo Posted September 16, 2020 Share Posted September 16, 2020 So the rules are in the wild now... What do people think? If you want Ultras who are a bit choppier they seem pretty nice! Quoting myself from the NRA: Nice, solid and aggressive chapter if you wanna get close and hit things but not in the same way Black Templars, Wolves or BA etc do. Oh wait! Except the chapter tactic auto wounds like the BT Doctrine, the Stratagem gives them +1 to hit like Wolves (but only against Characters) - though you can do it with shooting too, and the Banner and other strat acts like BA's Tactic/ Doctrine for the most part with additional AP on top, so it's like Flesh Tearers too! ...AND you get a nice little to-hit buff to help out MSU/ big guns. When combined with Ultra's super doctrine you get a very mobile and versatile army able to take on a lot of stuff in a mid-board melee. Not to mention you get all of the Ultra's strats/ relics on top including: Any doctrine you like for one squad Fall back, shoot and charge Group Overwatch Re-roll all hits for an Infantry unit A further one-turn +1 attack from the Reliquary of Vengeance Honestly these guys are reeeeeeeaaallllyyy nice for a CC oriented flavour of Ultras. But yeah, I think they fit 9th very well! Charybdis and Prot 2 Back to top Link to comment https://bolterandchainsword.com/topic/366529-silver-templar-tactics/ Share on other sites More sharing options...
Prot Posted September 17, 2020 Share Posted September 17, 2020 I don't know all the rules for this Chapter, but it does sound very good. If they can still disengage and shoot at -1, that's a huge plus that my White Scars never had (without using CP, limiting it to 1 time per phase). If they auto wound on a 6 to hit in CC, that's okay.. not great, but helpful. The great thing is that's immediately effective! You're not waiting (like Scars) for T3 before you feel your stuff hitting harder in CC. Getting the mini 'Expert Crafters' buff of re-rolling 1 to hit dice per phase is also quite good. One relic that I like is the Armour on the Close combat HQ... very nice. Link to comment https://bolterandchainsword.com/topic/366529-silver-templar-tactics/#findComment-5603474 Share on other sites More sharing options...
Charlo Posted September 17, 2020 Author Share Posted September 17, 2020 They don't get fall back and shoot at -1, instead they get the auto wound on 6s and a single reroll per squad as they're Chapter tactic. But they can use the strat for it! Link to comment https://bolterandchainsword.com/topic/366529-silver-templar-tactics/#findComment-5603577 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 17, 2020 Share Posted September 17, 2020 Not that great imo. Link to comment https://bolterandchainsword.com/topic/366529-silver-templar-tactics/#findComment-5603642 Share on other sites More sharing options...
Charlo Posted September 18, 2020 Author Share Posted September 18, 2020 Care to expand? Link to comment https://bolterandchainsword.com/topic/366529-silver-templar-tactics/#findComment-5604186 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 18, 2020 Share Posted September 18, 2020 I’d rather take master artisan. Link to comment https://bolterandchainsword.com/topic/366529-silver-templar-tactics/#findComment-5604280 Share on other sites More sharing options...
Waking Dreamer Posted September 25, 2020 Share Posted September 25, 2020 They're decent CT rules as befitting their lore. MA is kinda broken, and while that also fits their lore, a tweaked version like this synergizes with the Duelist part of the CT. I like the idea of how players who start a Silver Templars aren't doing it to power game. It would be nice if they have special rules for a named Character. BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/366529-silver-templar-tactics/#findComment-5606872 Share on other sites More sharing options...
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