Valerian Posted September 16, 2020 Share Posted September 16, 2020 https://www.warhammer-community.com/2020/09/16/core-units-and-characters/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=40kCoreUnits16Sep2020&utm_content=40kCoreUnits16Sep2020&fbclid=IwAR1f2eV4y4o88uWt4-eVKEiptHSDo4iwnEAYIf3fPVELtusybfRaJ5m8Lh4 TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/ Share on other sites More sharing options...
Dark Shepherd Posted September 16, 2020 Share Posted September 16, 2020 I like it Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5602805 Share on other sites More sharing options...
TiguriusX Posted September 16, 2020 Share Posted September 16, 2020 It is good for the game overall but gonna hurt our melee HQs  Ragnar and smash lords rolling 1s is super sad face now Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5602820 Share on other sites More sharing options...
Dark Shepherd Posted September 16, 2020 Share Posted September 16, 2020 It is good for the game overall but gonna hurt our melee HQs  Ragnar and smash lords rolling 1s is super sad face now Well...less chance of Touch of the Wild getting nerfed now Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5602837 Share on other sites More sharing options...
Karhedron Posted September 16, 2020 Share Posted September 16, 2020 Slightly less Herohammer all round. Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5602845 Share on other sites More sharing options...
Rune Priest Jbickb Posted September 16, 2020 Share Posted September 16, 2020 Honestly I am a fan. Tempers the need for characters, further breaks up the death star setups, also potentially a decent enough nerf to keep Ragnar from going up in points. Â Also the fact that this will be where everything is going (assuming GW doesn't except it to often) will actually keep new codexes and old codexes a bit level as the old ones will retain the old, stronger, reroll system, and new will get this nerf alongside their buffs. Probably not fame breaking mind but it is a bit of a bone thrown to codexes in waiting. Filius 1 Back to top Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5602855 Share on other sites More sharing options...
Gherrick Posted September 16, 2020 Share Posted September 16, 2020 Well, I'd honestly not be surprised with a FAQ/errata listing core units for every faction, as well as which characters/units with aura's are also impacted. Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5602878 Share on other sites More sharing options...
Castle Wolfenstein Posted September 16, 2020 Share Posted September 16, 2020 Ha. I was just about to build a wolf lord with a combi plasma and power fist. Guess I'm going combi melta now! Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5602887 Share on other sites More sharing options...
The Saint Ragnar Posted September 16, 2020 Share Posted September 16, 2020 I think this change is a good one and helps speed up the game by reducing the amount of re-rolls and overlapping buffs. Â I'm happy they are keeping the nerfs to a per-codex basis and the buffs universal to help level the playing field during the edition. Chazzmos 1 Back to top Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5602912 Share on other sites More sharing options...
Rune Priest Jbickb Posted September 16, 2020 Share Posted September 16, 2020 Well, I'd honestly not be surprised with a FAQ/errata listing core units for every faction, as well as which characters/units with aura's are also impacted. Quote from article: Â "As mentioned earlier, these changes to aura abilities and the introduction of Core units will be rolled out with each new codex, starting with those of the Space Marines and Necrons." Â This does not sound like an FAQ will be forthcoming for the armies lacking a new codex. Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5602913 Share on other sites More sharing options...
Dark Shepherd Posted September 16, 2020 Share Posted September 16, 2020 Strengthens our plus one to hit even more  But if Wulfen aint core I might just cut a B One Two Wolf and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603018 Share on other sites More sharing options...
NightHowler Posted September 17, 2020 Share Posted September 17, 2020 Do not want.  It’s their game, I can roll with the punches and accept it, but I don’t like it.  Meh. Iain_Stormeyes 1 Back to top Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603151 Share on other sites More sharing options...
Chazzmos Posted September 17, 2020 Share Posted September 17, 2020 I welcome this change. I think there's too many re-rolls in the game overall, so anything to reduce them is good by me. Also, Space Marines seem a bit too good at a casual level, so this will be a bit of a nerf in the short term, which I also like. Dark Shepherd and ORKILL 2 Back to top Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603152 Share on other sites More sharing options...
CaptainStabby Posted September 17, 2020 Share Posted September 17, 2020 Its a good change. Mechanically its an additional lever they have to play with on Codex, Faction and/or Datasheet levels. Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603244 Share on other sites More sharing options...
Karhedron Posted September 17, 2020 Share Posted September 17, 2020 While I will miss smashy characters, hopefully it will open up the design space a bit to make some of the more unusual HQ choices and combos more appealing. I would prefer a range of viable builds more than 1 or 2 power builds. Dark Shepherd 1 Back to top Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603360 Share on other sites More sharing options...
lonewolf81 Posted September 17, 2020 Share Posted September 17, 2020 (edited) Terminators look even better now  1. the stormshield change which works nice with their 2+ save and not being that much of a nerf unlike wulfen  2. they confirmed that they get 3 wounds  3. they benefit from character buffs because of core keyword  I think all infantry units, bikers, dreads and *cavalry in spacewolves will have the core keyword just like they did with chapter tactics back in the day  Their intention with that change is probably to nerf units like gunships, repulsors,new predators, new land speeders etc from getting rerolls to all those guns and also make smash characters less powerful. Like others said spacewolves smash captain is probably the best one now cause the +1 to hit really matters now Edited September 17, 2020 by lonewolf81 Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603384 Share on other sites More sharing options...
Dark Shepherd Posted September 17, 2020 Share Posted September 17, 2020 Cripes...what are the odds they forget about cav again, hopefully not as theyre wolf guard  WGTPL shining again  But hear me out...if characters drop in points might characters as mini tarpits be a thing for us (with character detachment limits) eg Wolf Guard Battle Leader in Terminator armour with storm shield is going to take a lot of shifting Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603414 Share on other sites More sharing options...
Karhedron Posted September 17, 2020 Share Posted September 17, 2020 Certainly the ability to take up to 2 WGBLs per slot looks a bit more interesting now. Also the Elite characters like Ancients and the new Judiciar might be worth a look since they are an extra way to get buffs without using up limited HQ slots. Dark Shepherd 1 Back to top Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603416 Share on other sites More sharing options...
Jorin Helm-splitter Posted September 17, 2020 Share Posted September 17, 2020 I like this change for wolves, it looks like GW is trying to shift armies from castling. Losing re-rolls for some units is a minor drawback if we don't have to deal with them. It also plays to our strengths because we have pretty much always been midfield army that relied on our troops. Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603563 Share on other sites More sharing options...
theprophetofwar Posted September 17, 2020 Share Posted September 17, 2020 I'm a fan overall. Losing some power can be a bummer, but I think it's best for the game over all. And it makes the relics and rules that grant rerolls a little more attractive. Looking at you wolf claws and krakenbone. Dark Shepherd 1 Back to top Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603595 Share on other sites More sharing options...
The Saint Ragnar Posted September 17, 2020 Share Posted September 17, 2020 This is going to make some of our strategems that grant re-rolls worth taking. Laugh in the Face of Death, Seeking a Saga, and Mentor's Guidance. These are going to be some interesting times coming up in October. Fang_Guard23 1 Back to top Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603626 Share on other sites More sharing options...
Dark Shepherd Posted September 17, 2020 Share Posted September 17, 2020 Rerolly relics going to be of added importance too Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603685 Share on other sites More sharing options...
The Saint Ragnar Posted September 17, 2020 Share Posted September 17, 2020 Yeah, the Morkai Teeth Bolts became even more useful Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603703 Share on other sites More sharing options...
Guest Triszin Posted September 17, 2020 Share Posted September 17, 2020 In my mind. Â Bolt of morkai is actually just a Tennis ball Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603705 Share on other sites More sharing options...
ORKILL Posted September 17, 2020 Share Posted September 17, 2020 I wish they would just remove rerolls completely. It would speed the game up. Filius, Chazzmos and PeteySödes 3 Back to top Link to comment https://bolterandchainsword.com/topic/366533-core-units-huge-change/#findComment-5603717 Share on other sites More sharing options...
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