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Sevatar 210

Rite of War (Terror Assault); artificer armour; Night’s Whisper; iron halo; frag and krak grenades; bolt pistol; Master of the Atramentar; Trophies of Judgement, Infantry (Character, Unique); Independent Character; Legiones Astartes (Night Lords); Master of the Legion; Master of the Atramentar; Dirty Fighter; Repressed Psyker; Precision Strikes; Warlord Trait (Master of Ambush)

 

Siege Breaker 250

 

Consul: Siege Breaker; nuncio–vox; 3 × phosphex bomb; artificer armour; thunder hammer; power glaive; pair of lightning claws; grenades; melta bombs; refractor field; Trophies of Judgement; jump pack

Infantry (Character); Legiones Astartes; Independent Character; Art of Destruction

 

Troops 1,475

 

10 Terror Squad Executioners 305

9 Terror Squad Executioners

 

1 Headsmans

 

10 Terror Squad Executioners 305

 

9 Terror Squad Executioners

 

1 Headsman

 

10 Terror Squad Executioners 305

9 Terror Squad Executioners

 

1 Headsman

 

9 Night Raptors 270

 

8 Night Raptors

1 Huntmaster

 

 

 

10 Night Raptors 290

 

9 Night Raptors

 

1 Huntmaster

 

Elites 593

Apothecarion Detachment

•Apothecary 60(with Jump Pack)

 

 

9 Contekar Terminators 533

+1 Dissident

10x Volkite. Claw on Dissident.

 

 

Fast Attack 230

 

 

Primaris–Lightning Strike Fighter 230

2x2 Kraken penetrator missiles

 

Heavy Support 230

Fire Raptor Gunship 230

 

Legiones Astartes

Night Lords;

Traitor

Force Organisation Chart

Crusade

 

 

 So I guess the idea here with this list is that I have 59 scoring bodies on the battlefield and I can put them mostly wherever I want. Sevatar will probably attach to one of the Terror Squads. Please ignore the 250 point Siegebreaker in terms of gear, he's a custom Mournival Events character.

 

Thanks ya'll! Let me know what you think!

Just a few things I noticed:

 

- The list looks very light on anti-armour, you only really have the 2 kraken penetrator missiles as decent anti-armour

- The 30 terror squad marines have no upgrades and are footslogging, which doesn't really take advantage of their rules update (melta-bombs & cheaper upgrades) and you're missing out on drop pods from the rite of war

- The siege breaker doesn't feel like a good fit in the list, it's a big chunk of points and doesn't give much synergy to the other units

- I would consider reducing the Contekar down to 6-7 and dropping a troops choice so you can get some drop pods for the terror squads and some upgrades on the units (chainglaives on raptors/sergeants, volkite chargers on terror squads)

 

I hope that's some food for thought!

Just a few things I noticed:

 

- The list looks very light on anti-armour, you only really have the 2 kraken penetrator missiles as decent anti-armour

- The 30 terror squad marines have no upgrades and are footslogging, which doesn't really take advantage of their rules update (melta-bombs & cheaper upgrades) and you're missing out on drop pods from the rite of war

- The siege breaker doesn't feel like a good fit in the list, it's a big chunk of points and doesn't give much synergy to the other units

- I would consider reducing the Contekar down to 6-7 and dropping a troops choice so you can get some drop pods for the terror squads and some upgrades on the units (chainglaives on raptors/sergeants, volkite chargers on terror squads)

 

I hope that's some food for thought!

Thanks for the response! The wargear of most of the troops have been cut out just cause I was trying to format it so it didn't look ugly on the forum.

 

#1- All the Terror Squads have Melta Bombs to help out with AT. Night Raptor Sgts. also have Melta Bombs. Fire Raptor also has Hellstrike Missiles to help out with something less than AV14. The Night Raptor Sgts also have Huntsmen's Axes.

 

#2- They all have Volkite and Melta Bombs. Also Sgts. have Chainglaives. They are not in pods though you are correct. Sorry, formatting!

 

#3- The Siegebreaker. He is a Mournival Events character. Basically he gives some special buffs and he is S5 with a Thunderhammer so effectively S10. He goes with the raptors.

 

#4- I'll consider dropping a few Contekar for pods if it becomes apparent I need them! Definitely something I can do.

 

Thank you again!

Edited by Aztek

What do ya'll think about dropping a Terror Squad and replacing it with a Vet Squad with 8 Combi-meltas, 2 bolters, Melta Bombs and a Rhino which will be infiltrated due to Sevatar?

 

Gives me a bit more anti-tank turn 1.

Edited by Aztek

Sevatar seems a bit of a waste in this list. Apart from being able to infiltrate himself, there's no other usage of his Warlord trait. 
Maybe drop a Terror squad and take a veteran squad instead (include a Nuncio vox to help with deep striking) or Tactical support squads?
Personally I'd rather take regular terminators instead of Contekar in this list. Between the Terror squads and Night Raptors (Judging by the points the whole squad has Chainglaives?)
you have plenty ability to kill Marines. Load them with combi plasma and chain fists for AP2 and vehicle killing/instant death.
Adjust some points to get another apothecary or two in. Add another jump pack equipped one to the other raptor squad and one on foot to add to sevatars squad.

 

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