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Could be.  Assault intercessors get thunderhammers/powerfists though... and an extra attack.  That is a big deal. Both are really good. ><

Edited by Daimyo-Phaeron Lenoch

Assault Intercessors are cheaper and have more attacks.

 

Also in the next codex we don't know what kind of Strat support the various units will have.

 

This. also depends on how valuable advance deployment is to you.

 

Caveat on any further posts I make: I'm a massive Incursor fanboy. Best primaris troop for me.

Edited by Riddlesworth

I only have 10 but I agree. The ability to have a unit that naturally infiltrates into the mid field is a must. I just wish they had a pregame ability to activate smoke, so they would be more survivable.

 

Which brings me to Assault Intercessors still should be part of your game plan regardless. Imo they are the perfect second wave of ObSec to continue to hold the middle of the field because your opponent is going to blow the Incursors off the Objectives with or without a native -1 AP. :)

I only have 10 but I agree. The ability to have a unit that naturally infiltrates into the mid field is a must. I just wish they had a pregame ability to activate smoke, so they would be more survivable.

 

Which brings me to Assault Intercessors still should be part of your game plan regardless. Imo they are the perfect second wave of ObSec to continue to hold the middle of the field because your opponent is going to blow the Incursors off the Objectives with or without a native -1 AP. :smile.:

wave 2 for me is the gravis pain train, but I recognize assault intercessors are a really good fit for this

 

I will say though, without significant changes, this change moves reivers even closer to the bin

Edited by Riddlesworth

I don't consider Incursors (with AP1 blades) and Assault Intercessors to be mutually exclusive.

One is better in melee (more attacks, sgt-options) and cheaper, the other is better at shooting and has infiltrate. 
Both are good and different enough to not make the other superfluous.  

I often bring a squad of each and I will probably continue to do so post 9th Ed. codex. 
The only difference will be that both squads are better in close combat. 

 

I would not mind anyone running Infiltrators as Incursors. My own two squads are a mishmash of both kits; they have Infiltrator helmets and scopes (as I don't like the Incursor visors or bolter scopes) and lots of knives, and no one has commented on the fact that they look more like Infiltrators than Incursors when I run them as the latter despite the fact that one has the Infiltrator comms kit, and another is clearly a Helix Adept conversion.

I am just holding out for the codex. Right now I have a box waiting assembly and the scales are sliding towards Incursors. I do agree that I am not a fan of the visors and I will probably run mine as a mish-mash of parts. I am not going to Infiltrators and Incursors at the same time so as long as my opponent knows what they are, it should be no problem.

wave 2 for me is the gravis pain train, but I recognize assault intercessors are a really good fit for this

 

I will say though, without significant changes, this change moves reivers even closer to the bin

Totally with you on the Gravis but as RG mine arrive via Deep Strike while the Intercessors use a Infiltrate strat to give early support to my Infiltrators. Ive normally used Aggressors but looking to try to wedge Blade Guard in.

 

 

Primaris don’t have the luxury of Custodes or Death Guard. We don’t have Troops with Invuls or +++. Matter of fact until Blade Guard no units with Invul beside characters. We just have the toughness to sit there and take a pounding like that. Imo waves of Infiltrating units reinforced with Intercessors is out best way to stay durable midfield.

I think we do have to wait and see if the ap-1 thing is true or not. If it is, these guys are pretty serious. For all we know, there's even a chance they'll be able to give Sergeants proper weapons... and we don't know how much the two units will cost.

 

Incursors' guns are really quite respectable in 9th. Penalties to hit are pretty common and these guys just ignore them completely. I think this might make them a great unit for Deathwatch if they can use SIA. For other armies I'm not so sure, as ultimately it's still just S4 ap0 shooting - or ap-1 in tactical doctrine.

 

Their guns might not be amazing but I think these guys still look like solid performers. Right now they're only a point more than intercessors and their infiltration is already probably worth that. The extra stuff is just gravy.

just the dakka leaks, but it isn't surprising, assault intercessors were bound to get something for fight twice, because regular ones have something for shoot twice.

Really? Not surprising that nothing else can fight twice? Not even terminators or veterans?

 

just the dakka leaks, but it isn't surprising, assault intercessors were bound to get something for fight twice, because regular ones have something for shoot twice.

Really? Not surprising that nothing else can fight twice? Not even terminators or veterans?

The datacards have nearly doubled in price and don't include a maelstrom deck. Therell be an overload of strats

 

just the dakka leaks, but it isn't surprising, assault intercessors were bound to get something for fight twice, because regular ones have something for shoot twice.

Really? Not surprising that nothing else can fight twice? Not even terminators or veterans?

 

I suspect they generally wanted ot remove the overall option, and give assault intercessors a gimmick to help them sell, so no, not surprising at all.

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