Mandragola Posted October 3, 2020 Share Posted October 3, 2020 Seems the dakka rumours were right. GMG have their review video out now if anyone wants to see it. Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5610838 Share on other sites More sharing options...
GreyCrow Posted October 4, 2020 Share Posted October 4, 2020 Confirmed, saw the codex today on French Wargame Studio Honor the Chapter is Assault Intercessor only Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5611194 Share on other sites More sharing options...
Indefragable Posted October 7, 2020 Share Posted October 7, 2020 (edited) Caveat on any further posts I make: I'm a massive Incursor fanboy. Best primaris troop for me. ****** As a BA guy, Incursors are hands-down the best Troops choice IMO. Hidden Content They are the rare option that gives you effective utility. Yes, Assault Intercessors do melee better and other units do shooting better, and other units can Infiltrate....but only Incursors gives you solid capability in all of those fields at the same time. -ignore cover when shooting (effectively AP-2 in TacDoc) -AP-1 on melee attacks (speaks for itself) -can be deployed directly onto OBJ -can be -1 To Hit with Smoke Grenades (now Stratagem) -can do D3 MW to any unit that charges them with the new Haywire Mine ability Edited October 7, 2020 by Indefragable Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5613418 Share on other sites More sharing options...
Lord_Caerolion Posted October 7, 2020 Share Posted October 7, 2020 Was there meant to be something in that spoiler tag? Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5613431 Share on other sites More sharing options...
Mandragola Posted October 7, 2020 Share Posted October 7, 2020 Oh do they also have smoke? That’s extremely good then. I think I’ll field at least five incursors. I’m considering an infantry spam list and chucking ten of these guys onto forward objectives, possibly with an invictor or two as well. This kind of thing forces an opponent’s hand I think. Dracos 1 Back to top Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5613574 Share on other sites More sharing options...
Indefragable Posted October 7, 2020 Share Posted October 7, 2020 Was there meant to be something in that spoiler tag? The bulleted list is supposed to be in the Hidden section...but even though the BBCode is correct, it's not showing up in there <shrug> Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5613705 Share on other sites More sharing options...
Riddlesworth Posted October 7, 2020 Share Posted October 7, 2020 I never paid for the haywire mine when it had a physical model. Did anyone ever use it effectively? Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5613949 Share on other sites More sharing options...
Sword Brother Adelard Posted October 7, 2020 Share Posted October 7, 2020 I used it a couple of times, I would leave it on objectives as a nasty surprise if anyone wanted to take them. Nothing spectacular, but not to be sniffed at when it was a character. Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5613991 Share on other sites More sharing options...
Karhedron Posted October 7, 2020 Share Posted October 7, 2020 Oh do they also have smoke? That’s extremely good then. I think I’ll field at least five incursors. I’m considering an infantry spam list and chucking ten of these guys onto forward objectives, possibly with an invictor or two as well. This kind of thing forces an opponent’s hand I think. I have to admit that they do look very good. I think you have already identified the key to using them successfully which is to support them with other T1 threats. 5 or even 10 Incursors will not last long, even with smoke if they deploy relatively close to the enemy. However if you back them up with an Invictor or two and possibly a pod dropping something nasty then you have potential. Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5613999 Share on other sites More sharing options...
War of the Eagle Posted October 7, 2020 Share Posted October 7, 2020 I never paid for the haywire mine when it had a physical model. Did anyone ever use it effectively? I used them a couple times along side the ravengaurd mine strat to try dealing up to 6 mortal wounds to some unit. Dracos 1 Back to top Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5614005 Share on other sites More sharing options...
Ishagu Posted October 7, 2020 Share Posted October 7, 2020 They are definitely useful now, but I feel a 5pt tag would have been better. Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5614037 Share on other sites More sharing options...
Mandragola Posted October 8, 2020 Share Posted October 8, 2020 I don't think the mine is worth it. On average, if someone charges you, you're paying 5 points per wound you cause. But that becomes way less efficient considering that you go first in half your games and probably charge these guys at something, and also people might just shoot them instead of charging them. I'd take them at 5 points and I would be pretty happy if they'd become a strat like smoke and melta bombs. I suppose they might deter vehicles from charging you, which is relevant if we see lots of dreads on the board now. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5614172 Share on other sites More sharing options...
Karhedron Posted October 8, 2020 Share Posted October 8, 2020 It seems odd to make it a paid-for upgrade when melta bombs have just become a Strat. I guess GW just like to keep us on our toes. Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5614214 Share on other sites More sharing options...
Minsc Posted October 8, 2020 Share Posted October 8, 2020 I found the old mine to be worth it. I usually placed it near/on an objective and dared anything to go and claim it. Sometimes it worked as a decent deterrent, but regardless it was the source of quite a lot of fun to place the mine-model on the table.The new mine however... no, I probably won't bother with it. It's useless if you charge yourself, or the Incursors get shot of the table, and not that many units want to charge a unit of Incursors to begin with. There's also *no* fun involved with it what so ever.I'm actually quite sad about the change. Not only is it worse, but they removed the "fun"-aspect of it altogether. Dracos and Xenith 2 Back to top Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5614218 Share on other sites More sharing options...
Sword Brother Adelard Posted October 8, 2020 Share Posted October 8, 2020 Not to mention the fact my painted mine models are now almost entirely pointless. Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5614247 Share on other sites More sharing options...
Xenith Posted October 8, 2020 Share Posted October 8, 2020 Yea. I guess it turns it from a model used in-game to an extra piece of flavour for the kit. I'm wondering if GW are reversing their decision to make every single thing on the sprues have a rule? Like the Armourium Cherub. Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5614249 Share on other sites More sharing options...
Sword Brother Adelard Posted October 8, 2020 Share Posted October 8, 2020 Has something happened to the cherub? Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5614250 Share on other sites More sharing options...
TheNewman Posted October 11, 2020 Share Posted October 11, 2020 The cherub and the mine are kind of in the same boat, they're a marker to tell you that you haven't used the unit's once-per-game special rule and they have no other in-game effect now. Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5615620 Share on other sites More sharing options...
UnkyHamHam Posted October 11, 2020 Share Posted October 11, 2020 The cherub and the mine are kind of in the same boat, they're a marker to tell you that you haven't used the unit's once-per-game special rule and they have no other in-game effect now. Also, the Terminator teleport homer. Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5615833 Share on other sites More sharing options...
Riddlesworth Posted October 12, 2020 Share Posted October 12, 2020 i never paid the points for the mine in the first place. to now have to pay CP for it in addition, even if its easier to use, means it probably stays on the bench for me Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5616041 Share on other sites More sharing options...
Mandragola Posted October 12, 2020 Share Posted October 12, 2020 i never paid the points for the mine in the first place. to now have to pay CP for it in addition, even if its easier to use, means it probably stays on the bench for me You don't pay CPs for it. The mine might not be completely useless, on reflection. It isn't going to do anything against other marines but it could be an issue for characters and armies like harlequins - who look pretty strong right now. I think it's probably in the territory of something that you could take if you wanted, but not that you need to take. Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5616055 Share on other sites More sharing options...
Morticon Posted October 12, 2020 Share Posted October 12, 2020 (edited) Bears mentioning, since i havent seen it mentioned in thread yet - that because they lost the exploding 6s ability, and dont have the +1 attack of the combat blade ability- its not as much of a "no-brainer" - despite it having some great plusses. Smoke is a little "meh" - because only one unit can use it- when you're being shot at and if you have infantry and vehicles, i have a feeling you're going to want to be protecting your vehicles. Edited October 12, 2020 by Morticon Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5616063 Share on other sites More sharing options...
Riddlesworth Posted October 12, 2020 Share Posted October 12, 2020 i never paid the points for the mine in the first place. to now have to pay CP for it in addition, even if its easier to use, means it probably stays on the bench for me You don't pay CPs for it. That's what I get for skim reading reviews while waiting for my codex. I saw that smokes had moved to strat and lumped in mines too. If you're using incursors primarily to hold points, it might be worth adding on because it makes flipping the objective a bit more threatening, but given the inflexibility of primaris weapons options/points, it becomes an easy cut if you're over, or an easy add in if you're like, 50 points under Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5616064 Share on other sites More sharing options...
Mandragola Posted October 12, 2020 Share Posted October 12, 2020 Bears mentioning, since i havent seen it mentioned in thread yet - that because they lost the exploding 6s ability, and dont have the +1 attack of the combat blade ability- its not as much of a "no-brainer" - despite it having some great plusses. Smoke is a little "meh" - because only one unit can use it- when you're being shot at and if you have infantry and vehicles, i have a feeling you're going to want to be protecting your vehicles. You're right that vehicles would probably get the smoke first. I think there's a decent argument for going all infantry though, and in that case suppressors (or infiltrators) could make good use of smoke. It's not a game-breaking ability but it's something. Between smoke and the bomb, a unit of these guys are a bit awkward to remove. Link to comment https://bolterandchainsword.com/topic/366745-if-incursor-blade-is-native-1-ap/page/2/#findComment-5616120 Share on other sites More sharing options...
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