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I got 2 units painted for my salamanders just because they came with the shadowspear boxes I bought. Ive bought a few more so I now have 4 sets unpainted...

 

I tried to use them with my raptors and wolves to let me be aggressive and negate overwatch..but that's not really as much of a concern in 9th..

 

Now there is no way I will ever take them over outriders, eradicators or land speeder Tempests.

 

Am I missing something? If there is a legit use people want these for i was thinking of painting them and selling them. Or just keep them until we get a primaris jump unit thats like Kayvaan Shrike that I can kitbash

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I personally like them in my Iron Hands army, but I can deploy 2 squads of them behind cover and move them into firing position first turn with rerolls & no heavy penalty. The change to overwatch has devalued them. I'd at least wait to see if anything changes with them in the new codex.

The Twin-accelerator autocannon on the new Firestrike Turret is Heavy 6. This means there is a chance that the version carried by Suppressors could be going to Heavy 3 in the new codex (speculation on my part). While not exactly giving them a niche, a 50% boost in firepower would certainly help make them a bit more viable

 

While Overwatch may now be only once per turn, I think there is still some value in being able to deny it. Sometimes you will only be making 1 charge (or only one that matters). Other times there may be a unit armed with heavy flamer type weapons where you really don't want them Overwatching you, even if another unit elsewhere still gets to.

Edited by Karhedron
I use them for my White Scars successor chapter and I love them. I’ve used them to take out light to medium vehicles/monsters, negate overwatch for charges I really want to make and their mobility late game has snagged a few objectives when intercessors have had to move up the field. Plus as mine use Rapid Assault and Hungry for Battle chapter traits, Hunter’s Fusilade (treat heavy as assault) means they’re fast and hit hard. I may add a 3rd Squad soon.

They did good work in my Crimson Fist army in 8th. Part of the appeal then was that they helped me fill out a brigade with a cheap, shooty unit in the FA slots. And they did good work in devastator doctrine, with D3 vs vehicles.

 

A lot of that stuff has gone now. Suppressing overwatch was honestly never that big a part of the appeal. However there are now several more good FA options. And now there's no reason to take a Brigade really, when the battalion is so much more flexible.

 

So basically other stuff got better, or appeared, and the need for these guys has been reduced. The one thing that might save them is if their guns get that third shot. In that case I think I'd seriously consider taking them. They'd be a solid all-rounder that I could use against vehicles and other people's MEQs to great effect, I think.

Ive always used Bolter Inceptors for the higher rof, so I’m interested how the weapon profiles work in 9e. Shrike and Inceptors has been deadly and Ive been contemplating building a Plasma Inceptor squad, but if Suppressors are getting a kit then I’d be tempted to run a unit.
Plasma Inceptors are very nice but really need a babysitting Captain to be worthwhile or they will blow themselves to bits the first time they Overcharge. Although gaining the Blast rule is nice as they will actually match the RoF of Bolter Inceptors against units with 6+ models meaning they have the RoF to clear hordes and the firepower to put down heavy targets if needed. Edited by Karhedron

Don't use them.

 

Fast attack is quite crowded for DA with Ravenwing. I also do not like the models at all. Their helmets are cool, but the rest of them looks completely ridiculous to me.

Edited by WrathOfTheLion

The Twin-accelerator autocannon on the new Firestrike Turret is Heavy 6. This means there is a chance that the version carried by Suppressors could be going to Heavy 3 in the new codex (speculation on my part). While not exactly giving them a niche, a 50% boost in firepower would certainly help make them a bit more viable

 

While Overwatch may now be only once per turn, I think there is still some value in being able to deny it. Sometimes you will only be making 1 charge (or only one that matters). Other times there may be a unit armed with heavy flamer type weapons where you really don't want them Overwatching you, even if another unit elsewhere still gets to.

 

If Suppressors' weapon went to heavy 3 and the unit was made 3-6, it'd make for a much more interesting unit assuming there wasn't a huge points hike. Especially for armies with the ability to mitigate movement penalties.

I painted mine up, haven’t gotten to play them yet. I think their ability might need some change. Honestly if I’m firing 6 or even 9 strength 7 shots at something and getting a kill, (because you need to kill a model for the suppression to work) then I fee I might be better off shooting that unit away.

The overwatch suppression was never why I took suppressors though. It's really a gimmick. You buy them because they're pretty cheap and they have good guns. Fists want heavy weapons that cause a lot of individual wounds to maximise the effect of their doctrine, and suppressors do that. I'm not sure I ever prevented overwatch with these guys, but I have killed plenty with them.

One thing to note, the new turret is armed with a twin-linked accelerator autocannon that is heavy 6. So there is reason to believe the suppressor ones will be getting buffed to heavy 3. Of course it's just conjecture until we see the ink on paper.

Yeah i think I'm just going to kit bash them into inceptors and some jump infantry. Maybe proxy them for vanguard vets

That might well be a good idea, but I'd really recommend waiting till we see their stats and cost in the codex before cutting them up.

I used Suppressors a lot at first because I thought they were the best thing to come out of the Shadowspear box, but I was playing mostly Ravenguard at the time. I like them, and they mostly lived up to my expectations. I spent the end of 8th playing White Scars instead and they're harder to work into a WS list with all the bikes I want, but I've still generally been pleased with them when they do make the cut.

 

Being in FA is a double-edged sword for them. The option to put more firepower in the FA slot is nice for the flexibility in list design, but there is a lot of competition for those FA slots now and W2 Firstborn is going to make that worse.

Edited by TheNewman

Just had it confirmed in the rumour thread that suppressors are getting 3 shots each. That makes them a pretty serious option now I think. That long range and 3 shot D2 gun is good against an awful lot of targets.

 

I think it makes them extremely well worth considering, especially for Ultramarines and any of the chapters with a devastator-based super doctrine. I don’t know if they’ll be all that awesome and a lot will depend on their cost, but they look like a solid performer for my Crimson Fists.

I don't know if they are better than interceptor. However, 100 points for 9 S7 -1 D2 shots isn't bad. The problem, as other have noted, is that the fast attack slots are chalk full of good units. Outriders, Inceptors, Land Speeders, Mario Carts, Storm Speeders (Kinda feeling meh about them myself).

 

I don't think they are better than Interceptors who still have the extra toughness, wound, and arguably better (target dependent) firepower. If Suppressors had been given 3-6 squad size, then I'd absolutely be running a 6 man squad for 200 points. It'd be a steal then. Maybe they'll get a full box kit someday and the extra squad size.

In the new Codex, the autocannon of the Suppressors will move to a :

Heavy 3, S7 AP-1 D2 loadout, from French Wargame Studio flip through on YouTube at 2:47:54.

 

@the OP : The only way I would play Suppressors at 2000 points would be 2 or 3 squads together for the volume of fire.

 

The Overwatch cancelling mechanics is a gimmick in my opinion, especially now. They're a fast moving/mobile long range fire support unit that is pretty well all rounded to thin down the herd while your assault unis move in for damage + board positioning.

 

If the enemy shoots at your attack force, the Suppressors get 1 more turn of shooting. If it's the reverse, you have more bodies for the charge.

 

If you play Salamanders, imagine 3 Suppressor squads, 4 x 10 Autobolt Intercessors and 6 Aggressors with flamers with the Intercessors and the Aggressors rushing the enemy positions and the Suppressors just hanging back and pumping autocannon shots.

 

They work well if the enemy has more flashy things to focus on in priority.

Well 1 extra shot per guy definitely makes a huge difference. Before when they were 85 points a squad they weren't a bad choice but t4 w2 sucked because going from 6 to 4 shots to 2 shots sucks. They also always caught that anti air fire because of the 'FLY' keyword. I ended up taking more VVs and incursors with my salamanders because I have a couple ven dreads to play in backfield that can keep sustained las cannon shots on target as well as being able to punch stuff too.

 

Also now with the Eradicators 2 meltarifles, 1 multimelta...the suppressors can sit back on the strike cruiser or change their loadout.

 

I feel like they were a unit that GW had more plans for but probably were going to end up being redundant or exploitative.

 

I think GW would be good to Merge these guys with the Reivers. We still don't have a primaris jump infantry squad that does melee. Let them rock an auto cannon or 2 in a squad. They got their jump movement, masks, Hvy pistols, Blades and Stuns...

 

At the very least let us have primaris character with the jump pack

Yeah it’s really up to you! They’re not a bad unit but it seems not really your style ;)

 

I’m not playing them now due to personal challenge : I want to make a strong Wave 1 (aka Dark Imperium) Primaris army and learn how to play it.

Only then will I allow myself to use Wave 2, Wave 3 units :D

 

I would completely use the Suppressors myself even if that fills my FA slots. I have no shame with Fire Support :D I think they mix well with a more “in your face” rest of army.

 

Suppressors vs Eradictors ? 2 different units. The Suppressors can sit back and take advantage or their super long range. Ideally with them you avoid getting shot at.

Eradicators, well, it’s pretty obvious what they are supposed to do :P

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