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The suppressor special rule has got a new wording, it now triggers on a successful hit roll, doesn’t need anymore to slay a model.

 

Situational, but way better than before.

 

A simple hit and bye bye broadside brutal overwatch.

 

This coupled with the 3rd shot for the main gun is very good, considered the kept the 100 point cost.

Edited by Swordsman

Yeah it’s really up to you! They’re not a bad unit but it seems not really your style ;)

 

I’m not playing them now due to personal challenge : I want to make a strong Wave 1 (aka Dark Imperium) Primaris army and learn how to play it.

Only then will I allow myself to use Wave 2, Wave 3 units :D

 

I would completely use the Suppressors myself even if that fills my FA slots. I have no shame with Fire Support :D I think they mix well with a more “in your face” rest of army.

 

Suppressors vs Eradictors ? 2 different units. The Suppressors can sit back and take advantage or their super long range. Ideally with them you avoid getting shot at.

Eradicators, well, it’s pretty obvious what they are supposed to do :P

I'm also looking at them more from the POV of Salamanders and Deathwatch. Buffed melta/flamers and special issue ammo stalkers...

The suppressor special rule has got a new wording, it now triggers on a successful hit roll, doesn’t need anymore to slay a model.

 

Situational, but way better than before.

 

A simple hit and bye bye broadside brutal overwatch.

 

This coupled with the 3rd shot for the main gun is very good, considered the kept the 100 point cost.

thats cool. Because it never worked on monsters or vehicles since you'd need not charge it if you killed it lol

 

Is there any exceptions to being affected by suppression? That's actually a huge upgrade. A lot of people have been running more heavy flamers, Flamer aggressors, etc on their monsters and vehicles since they can shoot those things in HTH. We have a guy in our club who runs catachans and he brings 2 or 3 leman russ demos with 3 heavy flamers..

It's useful for sure, up to you to determine whether or not you'd spend 100 points for that specific mechanic :) 

 

We all have different metas. I know in mine, I'd rather bring 3 squads to have a very decent fire support base. 9 Autocannon shots are good, 27 are far better!

I think one potentially underrated part of their value is that they're a 100pt unit (same as Intercessors) in an underutilized slot; I know some people think otherwise but Fast Attack is nowhere near full in competitive lists right now. 9 Autocannon shots in FA for 100pts is a good deal if that's what your army is missing.

I think one potentially underrated part of their value is that they're a 100pt unit (same as Intercessors) in an underutilized slot; I know some people think otherwise but Fast Attack is nowhere near full in competitive lists right now. 9 Autocannon shots in FA for 100pts is a good deal if that's what your army is missing.

I wonder if they'll end up being a Core unit for any of the chapters. The update on the rule and the META I contend with definitely has me thinking on them more. They should have a larger squad though. I also face a good amount of indirect fire. With blast coming back the guard and stealer cult's various types of mortar spam really make it hard to have 3 man squads

Suppressors appear to be the most point efficient source of autocannon shots available in the codex (even taking the -1 to hit for moving and shooting into account). Firestrike Turrets are only slighly less efficient, but have crap movement. Stalkers are also a contender, while losing a bit of efficiency, they still have good movement and are more durable with T8.

 

If Forge World stuff stays as is (big if), Leviathans with two stormcannon arrays are more efficient than Suppressors. Mortis and Contemptor Mortis with two twin autocannons fall between Firestrikes and Stalkers.

Suppressors appear to be the most point efficient source of autocannon shots available in the codex (even taking the -1 to hit for moving and shooting into account). Firestrike Turrets are only slighly less efficient, but have crap movement. Stalkers are also a contender, while losing a bit of efficiency, they still have good movement and are more durable with T8.

 

If Forge World stuff stays as is (big if), Leviathans with two stormcannon arrays are more efficient than Suppressors. Mortis and Contemptor Mortis with two twin autocannons fall between Firestrikes and Stalkers.

I would argue that your view is based on the squad not taking casualties. Because a contemptor mortis or relic contempor(which currently cost the same but one is way better) can suffer the same amount of wounds at while still shooting at bs 3+, is t7 and better saves. Whereas every 2 wounds the suppressors lose 3 shots

Regular Contemptors are now 9 wounds so they don't degrade and are core.

 

 


I wonder if they'll end up being a Core unit for any of the chapters.

 

All non-character infantry and bikes are core for marines.

I think Imperial Fist Suppressors might be a very competitive option, especially as anti-tank.

 

With the new Strat that gives one unit all three Doctrines (can use this any game turn), you can keep them in Devastator Doctrine all game long.

 

That means 9 x S7 AP-2 Dmg3 shots against vehicles from a single squad. With some character support (they are Core), they should be a able to kill a Rhino/Impulsor equivalent per turn by themselves, which is pretty good.

As someone who's been planning out a Primaris Fists successor since the first wave of releases, these guys have been on my list since they were first announced. I've never been huge on plasma and Eradicators are just ridiculous so these guys looked to be perfect for pointing at heavier targets. They still mesh with the post-update Fists super doctrine and even though they'll take a movement penalty their ability to hide and reposition first turn if needed or even come out of deep strike is a nice bit of flexibility. From a fluff point, these guys and a pair of turrets also flesh out the last bit of my demi-company organization, so there's that too. I'm looking forward to fielding them once everything stateside normalizes.

I have just compared these guys to a Whirlwind Vengeance launcher which has very similar stats. The Whirlwind has indirect fire but only averages 4 shots per turn and costs more than 3 Suppressors. The suppressors get 9 shots by comparison. Granted they can't shoot around corners but they shots they do get have twice the weight of fire behind them.

 

Food for thought.

I think these guys are looking an increasingly good option for my Crimson Fists. Now that our super doctrine has been nerfed to only work on weapons of S7+, autocannons are an even more attractive option.

 

In fact autocannons look like just a generally good gun now in 9th. That third shot helps enormously. In fact the various nerfs that Fists have suffered affect these guys less than most other units. Worst case is they lose the super doctrine but make up for it with the extra shot. Best case they can do 27 damage to a vehicle at 48" range.

 

S7 D2 is also a respectable kind of shot to be firing at MEQs now. It could do with more ap, but actually invulnerable saves are fairly common, so it's not a huge problem. 

 

It's worth bearing in mind that these guys are also quick infantry, which is a useful thing to have in 9th. They're perfectly capable of hopping around planting flags on objectives and scoring "all fronts", or whatever. They bring utility that a lot of other shooty options do not. As a 100 point unit it's not the end of the world if they die.

 

Someone mentioned a quad autocannon mortis dread. That actually sounds like a lot of fun. It's not a direct competitor with these guys though, as it's in a different slot - though who knows which one? The basic contemptor did just drop to BS3+ though, so presumably the same thing will happen to the Mortis - if it even still exists. The good old Rifleman dread might even get a new lease of life.

It's worth bearing in mind that these guys are also quick infantry, which is a useful thing to have in 9th. They're perfectly capable of hopping around planting flags on objectives and scoring "all fronts", or whatever. They bring utility that a lot of other shooty options do not.

Someone mentioned a quad autocannon mortis dread. That actually sounds like a lot of fun. It's not a direct competitor with these guys though, as it's in a different slot - though who knows which one? The basic contemptor did just drop to BS3+ though, so presumably the same thing will happen to the Mortis - if it even still exists. The good old Rifleman dread might even get a new lease of life.

Mortis Dreadnought is still in the Chapter approved points listing, yes. It's a Heavy Support. There's also the Contemptor-Mortis, which will probably be the one that's still available when the new Forge World rules come out (because there's no guns for the regular Mortis anymore....)

 

As of right now, I don't use them very often, but that's because I only have the three from Shadowspear. Might possibly use them more when the new codex comes out, unsure at the present.

Edited by Gederas

 

Someone mentioned a quad autocannon mortis dread. That actually sounds like a lot of fun. It's not a direct competitor with these guys though, as it's in a different slot - though who knows which one? The basic contemptor did just drop to BS3+ though, so presumably the same thing will happen to the Mortis - if it even still exists. The good old Rifleman dread might even get a new lease of life.

Mortis Dreadnought is still in the Chapter approved points listing, yes. It's a Heavy Support. There's also the Contemptor-Mortis, which will probably be the one that's still available when the new Forge World rules come out (because there's no guns for the regular Mortis anymore....)

 

As of right now, I don't use them very often, but that's because I only have the three from Shadowspear. Might possibly use them more when the new codex comes out, unsure at the present.

 

You might well be right about the standard Mortis dread, since the arms aren't on sale any more. It's probably on the "endangered list" for the new book.

 

I'm finding it a bit frustrating to play marines at the moment. The codex comes out including the rules for... some of your army. Most of it, to be fair. But there are some pretty key units like the Leviathan that I kind of need to see (I've got one) before I can really make up my mind what I want. Right now the FW dreads are all kind of awful because they've lost their strat to reduce damage, since it just got built into codex dreads. If the existing ones are still available, still core and come with built in damage reduction, they'll be great.

 

This has a pretty significant effect on units like suppressors that are in the codex. We can't really decide if they're something we want in our armies until we know what else is available. Maybe the Sicaran will be awesome and just do suppressors' job better. Who knows?

 

It's therefore a bit disappointing to check the FW site on a Friday and see the option to preorder a donkey and a bartender. I want my book!

Another good option I forgot about is the Whirlwind Scorpius. The lost point of strength means it's less efficient at hurting T6 or T7, but it's more point efficient vs anything else. And it can shoot from outside line of sight.

That's probably the best thing to do with them. Make use of their very long range.

 

It's a shame they only "suppress" infantry. The main army that does overwatch is Tau, and they barely have any infantry... a fact that's apparently hurting them a lot in 9th.

 

They seem like a pretty decent shooty unit though. A suppressor costs about the same as a devastator with a heavy bolter, which seems a good deal. 

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