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Ok, good things:

 

Our terminators have built in transhuman physiology

Jink is now a 5++ and improves to a 4++ on the advance

 

Bad things

 

You cannot fall back with terminators unless you pass a leadership test

Is it me, or are Ravenwing Bikers left out of the FAQ? Like.... Are bikers, regular bikers, no longer Ravenwing? Can someone explain this one to me, please?

Link to updated data-sheets: https://www.warhammer-community.com/wp-content/uploads/2020/10/8IPCBgJj0y2lSjfV.pdf

 

Personal thoughts: These updated data-sheets are VERY interesting. I'm actually very tempted to return back to the Hallowed Halls of the Rock, in light of these changes - so much interesting combinations/possibilities. 

Edited by Skywrath

There's some really tasty stuff in our pdf. A few that stood out to me:

 

Azrael regains 4+ inv on units, not models.

 

Land speeder Vengeance doesn't kill its weapon anymore on a 1 (just a mortal wound)

 

Deathwing mixed squads are still a thing.

 

Deathwing command squads are back.

 

Dark talon rift cannon is S12 and auto does D3 mortals on a successful wound roll.

 

Nephilim blacksword missile get damage 4 against aircraft.

 

I'm sure there's much, much more I've missed as this was a quick scan.

Wow so much to cover, Talonmaster is now T6, 8W and you can take 2 for a single HQ choice, but is WS2 and BS2

 

No escape is you target 1 ennemy unit and all core ravenwing ingnore cover save.

 

Talon master is a big winner here

 

By far the biggest change for DA is the Inner circle rule that give transhuman physiology to all Deathwing terminator and deathwing character.

 

 

 

edited: Remove the ref of blacknight because the transhuman like ability only affect infantry model.

Edited by solarisqc

Inner Circle applies to all Deathwing terminators. I haven't played in years but the thought of that combined with the Deathwing pennant gives me happy feels.

 

I expect it to be nerfed hard in the codex supplement.

Edited by Cactus

Inner Circle applies to all Deathwing terminators. I haven't played in years but the thought of that combined with the Deathwing pennant gives me happy feels.

 

I expect it to be nerfed hard in the codex supplement.

Inner circle is all deathwing, but also all blacknight (apo, banner and champion).

 

Dark talon stasis bomb is 1 use, d3 mortal wound and unit can't fall back... no more escape from our unit charging a key target if support by a dark tallon.

 

Yes those new rules for the DA are realy powerfull, but they are so good according to our fluff. It's better than whan i have ever dream. I realy hope the DA supplement keep this type of power and fluffy aspect of the DA, our Greenwing are normal marine but our elite 1st and 2nd company are realy another level of marine and those rules reflect this.

Edited by solarisqc

Big lose for us, WFTDA is no more, look like the DA are not the plasma boy anymore, but now our Termi and Bike are the best by far. I will live with that.

Let's hope it's in the codex. At least Sammael's plasma cannon is now awesome and can't overheat.

 

 

Big lose for us, WFTDA is no more, look like the DA are not the plasma boy anymore, but now our Termi and Bike are the best by far. I will live with that.

Where does it say that?
The stratagem isnt there.

 

 

Guys, so... Bikes? Are bikes Ravenwing?

Edited by Berzul

Bikes in the base Space Marine codex have the 'Ravenwing' keyword, but I haven't seen anything that applies Jink to Ravenwing units or Inner Circle to Deathwing units from the codex. I may have missed something, however.

 

I assume there will be some mechanic to do this in the supplement, as one would think as well that 'Inner Circle' would be applied to a chapter master, that Jink would be given to a generic Ravenwing Master, etc.

Edited by WrathOfTheLion

 

 

 

Big lose for us, WFTDA is no more, look like the DA are not the plasma boy anymore, but now our Termi and Bike are the best by far. I will live with that.

Where does it say that?
The stratagem isnt there.

 

 

Guys, so... Bikes? Are bikes Ravenwing?

I believe in the marine codex bike squads in a DA army have the Ravenwing keyword.

There is a realy big mistake that will need to be FAQ.

 

Nowhere it say Deathwing get the Inner circle rules or Ravenwing get the Jinx rules...

 

RAW it mean no unit in the Space marine codex get those rules but RAI it's clearly a mistake and it will be fix realy soon.

Corvus hammer is now a flat 2D, which is nice, and the Vengeance only suffers a mortal wound when rolling an unmodified 1 to hit.

 

Inner Circle is crazy - Interrogator Chaplains can only be wounded on a 4+, and the Deathwing Command Squad looks interesting...

 

Farewell Sableclaw, no more fun model coversions for you, but hello 18" move Talonmaster!

 

 

Big lose for us, WFTDA is no more, look like the DA are not the plasma boy anymore, but now our Termi and Bike are the best by far. I will live with that.

Where does it say that?
The stratagem isnt there.

 

 

Guys, so... Bikes? Are bikes Ravenwing?

 

True, it seems to be gone.

 

Yet, DW termies of all flavour are badasses, RW with baked 5++ is awesome, even the jet fighters are very good......

Having all chars with inbuilt transhuman physiology is bonkers too ( you needed to use a warlord trait to get it!)

We just need a way to add back Inner Circle to vanilla Captains now....

There is a realy big mistake that will need to be FAQ.

 

Nowhere it say Deathwing get the Inner circle rules or Ravenwing get the Jinx rules...

 

RAW it mean no unit in the Space marine codex get those rules but RAI it's clearly a mistake and it will be fix realy soon.

In the PDF they're listed under abilities on the relevant datasheets. The marines codex units will need them added in an faq you're right.

All the Ravenwing specific specialists have jink, but stuff with just the Ravenwing key word from the codex don't. Which is, fine. It shows the specialists I guess?

Even if that were true, the Deathwing Master/master in terminator armour or a Ravenwing Master do not have those abilities, being located in the base codex.

 

So there is still something missing.

All deathwing including terminator and knights can now only ever be wounded on a 4+ that seems a bit broken even to me, or am I reading it wrong as they have inner circle and are infantry.

 

I think so too, but I think that negates that the wording of transhuman physiology only affects primaris now. Not to mention, I think the other chapters have their equivalent of it, or if they don't, then something similar. Of course there is always the debate of how strong this baked in transhuman is compared to other non-marines factions equivalent (or lack thereof), but that's a whole different can of worms. 

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