Wolf Lord Loki Posted October 4, 2020 Share Posted October 4, 2020 Do people give them heavy stubbers or flamers? Or give them no special weapons? Bruce Malcom 1 Back to top Link to comment https://bolterandchainsword.com/topic/366807-how-do-you-arm-your-cultists/ Share on other sites More sharing options...
Marshal Loss Posted October 4, 2020 Share Posted October 4, 2020 Generally I give them nothing, because I'm not taking cultists for their (lack of) ability to hurt something. In my mind it's only worth throwing a special weapon onto a cultist squad if you've finished your list, have some points leftover, and none of your other DG have any available upgrades. :P Iron Sage and Bruce Malcom 2 Back to top Link to comment https://bolterandchainsword.com/topic/366807-how-do-you-arm-your-cultists/#findComment-5611370 Share on other sites More sharing options...
StratoKhan Posted October 4, 2020 Share Posted October 4, 2020 I think the extra points you could spend on the cultists would be a far better investment when spent upgrading more survivable units. The question you should ask yourself is - do the cultists need a flamer or hvy stubber to play their role within the army? Once you know the answer to that, you will know if you should take the upgrade. Iron Sage 1 Back to top Link to comment https://bolterandchainsword.com/topic/366807-how-do-you-arm-your-cultists/#findComment-5611405 Share on other sites More sharing options...
Sherrypie Posted October 4, 2020 Share Posted October 4, 2020 I often give mine stubbers, partly because I like my conversions for them and partly to give them an off chance to contribute every now and then from range by nicking a wound somewhere before they are eliminated. Not for efficiency. Iron Sage 1 Back to top Link to comment https://bolterandchainsword.com/topic/366807-how-do-you-arm-your-cultists/#findComment-5611652 Share on other sites More sharing options...
CastellanDeMolay Posted October 6, 2020 Share Posted October 6, 2020 I got all mine in boxes of 5, so a couple of conversions later I have 10 with Brutal Assault Weapon and Auto-Pistol, and 10 with Autoguns. They don't need special toys to sit on an objective or to act as a speed-bump to keep something valuable alive. Link to comment https://bolterandchainsword.com/topic/366807-how-do-you-arm-your-cultists/#findComment-5612863 Share on other sites More sharing options...
acrowsperch Posted October 11, 2020 Share Posted October 11, 2020 Purely theorycraft, as I haven't played a game since 5th, but I'd only take upgrades for cultists if I have leftover points and its the only thing I can afford. Or, I have a 30-40 squad of cultists with multiple heavy stubbers. Otherwise I'd just give them autoguns in mass numbers to absorb punishment. Iron Sage 1 Back to top Link to comment https://bolterandchainsword.com/topic/366807-how-do-you-arm-your-cultists/#findComment-5615835 Share on other sites More sharing options...
Iron Sage Posted October 22, 2020 Share Posted October 22, 2020 (edited) Like the rest here, I would prioritize cultist upgrades last. For instance, if you have 5 points and a Plague Marine CC squad in your list,it is clearly better to give swap out a double knife model with a model with axe and knife. Likewise, a combi weapon extra on a defiler is also clearly much better than a stubber or a flamer for cultists. But feel free to upgrade cultists for flavour and/or fluff reasons. Edited October 22, 2020 by Iron Sage Link to comment https://bolterandchainsword.com/topic/366807-how-do-you-arm-your-cultists/#findComment-5621157 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now