leth Posted October 14, 2020 Share Posted October 14, 2020 (edited) They cant take blackshields I dont like the RAW, but it is what it is. I dont mind because in kill teams I am just taking 5 man units to combat squad something else, and i dont have any need for a blackshield in those anyway. I expect full killteam sheets in the supplement, in the meantime I will enjoy being a spacemarine faction people will actually play against. Edited October 14, 2020 by leth Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5617279 Share on other sites More sharing options...
Lemondish Posted October 14, 2020 Share Posted October 14, 2020 (edited) They absolutely can't take Black Shields which kind of makes me just not want to add any of the other models into a Vets unit. Not only do they not provide any kind of bonus for their presence outside of maybe Terminators, they actually deny me one of the coolest blenders. Seriously, this guy with double lightning claws is a boss. My favourite Kill Team combos are ignoring the entire mechanic and just using it to give obsec to as much as I can. Edited October 14, 2020 by Lemondish Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5617305 Share on other sites More sharing options...
Boyadventurer Posted October 14, 2020 Share Posted October 14, 2020 Wooooooow, I just actually looked at what a LC blackshield would bring and yikes: 7A with shock assault, hitting on 2s, rerolling 1s vs Xenos, rerolling wounds, -2ap. For only 31 points! Excuse me while I pry the arms off of some VVs... Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5617727 Share on other sites More sharing options...
Lemondish Posted October 15, 2020 Share Posted October 15, 2020 Wooooooow, I just actually looked at what a LC blackshield would bring and yikes: 7A with shock assault, hitting on 2s, rerolling 1s vs Xenos, rerolling wounds, -2ap. For only 31 points! Excuse me while I pry the arms off of some VVs... I only have one Lightning claw in the bits box, so it's a nightmare for me at the moment. Going to have to grab me a Vanguard Vet set soon... Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5617849 Share on other sites More sharing options...
Master Sheol Posted October 15, 2020 Share Posted October 15, 2020 Yes the Blackshield is a killing machine The only problemi is that due to the Composition of the veterani squad and killteams you cannot have one in a killteam and if you Want one in a regular veteran squad you must buy him on top of 1+4 base squad so you raise up to 6 men and you open your squad to blast weapons The best solution is to put him in a 10 men squad half shooty and half melee and combat squad them Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5617903 Share on other sites More sharing options...
Lemondish Posted October 15, 2020 Share Posted October 15, 2020 (edited) Yes the Blackshield is a killing machine The only problemi is that due to the Composition of the veterani squad and killteams you cannot have one in a killteam and if you Want one in a regular veteran squad you must buy him on top of 1+4 base squad so you raise up to 6 men and you open your squad to blast weapons The best solution is to put him in a 10 men squad half shooty and half melee and combat squad them I think the best option is to keep him in a 10 man squad. Blast weapons are a boogyman that keeps rearing its ugly head in forum discussions but rarely makes an impact on the table. Edited October 15, 2020 by Lemondish xenomortis 1 Back to top Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5618022 Share on other sites More sharing options...
Master Sheol Posted October 15, 2020 Share Posted October 15, 2020 Yes the Blackshield is a killing machine The only problemi is that due to the Composition of the veterani squad and killteams you cannot have one in a killteam and if you Want one in a regular veteran squad you must buy him on top of 1+4 base squad so you raise up to 6 men and you open your squad to blast weapons The best solution is to put him in a 10 men squad half shooty and half melee and combat squad them I think the best option is to keep him in a 10 man squad. Blast weapons are a boogyman that keeps rearing its ugly head in forum discussions but rarely makes an impact on the table. The risk is that in the New meta we Will see squads of plasma inceptors that are scary for Astartes squads of 6+ modelsI am more towards 5 men MSU but to have more tactical options the best is 10 men squads so you can combat squad them Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5618028 Share on other sites More sharing options...
Lemondish Posted October 15, 2020 Share Posted October 15, 2020 (edited) Yes the Blackshield is a killing machine The only problemi is that due to the Composition of the veterani squad and killteams you cannot have one in a killteam and if you Want one in a regular veteran squad you must buy him on top of 1+4 base squad so you raise up to 6 men and you open your squad to blast weapons The best solution is to put him in a 10 men squad half shooty and half melee and combat squad them I think the best option is to keep him in a 10 man squad. Blast weapons are a boogyman that keeps rearing its ugly head in forum discussions but rarely makes an impact on the table. The risk is that in the New meta we Will see squads of plasma inceptors that are scary for Astartes squads of 6+ modelsI am more towards 5 men MSU but to have more tactical options the best is 10 men squads so you can combat squad them I don't think Inceptors will be very prevalent, unless your local meta is hell bent on killing Marines with other Marines. As far as blast goes, it will absolutely be a meta consideration, but right now the number of blast weapons we're seeing out there in competitive circles is tame. If larger units start to become a common sight, blast presence will go up and folks will choose those options above others. If the response is to then dial back unit size, then you have no reason to bring blast weapons over other options that might do the job better. It'll be fun to watch. Inceptors are truly the only threat to ever consider, and the fact that it will cause such pain to the shooting unit without access to rerolls works in our favour.. As for combat squad, I guess yeah maybe today it's the only value DW brings. But we don't have any Stratagems so we don't have to worry about diluting their use with MSU. I'm not convinced MSU is the best way forward for us long term. Not yet, anyway. Edited October 15, 2020 by Lemondish Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5618166 Share on other sites More sharing options...
Master Sheol Posted October 15, 2020 Share Posted October 15, 2020 Yes the Blackshield is a killing machine The only problemi is that due to the Composition of the veterani squad and killteams you cannot have one in a killteam and if you Want one in a regular veteran squad you must buy him on top of 1+4 base squad so you raise up to 6 men and you open your squad to blast weapons The best solution is to put him in a 10 men squad half shooty and half melee and combat squad them I think the best option is to keep him in a 10 man squad. Blast weapons are a boogyman that keeps rearing its ugly head in forum discussions but rarely makes an impact on the table. The risk is that in the New meta we Will see squads of plasma inceptors that are scary for Astartes squads of 6+ modelsI am more towards 5 men MSU but to have more tactical options the best is 10 men squads so you can combat squad them I don't think Inceptors will be very prevalent, unless your local meta is hell bent on killing Marines with other Marines. As far as blast goes, it will absolutely be a meta consideration, but right now the number of blast weapons we're seeing out there in competitive circles is tame. If larger units start to become a common sight, blast presence will go up and folks will choose those options above others. If the response is to then dial back unit size, then you have no reason to bring blast weapons over other options that might do the job better. It'll be fun to watch. Inceptors are truly the only threat to ever consider, and the fact that it will cause such pain to the shooting unit without access to rerolls works in our favour.. As for combat squad, I guess yeah maybe today it's the only value DW brings. But we don't have any Stratagems so we don't have to worry about diluting their use with MSU. I'm not convinced MSU is the best way forward for us long term. Not yet, anyway. Yes lucky enough we have to wait a short time before the supplement will land so soon we will know what the real 9th edition DW is able to do Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5618232 Share on other sites More sharing options...
TheUnlikelyGamer84 Posted October 16, 2020 Share Posted October 16, 2020 (edited) I would say plasma inceptors Would be excellent in a meta where people are taking multiple 6man squads of Eradicators. Deepstrike them for free then blast away...pun intended Edited October 16, 2020 by TheUnlikelyGamer84 Mobius0288 1 Back to top Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5618516 Share on other sites More sharing options...
Prot Posted October 19, 2020 Share Posted October 19, 2020 I would say plasma inceptors Would be excellent in a meta where people are taking multiple 6man squads of Eradicators. Deepstrike them for free then blast away...pun intended Plasma Inceptors (in my opinion) are incredible add ons for any marine army right now. The thing I find with Eradicators is they hit hard and fade hard. The Plasma-ceptors are such a great counter to a large selection of targets. Personally if I'm playing a competitive game, they are in all of my lists. The two fold positive take away for kill teams for me is the use of "ObSec" and secondly taking such a unit and imbedding them with Intercessors. I have found these squads become super expensive though so they really have to be carefully played. Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5619653 Share on other sites More sharing options...
Lemondish Posted October 19, 2020 Share Posted October 19, 2020 (edited) I would say plasma inceptors Would be excellent in a meta where people are taking multiple 6man squads of Eradicators. Deepstrike them for free then blast away...pun intended Plasma Inceptors (in my opinion) are incredible add ons for any marine army right now. The thing I find with Eradicators is they hit hard and fade hard. The Plasma-ceptors are such a great counter to a large selection of targets. Personally if I'm playing a competitive game, they are in all of my lists. The two fold positive take away for kill teams for me is the use of "ObSec" and secondly taking such a unit and imbedding them with Intercessors. I have found these squads become super expensive though so they really have to be carefully played. How difficult is it to ensure the Plasma Inceptors don't fade away due to exploding themselves? I personally find throwing a Captain into a throw away position to support them is not the best move, but that's just a feeling and not based on experience with Inceptors. What have your experiences been? Edited October 19, 2020 by Lemondish Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5619724 Share on other sites More sharing options...
Prot Posted October 19, 2020 Share Posted October 19, 2020 I would say plasma inceptors Would be excellent in a meta where people are taking multiple 6man squads of Eradicators. Deepstrike them for free then blast away...pun intendedPlasma Inceptors (in my opinion) are incredible add ons for any marine army right now. The thing I find with Eradicators is they hit hard and fade hard. The Plasma-ceptors are such a great counter to a large selection of targets. Personally if I'm playing a competitive game, they are in all of my lists. The two fold positive take away for kill teams for me is the use of "ObSec" and secondly taking such a unit and imbedding them with Intercessors. I have found these squads become super expensive though so they really have to be carefully played. How difficult is it to ensure the Plasma Inceptors don't fade away due to exploding themselves? I personally find throwing a Captain into a throw away position to support them is not the best move, but that's just a feeling and not based on experience with Inceptors. What have your experiences been? Well it's a problem, but to be 100% honest, if the target is worth it I do use it with that risk. I really do like Dreads even more this edition with Deathwatch and I am really big on using Wisdom o' Ancients on those big Redemptor bases. This is something I love using. If it's a solo squad of Plasmaceptors I just don't re-roll 2's (if I'm around Master aura), otherwise re-rolling 1's gets you fantastic mileage out of this unit. I really think GW might look at the unit. I've been using it since 9th broke out and I can't say I've ever been disappointed except when it's my fault, and I get over zealous and blow up my own dudes, but usually it's in a desperate situation.. it seems strangely fitting to go for it though. :) Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5619822 Share on other sites More sharing options...
leth Posted October 19, 2020 Share Posted October 19, 2020 (edited) I have a hard time with taking plasma in general because while killing is good, every model you lose is also lost board presence and multi shot plasma is just asking to kill yourself. . I honestly think that combat and short range shooting is the way to go, minimal eradicators and heavy gravis, focus on the other three kill teams since they all have pretty good use while the gravis kill team only does killing and is meh on scoring, I plan around facing more than just marines kind you and expect the field to diversify a lot going forward(especially with Necron hordes providing a unique threat). Edited October 19, 2020 by leth Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5619888 Share on other sites More sharing options...
Debauchery101 Posted October 21, 2020 Share Posted October 21, 2020 I wonder if vanguard vets will get access to hvy thunder hammers Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5620484 Share on other sites More sharing options...
Master Sheol Posted October 21, 2020 Share Posted October 21, 2020 I wonder if vanguard vets will get access to hvy thunder hammersThey do Lemondish 1 Back to top Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5620537 Share on other sites More sharing options...
Prot Posted October 22, 2020 Share Posted October 22, 2020 I wonder if vanguard vets will get access to hvy thunder hammers Didn't they always? That was part of my typical load out (more for fun than effect.) I think it's an option now for additional units now, right? I keep going back and forth on what GW have done to the Kill Teams. I can't say much but I will know a lot more next week. I see a big problem between keeping fluffy, and adding that flavour that I think we all want, without it being over the top. SIA, I'm assuming, will never be a full on rule for Primaris. I can see that. But it doesn't mean the supplement won't provide more. I keep trying to come up with a fun, but potent list, and I'm failing to, without just using first born. (I strongly prefer Primaris at this point in my 40k career!) Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5621181 Share on other sites More sharing options...
Qui-Gon Posted October 22, 2020 Share Posted October 22, 2020 Outside of the Spectrus 5 Eliminator team, I've no motivation to do any Kill Team builds. They are just so....lifeless. There is no benefit to take a Kill Team outside of taking models as troops that aren't normally troops. There are no squad synergies, no incentive to take this or that. Bluntly put, they're boring. Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5621240 Share on other sites More sharing options...
Debauchery101 Posted October 23, 2020 Share Posted October 23, 2020 I wonder if vanguard vets will get access to hvy thunder hammers Didn't they always? That was part of my typical load out (more for fun than effect.) I think it's an option now for additional units now, right? I keep going back and forth on what GW have done to the Kill Teams. I can't say much but I will know a lot more next week. I see a big problem between keeping fluffy, and adding that flavour that I think we all want, without it being over the top. SIA, I'm assuming, will never be a full on rule for Primaris. I can see that. But it doesn't mean the supplement won't provide more. I keep trying to come up with a fun, but potent list, and I'm failing to, without just using first born. (I strongly prefer Primaris at this point in my 40k career!) It seems VVs need to take whats allowed only from their datasheet in the main codex. Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5621316 Share on other sites More sharing options...
leth Posted October 23, 2020 Share Posted October 23, 2020 Datasheet in the main codex includes heavy thunder hammers. Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5621329 Share on other sites More sharing options...
Master Sheol Posted October 23, 2020 Share Posted October 23, 2020 (edited) Datasheet in the main codex includes heavy thunder hammers.ThisIn the main codex for units that can take unique options according to the selected chapter So SW dreads can take axe and shield, DA CoVets can take combat shields and DW Vanguard con take Heavy Thunder Hammers Edited October 23, 2020 by Master Sheol Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5621340 Share on other sites More sharing options...
Debauchery101 Posted October 23, 2020 Share Posted October 23, 2020 I was late to pre order my codex and its been out of stock locally as well. So there's a few things I'm not privy to. But that's good news because I have 1 left over heavy hammer and 6 more suppressors to convert into vanguard veterans/jump captains Link to comment https://bolterandchainsword.com/topic/366855-9th-ed-kill-team-combos/page/3/#findComment-5621344 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now