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So this is an attempt at adjusting my typical DW army to allow for the 'new' stuff.

 

- Artemis (yup, I use him for that tasty grenade fun!)

- Watch Master (might as well, he's painted.)

- Psyker: AKA The new "Nate" (appears to have a relic sword)

 

Troops:

- 5 Stalker Boltrifle Intercessors + 5 Outriders. (Stalkers stay at home for Objective watching, Bikes take off and cause ObSec mayhem)

 

- 5 Auto Bolt Rifle Intercessors + 3 Eradicators (These won't split) Eventually this is where Heavy Intercessors will go.

 

- 6 Vets = 1 Black Shield (Shield/Maul), 2x IHBs (gotta try it out), 2 Boltgun + Powerswords, 1 T.Hammer/Shield Terminator.

 

 

The Vets go aboard the Corvus.(Auspex=Deny Cover), don't know if Las, but leaning towards dual Assault Cannon. Stormstrike Missiles. The Watchmaster, and I guess the other HQ's should go here as they should fit.

 

Elites:

- Bladeguard vets. (I just love these models). Probably just 3 plus...

- Chief Apothecary- I want the 'free' Res, and the ability to heal twice in such an infantry heavy list.

 

- Terminators! Just a squad. Nothing fancy, I just want to try with new wound characteristics: 6 total: 2 Assault Cannons, 1 Cyclone. 1 T.H./Shield, 2 SB/Fists.

 

-Dread. My old standby. Probably arm+Las.

 

- Impulsor with Dome. Yes it's nerfed, but the Bladeguard/Apothecary need a ride. 

 

 

Do you guys see anything obviously wrong about this list? I don't expect it to be uber competitive, but then again the Marine advantage is good right now with no one have a codex out. I am using this as a testing ground for old/new combo's. To me the Termies are the biggest wildcard. I have no idea what to expect, but the beacons will work with both my firstborn squads to my understanding. Could be interesting even without the Angelis.

 

 

Are you proxying ABR intercessors as a heavy ints? Not sure what the intention is there. If it's not a proxy, consider if you'd find use for using Rapid Fire on either the stalker or ABR (depends on the opponent I suppose). Could be worth taking whichever of the Ints as its own unit in that case.

What are you thinking for psychic powers? The new psychic fortress is interesting to cover the few units without SS.

 

I haven't had to think about making lists since March, and I realize now how rusty I am at trying to visualize how it will all work together, haha. I'm interested to know how the terminators work out. I still have a bunch of the SM Heroes ones ready to take the black.

So I will be buying another box of Indomitus I think, I would love to buy another two but getting rid of the Necron half is just a pain.

 

Looking at the Terminators, maybe it is time to go back to the Cyclone rather than having it on my normal Vets? I have the model but it was always a little risky putting it on one model. Now with the extra wound it is looking good. I know right now its take as many Eradicators as possible but they are getting nerfed soon along with the ATV(Call it a feeling), just no idea how long until it happens.

 

I am still thinking that I prefer the old Vet Stalkers as they can go up to 3dmg with SIA but you would have to settle with normal bikes rather than Outriders which have different roles, kinda.

 

Last thing I can say is MOAR DREADS! Bring all of them!

I am all about stalker bolt rifles on intercessors.... up until they said they won't be getting SIA. Unless something changes in the supplement, I would actually argue for 5 vets with stalkers and 5 bikers with power swords. Maybe more expensive but my God the melee will chew through all infantry. And the vets will retain SIA.

 

Be weary the apothecary can be targeted as soon as you loose your first blade guard.

 

I much prefer the assault cannon/storm strike missile layout. More useful against different targets.

 

The CMLs looks pretty sweet now that they are d6 dmg, but still 36".

 

And personally I would push for a couple frag cannons due to it being an assault weapon and if youre in a space marine meta/community. Little cheaper and easier to stack them in lists.

 

Also eager to here how things perform. Go get'em!

Maybe its just me but that Watch Master is just hot garbage. Hes got a 2 handed weapon that's only str 5 and rapid fire 1....for 130 points. Besides his chapter master style ability he has nothing good about him. I'd rather take a chaplain biker...more shooting, better melee, tougher and faster...and yeah some Litanies. Edited by Debauchery101

Maybe its just me but that Watch Master is just hot garbage. Hes got a 2 handed weapon that's only str 5 and rapid fire 1....for 130 points. Besides his chapter master style ability he has nothing good about him. I'd rather take a chaplain biker...more shooting, better melee, tougher and faster...and yeah some Litanies.

Yep. To put that in perspective, Ragnar Blackmane is 130 points.

 

The watch master is pretty much steaming hot garbage. Deathwatch are too elite to have an HQ that doesn't pull his weight.

 

There must be something good in store for him in the actual supplement to justify the points is all I can think of.

Edited by quasistellar

What I've found most effective with choosing HQs is to take them to be really good at utility or lethality then use them for that.

 

Deathwatch Cassius is better IMHO in efficiency. Hes got a SIA pistol and a str 6 melee weapon flat 2 dmg. His litanies go off on 2+...for 95 points.

 

It can leave you're 3rd spot open for a phobos captain that has a nice sniper and omni scrambler..also access to really good warlord traits to use with any phobos units ie 5 Infiltrators w/comms & 5 eliminators that when combat squaded to 1 comm dude and 4 eliminators make them a nice and tough unit that can camp your backfield..

The phobos librarian is also nice to use with eliminators and phobos units. He can cast the chapter master buff, yeah it can be denied but it has 18in range. He can also make phobos units un- targetable that are camping objectives if you have a screen unit. Which is easy to enable being DW and having a lot of deep strike and fast mover options.

 

We got a lot of stuff to ponder on. I've also heard through the grapevine that most likely we will have some of our options chopped via limits on bikes/snipers/Eradicators and if they are combat squaded to a mono type unit they turn into that unit as if they were chosen from their normal force org section...which will also get them access to any specific strats...grapevine as in tabletop titans talking new 9th SM index or SM faction ranking video they made.

Ya... I don't see watchmaster ever being fielded at 130, the fact they actually raised his points and nerfed him at the same time is to darn funny.  On the plus side, Artemis is actually looking reasonable now at 105.  Sometimes GW just does the strangest stuff though, you kind of have to wonder whats going on in their head with some changes.  WM is worth... MAYBE 110, though honestly I think he is worth closer to 100 atm.  DW just to pricey to bring dead weight like that.

Ya... I don't see watchmaster ever being fielded at 130, the fact they actually raised his points and nerfed him at the same time is to darn funny. On the plus side, Artemis is actually looking reasonable now at 105. Sometimes GW just does the strangest stuff though, you kind of have to wonder whats going on in their head with some changes. WM is worth... MAYBE 110, though honestly I think he is worth closer to 100 atm. DW just to pricey to bring dead weight like that.

what always tripped me out on the watch master is that in an army that has the highest amount of customization...he is literally the least customizable. His Authority and priority to get the best warriors and equipment is lost on the game...If I was a watch master I'd be using a centurion or dreadknight suit armed with more hellfire hvy bolter rounds and flamer fuel than any forgeworld could expect to produce in a century

 

Ya... I don't see watchmaster ever being fielded at 130, the fact they actually raised his points and nerfed him at the same time is to darn funny. On the plus side, Artemis is actually looking reasonable now at 105. Sometimes GW just does the strangest stuff though, you kind of have to wonder whats going on in their head with some changes. WM is worth... MAYBE 110, though honestly I think he is worth closer to 100 atm. DW just to pricey to bring dead weight like that.

.If I was a watch master I'd be using a centurion or dreadknight suit armed with more hellfire hvy bolter rounds and flamer fuel than any forgeworld could expect to produce in a century

This. Definitely this.

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