VIth Posted October 10, 2020 Share Posted October 10, 2020 Anyone else notice that Veteran Intercessors get the Wolf Guard key word? Has this been discussed already? I’m curious if anyone thinks this makes them more viable. Presumably they’ll have access to Vicious Executioners stratagem, if we get it back. Anyone see play there? To me, this makes them slightly more attractive as a Ragnar/Impulsor escort, although I doubt they’ll match Bladeguard. Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/ Share on other sites More sharing options...
Jorin Helm-splitter Posted October 10, 2020 Share Posted October 10, 2020 I think it helps but losing obsec, and competing with the other elite choices is tough. If they had more options I could see the argument but they feel like reivers which is bad. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615449 Share on other sites More sharing options...
VIth Posted October 10, 2020 Author Share Posted October 10, 2020 (edited) Yeah, I actually think losing ObSec is the biggest issue, especially in this edition. Still, could be some play depending on what strategems they have access to given that the pack leader has base 4 attacks and can be given a thunder hammer or power fist. With Wulfen Stone and an aura (if either one still exists) you can potentially have a sergeant with 7 S8 attacks on the charge (which can be subsequently buffed with a stratagem or three). Edited October 10, 2020 by VIth Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615456 Share on other sites More sharing options...
Jorin Helm-splitter Posted October 10, 2020 Share Posted October 10, 2020 (edited) Yeah you can get one impressive Sergeant which does make them better than reivers lol. I do think they'll be ran for narrative reasons. That said I just couldn't imagine taking them over bladeguard vets, wolfguard, dreads, etc., elites is such a strong slot. Edited October 10, 2020 by Jorin Helm-splitter Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615463 Share on other sites More sharing options...
Karack Blackstone Posted October 11, 2020 Share Posted October 11, 2020 I for one would love to retain the 1 to 2 CP strat that upgrades one to two Intercessor packs into Vet Int's still. Take it twice for 2 10 strong packs, ABR's on at least one, 4 CP and keep Obsec while adding WG keyword and keeping GH one as well, along with Core. Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615482 Share on other sites More sharing options...
SvenIronhand Posted October 11, 2020 Share Posted October 11, 2020 Our Elites slot has had such fierce competition going on in these last two editions, that even new units like these struggle to rise to the top. If Arjac's +1 attack aura still existed, they'd be an auto-take for me, but alas. Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615484 Share on other sites More sharing options...
CrystalSeer Posted October 11, 2020 Share Posted October 11, 2020 I can definitely see these guys being nuts. Pop the strat for mortal wounds on sixes, and the one to make them count as in all doctrines (if not assault already). You now have on the charge: 51 attacks, six of which can be thunder hammer Hitting on twos Sixes grant additional hit Sixes do a mortal wound in addition to normal damage Base damage is on rend two Bonus for exhortation of rage to add +1 to wound. AND THEY CAN FIGHT AGAIN IF ITS STILL ALIVE! Your looking at around 8-9 mortal wounds before you even get to 33 wounds at AP 2, and that's without re-rolls. All brought to you for 22 points a model. That is undoubtably worth an elites slot. svane jotunsbane, Kassill and VIth 3 Back to top Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615524 Share on other sites More sharing options...
TheUnlikelyGamer84 Posted October 11, 2020 Share Posted October 11, 2020 This unit can be ObSec with New relic banner. Although so can Bladeguard. However the vet int WG can take better shooting like assault BR and still take a hammer and chainswords. One thing to also note if playing 2k game. You can have 3 warlord traits. So potential after codex drops for multiple buffing traits. Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615591 Share on other sites More sharing options...
Karhedron Posted October 11, 2020 Share Posted October 11, 2020 I think Veteran Intercessors are more viable for Wolves than other Chapters as most of the points are spent on the +1A and our trait allows us to make best use of those attacks. 5 TH/PF attacks hitting on a 3+ is pretty tasty. VIth 1 Back to top Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615606 Share on other sites More sharing options...
Rune Priest Jbickb Posted October 11, 2020 Share Posted October 11, 2020 This unit can be ObSec with New relic banner. Although so can Bladeguard. However the vet int WG can take better shooting like assault BR and still take a hammer and chainswords. One thing to also note if playing 2k game. You can have 3 warlord traits. So potential after codex drops for multiple buffing traits. Chainsword replaces the rifle, so no rifle and chainsword blending in a unit. Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615649 Share on other sites More sharing options...
Dark Shepherd Posted October 11, 2020 Share Posted October 11, 2020 I say it again, Veteran Inters have taken over from TWC as our hypothetical mathammer unit supreme :) They do look fun on paper/cool to play with Regular assault inters fulfill troop slot and we have more vital elites like Lukas, Judiciars, TWC, etc Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615656 Share on other sites More sharing options...
Guest Triszin Posted October 11, 2020 Share Posted October 11, 2020 Honestly, if any one does make them. Magnetize them. Magnetize the arms and backpacks. Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615660 Share on other sites More sharing options...
Bryan Blaire Posted October 11, 2020 Share Posted October 11, 2020 Why backpacks, Triszin? Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615679 Share on other sites More sharing options...
Guest Triszin Posted October 11, 2020 Share Posted October 11, 2020 (edited) For jump packs of course! - and making them double as count as 2 wound wolf guard jump troops ** sorry if this caused any confusion Edited October 11, 2020 by Triszin Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615693 Share on other sites More sharing options...
Bryan Blaire Posted October 11, 2020 Share Posted October 11, 2020 For jump packs of course!Veteran Intercessors get jump packs in the new Codex!? That's awesome! Hopefully we keep those in the Supplement then... man that would be another kick in the teeth to loose something like that just to be unique when they aren't even giving us a new unit (most likely). I mean it doesn't even seem like there are power axes available beyond the classic Astartes and the Primaris WG Battle Leader... Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615870 Share on other sites More sharing options...
Guest Triszin Posted October 11, 2020 Share Posted October 11, 2020 they aren't getting jump packs*. * being Ive been magnetizing my primaris sized wolf guard with jump packs. so if need be, I can just put normal power packs on em and have em count as other stuff. Sorry ive been in a magnetize ALL THE THINGS mindset Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615875 Share on other sites More sharing options...
Kassill Posted October 11, 2020 Share Posted October 11, 2020 Great...now I have some shoulder pads to repaint Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615884 Share on other sites More sharing options...
Bryan Blaire Posted October 11, 2020 Share Posted October 11, 2020 Oh... Damn. I've tried magnetizing things - I personally don't like it much. Back to other things until the SW Supplement, not really happy the way GW has taken the Wolves with the Errata, hopefully the Supplement is different. Bulwyf 1 Back to top Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615885 Share on other sites More sharing options...
FabulousRex Posted October 12, 2020 Share Posted October 12, 2020 Lol, I built 2 5 man squads of Intercessors right before 9th ed was announced. I was going to make them Veterans with CP, so I modeled them with ABRs and Chainswords to represent the extra attack, and to look like Grey Hunters. Hopefully my opponents will let me count the squads as either Assault or Regular. Bad timing, I suppose, but I like how Wolfy they turned out. Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5615936 Share on other sites More sharing options...
Dark Shepherd Posted October 12, 2020 Share Posted October 12, 2020 (edited) Back to other things until the SW Supplement, not really happy the way GW has taken the Wolves with the Errata, hopefully the Supplement is different.One of our favourite relics, the Wulfen Stone is probably gone or nerfd/changed to rerolling charges if Wulfen themselves no longer give out extra attacks Am still excited for the new warlord traits and to see what happens to our Psychic Powers. Not expecting much new or improved relics, just leave Armour of Russ is all I ask Edited October 12, 2020 by Dark Shepherd Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5616098 Share on other sites More sharing options...
Karhedron Posted October 12, 2020 Share Posted October 12, 2020 One of our favourite relics, the Wulfen Stone is probably gone or nerfd/changed to rerolling charges if Wulfen themselves no longer give out extra attacks I would probably be OK with that. Put it on a Chaplain/Priest with Canticle of Hate and Master Orator for a guaranteed bubble of 7" rerollable charges. That has to be some serious TDA-Bomb potential right there. Dark Shepherd 1 Back to top Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5616196 Share on other sites More sharing options...
Dark Shepherd Posted October 12, 2020 Share Posted October 12, 2020 One of our favourite relics, the Wulfen Stone is probably gone or nerfd/changed to rerolling charges if Wulfen themselves no longer give out extra attacksI would probably be OK with that. Put it on a Chaplain/Priest with Canticle of Hate and Master Orator for a guaranteed bubble of 7" rerollable charges. That has to be some serious TDA-Bomb potential right there. Maybe maybe it might also/instead be always counts as being in assault doctrine, as thats something Wulfen have Might move this to errata thread but AOR might well go as thats the Judiciar's thing now Link to comment https://bolterandchainsword.com/topic/366954-veteran-intercessors-wolf-guard/#findComment-5616268 Share on other sites More sharing options...
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