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The intended opening post:

 

Since the Codex has now been released I figure it may high time to start discussing some of the tactics we've been guessing at/avoiding commenting on.

 

What's your thoughts on Dynastic Codes in 9th edition? Will you be going with one of the six established Dynasties or creating your own? Personally I think that I'll be using Rad-Wreathed (-1T within 1") and Isolationist (+1S to rapid fire weapons within 12") since to me it fits quite nicely with what little Thokt background we have and suits my playstyle nicely but I also -really- want to get some Novokh Lychguard happening (+2 attacks via stratagems, with an extra attack if you have Anrakyr closeby? Yes please :yes:).

 

It sure does look like a few playstyles are viable in this moment, which is quite nice.

 

EDIT: Well I did try but when posts get moved their timestamp is what places them. At least it's all in one spot now, eh? :laugh.:

 

What do you guys think about the rad-wreathed trait? Apart from the obvious melee stuff, I'm curious about trying it on warriors with something like:

Rad-wreathed
Distribution fields (if required)
Protocol of the hungry void (directive 2)
Anrakyr: mwbd + lotpl

I imagine dropping 20 warriors with reapers a few inches away from enemies with scythes', with Anrakyr strategic reserved nearby. 40x BS2, S5 AP-2 shots followed by a charge of potentially 40x WS2, S6 vs an enemy with -1T. Nothing extreme but the warriors will hold their own much better than flayed ones after that, are core troops, etc.

P.S.: Didn't feel like I had enough content to start a new thread. Apologies if I should've.

Edit: huh, sorry about the weird format. Copy-pasted from Google keep...

Edit 2: With a veiled warden to fall back, shoot and charge again. He could even bring another 20 warriors without the additional scythe, or Anrakyr.

That's all pretty bad against vehicles but I'll probably try it for fun someday.

Edited by Miek
Fix formatting. Looks like you get first post! Ah, merging items...
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What units are you planning on using to benefit for rad-wreathed?

 

P.s.: In my previous post, the models need to be on the battlefield at the start of the second turn to benefit from the command protocol, so it wouldn't work exactly this way.

Edited by Miek

Well, I love the Ophydian models so I'll be using those for sure. Them being S4, the -1T will be huge against anything T3 through T5, which is most units my regular opponents bring. It It would help Flayed Ones a lot too.

 

I also want to play a few Hexmarks, and I think it could be useful there as added charge deterrent. It would be really annoying to get shot by him, charge him and get shot again, then fail to kill him because of his T5 and get pistol whipped a bit and then shot even more.

Great thanks. Yeah it's a pretty great trait no matter the unit, I really think it's going to be my favorite coupled with the 6" pre-turn move. ObSec is definitely one of the bests, but it's less flavorful.

 

That made me realize how much I like Anrakyr, can't wait for confinement to be over!

Since the Codex has now been released I figure it may high time to start discussing some of the tactics we've been guessing at/avoiding commenting on.

 

What's your thoughts on Dynastic Codes in 9th edition? Will you be going with one of the six established Dynasties or creating your own? Personally I think that I'll be using Rad-Wreathed (-1T within 1") and Isolationist (+1S to rapid fire weapons within 12") since to me it fits quite nicely with what little Thokt background we have and suits my playstyle nicely but I also -really- want to get some Novokh Lychguard happening (+2 attacks via stratagems, with an extra attack if you have Anrakyr closeby? Yes please :yes:).

 

It sure does look like a few playstyles are viable in this moment, which is quite nice.

 

EDIT: Well I did try but when posts get moved their timestamp is what places them. At least it's all in one spot now, eh? :laugh.:

Edited by NTaW
I'm a big fan of Rad-Wreathed (on paper haven't played it yet). The circumstances have a lot of interesting choices but since I'm going to be playing Crusade primarily for now, I don't want to pick any that require me to build my list all around them. So the 6" move is probably where I'll be going for awhile

So I played mainly mephrit and Novokh in 8th, so I plan to keep with that.

 

I’m actually working on a mephrit/Novokh dual patrol list. I know it’ll lack command protocols, but I’m kind of on the fence to how effective those will be. I’m starting to think it’ll be better to stack two strong dynastic codes.

Rad-Wreathed is a contender for my custom dynasty. I tried the super obsec one and it did win me a crucial objective but I wonder if my warriors could have been have been wounding on 3s, before the strat, if they would have just killed enough. The Scorpekhs wounding on 2s against a hammernator squad may have been been better too.

 

When I eventually run the Silent King from time to time I'm just taking his dynasty so I get command protocols and get two turns of both Undying Legion directives. Pair him with a void dragon and maybe a spyder or cryptek then he should last a while.

 

Ctan don't have command protocols scratch my last point. Probably be bonkers if they did.

I think my first game will look something like this (I think between 1000 and 1500 pts, 500 pts is starting to feel small):

 

Dynastic traits:

* Rad-Wreathed

* Interplanetary Invaders

 

List:

* Anrakyr

* Warden + Veil + Warlord trait (Rarefied nobility), perhaps the augmented ability range trait, or the extra attacks against characters

* 0-1 Technomancer + Cloak

* 0-2 Cryptothralls

* Triarch stalker + Heat ray

* 5-10 Lychguards with shields

* 1-2x 20 warriors

* Tesseract ark (waiting for compendium, might be replaced)

 

None of the vehicles have blast weapons, so they'll enjoy shooting in melee while potentially benefitting from both traits. A lot of units will be able to abuse fall-backs, shoot & recharge with the warden and interplanetary invaders. I think that's going to make for a very versatile army; not melee-centric by any means but still packs a punch when required, and hard to lock down in melee. There's no fancy deepstriking strategy but the warden could veil himself and warriors or lychguards if desired (veil shouldn't be needed to get out of melee).

 

Can't wait!

Edited by Miek

I don't have the codex in front of me so I can't remember the names, but the code that gives everyone ObSec and the awakening that gives you a free move before the game begins seems like a good combo to me?

 

The ObSec especially is a great force multiplier and would really let you go to town on a themed Destroyer or Canoptic force whilst only spending 85 points for troop tax once, thrice or six times depending on your level. 

  • 2 weeks later...
I'm looking at the immovable phalanx dynastic tradition and it says that you get the bonus "unless that model's unit [moved] this battle round". A battle round is composed of both players' turn. So if you play second, you get this every turn whether you move or not? That's very weird and easy to exploit if I'm not mistaken.
Well, given that any chance of Maynarkh getting special rules in the FW compendium is zero, I'll be going with the custom dynasty traits to reflect their background. Fluff wise, the Maynarkh were tactically ruthless. Methodical like the Sautekh, but savage like the Novokh. I'm thinking the Butchers Dynastic Tradition combined with the Relentlessly Expansionist Circumstance of Awakening will fit the bill nicely :) Able to do a soft redeployment and charge longer distances? Sounds tactical and ruthless to me :D
Interesting (increasing rad wreathed range to 4"): I removed the link in case it's not allowed, but basically it works with a range, not "within engagement", so abilities (warlord trait and protocol) can extend it to 4". That's nice. Edited by Miek

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