Miek Posted October 12, 2020 Share Posted October 12, 2020 (edited) The intended opening post: Since the Codex has now been released I figure it may high time to start discussing some of the tactics we've been guessing at/avoiding commenting on. What's your thoughts on Dynastic Codes in 9th edition? Will you be going with one of the six established Dynasties or creating your own? Personally I think that I'll be using Rad-Wreathed (-1T within 1") and Isolationist (+1S to rapid fire weapons within 12") since to me it fits quite nicely with what little Thokt background we have and suits my playstyle nicely but I also -really- want to get some Novokh Lychguard happening (+2 attacks via stratagems, with an extra attack if you have Anrakyr closeby? Yes please ). It sure does look like a few playstyles are viable in this moment, which is quite nice. EDIT: Well I did try but when posts get moved their timestamp is what places them. At least it's all in one spot now, eh? What do you guys think about the rad-wreathed trait? Apart from the obvious melee stuff, I'm curious about trying it on warriors with something like:Rad-wreathedDistribution fields (if required)Protocol of the hungry void (directive 2)Anrakyr: mwbd + lotplI imagine dropping 20 warriors with reapers a few inches away from enemies with scythes', with Anrakyr strategic reserved nearby. 40x BS2, S5 AP-2 shots followed by a charge of potentially 40x WS2, S6 vs an enemy with -1T. Nothing extreme but the warriors will hold their own much better than flayed ones after that, are core troops, etc.P.S.: Didn't feel like I had enough content to start a new thread. Apologies if I should've.Edit: huh, sorry about the weird format. Copy-pasted from Google keep...Edit 2: With a veiled warden to fall back, shoot and charge again. He could even bring another 20 warriors without the additional scythe, or Anrakyr.That's all pretty bad against vehicles but I'll probably try it for fun someday. Edited October 14, 2020 by Miek Fix formatting. Looks like you get first post! Ah, merging items... Nusquam 1 Back to top Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/ Share on other sites More sharing options...
Tyriks Posted October 13, 2020 Share Posted October 13, 2020 I personally love the rad wreathed trait and that's going to be my first one I try out this week. Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5616675 Share on other sites More sharing options...
Miek Posted October 13, 2020 Author Share Posted October 13, 2020 (edited) What units are you planning on using to benefit for rad-wreathed? P.s.: In my previous post, the models need to be on the battlefield at the start of the second turn to benefit from the command protocol, so it wouldn't work exactly this way. Edited October 13, 2020 by Miek Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5616809 Share on other sites More sharing options...
Tyriks Posted October 13, 2020 Share Posted October 13, 2020 Well, I love the Ophydian models so I'll be using those for sure. Them being S4, the -1T will be huge against anything T3 through T5, which is most units my regular opponents bring. It It would help Flayed Ones a lot too. I also want to play a few Hexmarks, and I think it could be useful there as added charge deterrent. It would be really annoying to get shot by him, charge him and get shot again, then fail to kill him because of his T5 and get pistol whipped a bit and then shot even more. Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5616820 Share on other sites More sharing options...
Miek Posted October 13, 2020 Author Share Posted October 13, 2020 Great thanks. Yeah it's a pretty great trait no matter the unit, I really think it's going to be my favorite coupled with the 6" pre-turn move. ObSec is definitely one of the bests, but it's less flavorful. That made me realize how much I like Anrakyr, can't wait for confinement to be over! Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5616875 Share on other sites More sharing options...
NTaW Posted October 13, 2020 Share Posted October 13, 2020 (edited) Since the Codex has now been released I figure it may high time to start discussing some of the tactics we've been guessing at/avoiding commenting on. What's your thoughts on Dynastic Codes in 9th edition? Will you be going with one of the six established Dynasties or creating your own? Personally I think that I'll be using Rad-Wreathed (-1T within 1") and Isolationist (+1S to rapid fire weapons within 12") since to me it fits quite nicely with what little Thokt background we have and suits my playstyle nicely but I also -really- want to get some Novokh Lychguard happening (+2 attacks via stratagems, with an extra attack if you have Anrakyr closeby? Yes please ). It sure does look like a few playstyles are viable in this moment, which is quite nice. EDIT: Well I did try but when posts get moved their timestamp is what places them. At least it's all in one spot now, eh? Edited October 13, 2020 by NTaW Miek 1 Back to top Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5617088 Share on other sites More sharing options...
Tyriks Posted October 13, 2020 Share Posted October 13, 2020 I'm a big fan of Rad-Wreathed (on paper haven't played it yet). The circumstances have a lot of interesting choices but since I'm going to be playing Crusade primarily for now, I don't want to pick any that require me to build my list all around them. So the 6" move is probably where I'll be going for awhile Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5617127 Share on other sites More sharing options...
Mr4Minutes Posted October 13, 2020 Share Posted October 13, 2020 So I played mainly mephrit and Novokh in 8th, so I plan to keep with that. I’m actually working on a mephrit/Novokh dual patrol list. I know it’ll lack command protocols, but I’m kind of on the fence to how effective those will be. I’m starting to think it’ll be better to stack two strong dynastic codes. Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5617202 Share on other sites More sharing options...
Nusquam Posted October 13, 2020 Share Posted October 13, 2020 Rad-Wreathed is a contender for my custom dynasty. I tried the super obsec one and it did win me a crucial objective but I wonder if my warriors could have been have been wounding on 3s, before the strat, if they would have just killed enough. The Scorpekhs wounding on 2s against a hammernator squad may have been been better too. When I eventually run the Silent King from time to time I'm just taking his dynasty so I get command protocols and get two turns of both Undying Legion directives. Pair him with a void dragon and maybe a spyder or cryptek then he should last a while. Ctan don't have command protocols scratch my last point. Probably be bonkers if they did. Tyriks 1 Back to top Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5617204 Share on other sites More sharing options...
Miek Posted October 14, 2020 Author Share Posted October 14, 2020 (edited) I think my first game will look something like this (I think between 1000 and 1500 pts, 500 pts is starting to feel small): Dynastic traits: * Rad-Wreathed * Interplanetary Invaders List: * Anrakyr * Warden + Veil + Warlord trait (Rarefied nobility), perhaps the augmented ability range trait, or the extra attacks against characters * 0-1 Technomancer + Cloak * 0-2 Cryptothralls * Triarch stalker + Heat ray * 5-10 Lychguards with shields * 1-2x 20 warriors * Tesseract ark (waiting for compendium, might be replaced) None of the vehicles have blast weapons, so they'll enjoy shooting in melee while potentially benefitting from both traits. A lot of units will be able to abuse fall-backs, shoot & recharge with the warden and interplanetary invaders. I think that's going to make for a very versatile army; not melee-centric by any means but still packs a punch when required, and hard to lock down in melee. There's no fancy deepstriking strategy but the warden could veil himself and warriors or lychguards if desired (veil shouldn't be needed to get out of melee). Can't wait! Edited October 14, 2020 by Miek Nusquam 1 Back to top Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5617441 Share on other sites More sharing options...
Valkyrion Posted October 14, 2020 Share Posted October 14, 2020 I don't have the codex in front of me so I can't remember the names, but the code that gives everyone ObSec and the awakening that gives you a free move before the game begins seems like a good combo to me? The ObSec especially is a great force multiplier and would really let you go to town on a themed Destroyer or Canoptic force whilst only spending 85 points for troop tax once, thrice or six times depending on your level. Miek 1 Back to top Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5617515 Share on other sites More sharing options...
Miek Posted October 27, 2020 Author Share Posted October 27, 2020 I'm looking at the immovable phalanx dynastic tradition and it says that you get the bonus "unless that model's unit [moved] this battle round". A battle round is composed of both players' turn. So if you play second, you get this every turn whether you move or not? That's very weird and easy to exploit if I'm not mistaken. Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5623647 Share on other sites More sharing options...
Kaldoth Posted October 27, 2020 Share Posted October 27, 2020 Well, given that any chance of Maynarkh getting special rules in the FW compendium is zero, I'll be going with the custom dynasty traits to reflect their background. Fluff wise, the Maynarkh were tactically ruthless. Methodical like the Sautekh, but savage like the Novokh. I'm thinking the Butchers Dynastic Tradition combined with the Relentlessly Expansionist Circumstance of Awakening will fit the bill nicely :) Able to do a soft redeployment and charge longer distances? Sounds tactical and ruthless to me :D 01RTB01 1 Back to top Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5623660 Share on other sites More sharing options...
Captain Idaho Posted October 28, 2020 Share Posted October 28, 2020 Good discussion. I'm looking at Rad-Wreathed and Isolationists for my own Dynasty. But then I fancy getting in close to win games. :) Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5623850 Share on other sites More sharing options...
Miek Posted October 28, 2020 Author Share Posted October 28, 2020 (edited) Hehe rad+isolationists could be fun with ramming+exploding ghost arks. +1S & -1T could hurt. I'm not saying it's competitive (or isn't), but it could be fun. Edited October 28, 2020 by Miek Captain Idaho 1 Back to top Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5623867 Share on other sites More sharing options...
Miek Posted October 30, 2020 Author Share Posted October 30, 2020 (edited) Interesting (increasing rad wreathed range to 4"): I removed the link in case it's not allowed, but basically it works with a range, not "within engagement", so abilities (warlord trait and protocol) can extend it to 4". That's nice. Edited October 30, 2020 by Miek Link to comment https://bolterandchainsword.com/topic/367013-dynastic-codes-and-you/#findComment-5625152 Share on other sites More sharing options...
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