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Tempest hands down. Rng 36" hvy2d3 str6 ap-3 2 dmg BLAST

And an assault cannon for 80 points. This unit is considered one of the most efficient in points/damage. Ive been using 1 or 2 in most of my lists.

 

I had a game last week with a random guy who played salamanders. He said "man I haven't seen anyone use those in a long time" the 2 i had wasted 1 full 6 man aggresor squad on the first turn. Now i was kinda of lucky with the dice but i had other stuff to finish them off if needed.

FW has not changed yet. We know a new FW book is coming and it will be produced by the same people who do the main codex to make it better balanced.

 

I would advise against getting anything from FW simply because it is currently better than Codex options, you may shortly be disappointed. If you like the tempest because it looks cool then go for it!

FW has not changed yet. We know a new FW book is coming and it will be produced by the same people who do the main codex to make it better balanced.

 

I would advise against getting anything from FW simply because it is currently better than Codex options, you may shortly be disappointed. If you like the tempest because it looks cool then go for it!

they did do a 9th points update also listed some stuff to add, remove and/or replace on datasheets

All FW stuff is kind of on hold for me, till we see the new index. It's a bit frustrating really, as it kind of means our codex is incomplete. There are all these extra units that we only have provisional rules and points costs for.

Codex speeders offer a bunch of weapon options. Being able to tool them differently for the mission at hand or to fill a hole in a list is great. The change to multi-melta can make them serious tank hunters now if you're inclined. The forge world speeder ia certainly a viscously costed tool at the moment but will never offer the same flexibility for the future.

Codex speeders offer a bunch of weapon options. Being able to tool them differently for the mission at hand or to fill a hole in a list is great. The change to multi-melta can make them serious tank hunters now if you're inclined. The forge world speeder ia certainly a viscously costed tool at the moment but will never offer the same flexibility for the future.

Who knows what the future holds. Its a losing battle to speculate future 40k with GW lol.

 

The double multi melta speeder could be nice but I'm not sure of thats an option in the new codex. I haven't got mine yet to check.

 

The 2 things for me that really make the tempest strong and even if it was 100 points is the fact it has 2- 36" range str 6/ap-3/2dmg/blast rocket launchers and its T6 vs t5

 

They synergize well with my DW who use a lot of range because I haven't had 1 marine opponent not combat squad their stuff when they see those tempests. I usually run 2 together so if there is a 6-10 man unit they are getting 12 shots.

 

Codex speeders offer a bunch of weapon options. Being able to tool them differently for the mission at hand or to fill a hole in a list is great. The change to multi-melta can make them serious tank hunters now if you're inclined. The forge world speeder ia certainly a viscously costed tool at the moment but will never offer the same flexibility for the future.

Who knows what the future holds. Its a losing battle to speculate future 40k with GW lol.

 

The double multi melta speeder could be nice but I'm not sure of thats an option in the new codex. I haven't got mine yet to check.

 

The 2 things for me that really make the tempest strong and even if it was 100 points is the fact it has 2- 36" range str 6/ap-3/2dmg/blast rocket launchers and its T6 vs t5

 

They synergize well with my DW who use a lot of range because I haven't had 1 marine opponent not combat squad their stuff when they see those tempests. I usually run 2 together so if there is a 6-10 man unit they are getting 12 shots.

 

Double multi-melta is not an option, and regular Landspeeders are now T6 in the new codex.

Well that's cool theyre tougher. If double MM isn't an option i don't think its worth rushing up such a weak unit to maximize the lethality.

 

I do like the Missiles/heavy bolter Trio for the Grav wash boosted movement..if that's still a thing.

I still think generally all land speeders are in a wierd place. They used to have pop up attacks and deep striking. We have all this T5 multi wound infantry that have easy access to deep strike/outflank and more firepower. Also we dont even have a full playbook for our marines

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