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As with a lot of players, I've found for my White Scars that BladeGuard and Assault Intercessors are doing solid work for me. So I've been looking at how to squeeze even more out of them, especially with making the most of the damage they can inflict on larger units.

 

So to team up with these units I'm looking at:

 

Reiver Lieutenant, Hero of the Chapter, Fear Made Manifest.

 

He's a comparatively cheap Marine Hero, but he'll give enemy units -3 to their Morale Checks and an additional -1 on the subsequent Attrition Checks. If you can get a unit under half strength then they lose models on 1-3 results.

 

Any thoughts on if this fella seems effective?

 

Rik

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He's probably the best of all the Lieutenants.

 

He has access to a Strat that can turn off obsec. You can advance him behind a unit such as Bladeguard/Aggressors/Termies etc that is assaulting units holding objectives. With him nearby you can steal contested objectives from units with Obsec.

I agree, the Reiver Lieutenant is a seriously interesting option, thanks to his strats. He's largely harmless but that isn't much of a problem. Now that characters don't get rerolls their damage output is down anyway and their auras are more important. Making bladeguard obsec while taking it away from the enemy is a pretty big deal.

 

There are a few chapters with access to relics to replace the knife, and I guess you could give him Pergatorus to shoot stuff up a bit. But the ability on its own could be game winning I think.

 

For my Crimson Fists I'm probably going to run Pedro and a Librarian. Pedro's trait already makes stuff around him Obsec. I plan to run a few Dreadnoughts, and these can do the Lieutenant aura now. So I don't think I'll run this guy in my army. If I was playing a more aggressive army like white scars I think he'd be very likely to find a spot in my list.

Edited by Mandragola

The timing of terror troops is important. It happens in your command phase and you work out what you score at the end of the command phase. You can use it to prevent the enemy from controlling objectives, meaning that you do. That could be worth some crucial points. The downside is that he's relatively easy to kill, so if he's hanging out near a contested objective bad things might happen to him.

 

He's a potential target for schenanigans too. As a phobos unit you can cast temporal corridor on him (from obscuration) and move him 12" in the psychic phase. He can't then shoot or fight, but so what?

Edited by Mandragola

This is the first I'm hearing of such a unit, sorry to double-ask, but the stat-sheet is called Reiver Lieutenant right? Or Lieutenant in Phobos Armor?

Yeah, he's his own separate entry in the Codex he gives you access to all the things you actually WANT from Reivers, plus a Lieutenant stat line and aura whilst not sucking up an Elites slot.

 

Many Marine lists feature a Lieutenant anyway, this one loses out on weapon options even compared to the standard Primaris one. He has an uprated Bolt Pistol and a Combat Knife, however he does have a very particular set of skills:

 

1) Enemies within 3 inches get -2 to their Leadership. With the Vox Espiritum Relic this can be bumped to a 6 inch range.

2) He can use the Smoke Bombs Stratagem possibly saving him if he gets caught in the open.

3) Guerilla Tactics Stratagem let's you take him off the table to come back in as a Reserve.

4) Shock and Awe Stratagem let's you pick an enemy unit within 6 inches and they lose Overwatch and Set to Defend, they also get -1 on Hit Rolls for your turn and theirs.

5) Terror Troops Stratagem allows you to remove the Objective Secured ability from an enemy unit and possible cancel their [action] for mission objectives.

 

He's all about disruption and force multiplication.

 

Rik

It's tricky to say for sure if this guy is worth it. On the plus side, he's got some fun utility and he's relatively cheap. The downside is he's slow, almost completely harmless and he uses up a slot.

 

Chaplains and Librarians have both had serious buffs. I think a Captain aura is pretty much essential, especially as I think I'll use a fair bit of plasma. It makes it pretty tough to find a spot for this guy in a list, sadly.

 

Dreadnoughts can now replicate the Lieutenant aura. I now find myself putting dreadnoughts into lists along with a Captain (or Pedro for my Crimson Fists) and either a Librarian or Chaplain - or both. That's not leaving room for this guy.

 

He might work quite well for Ravenguard. I think he'd be a reasonably good option to be your Master of Ambush. That would get him up the field along with a bunch of Aggressors, Bladeguard or maybe just a unit of assault intercessors.

This is the first I'm hearing of such a unit, sorry to double-ask, but the stat-sheet is called Reiver Lieutenant right? Or Lieutenant in Phobos Armor?

 

His exact title is "Lieutenant in Reiver Armor." He used to share the Lieutenat in Phobos Armor datasheet with the Shadowspear LT, but they broke him out on his own for this codex. Thanks to the Company Heroes ability, the two of them (or any two Lieutenants) still only take up a single detachment slot.

More fun you can do is to bring a Bladeguard Ancient and upgrade him to a Chapter Ancient. Give him the Warlord trait Steadfast example. And another Character Rites of War. Every model in a Core unit within 6” of them get double objective secured and he can get one Bladguard unit and another unit +1 to hit. Edited by CCE1981

More fun you can do is to bring a Bladeguard Ancient and upgrade him to a Chapter Ancient. Give him the Warlord trait Steadfast example. And another Character Rites of War. Every model in a Core unit within 6” of them get double objective secured and he can get one Bladguard unit and another unit +1 to hit.

Give him The Vox Espiritum relic and the aura is 9''. If you play DA, give the other character the Angel's Ambit relic and Rites of war Warlord trait. Now you have 2 characters that give objective secure in a 9'' aura and if a CORE unit is in range of both aura, it count as 2 model.

 

If you don't take other WT or relic, the 2 CP for this combo is realy cheap for the change it can do for your strategy to control objective.

I think the Reiver LT is better than all of these abilities to make models count as more models. You might be able to flood an objective with enough double obsec models to capture it, but you might not. The enemy might have a bunch of double-obsec necron warriors on there. They have 32mm bases and a lot of the scary marine stuff is on 40mm, so it'll be tough for you to outnumber them.

 

The Reiver doesn't care though. He gets within 3" of that warrior unit and switches off their Obsec ability completely. Now the necron player has 0 obsec models on the objective. If you get one obsec guy there, you control it.

 

So by trying to have more obsec models than the enemy you compete for the objective, but you might lose. The Reiver prevents the enemy from competing at all, so you win automatically.

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