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My brothers, I come to you with another video battle report! I took a lot of feedback on this one and tried to make it the best I could. This game was really good -- I got to stomp some Chaos face, which is always great for the universe. I hope you enjoy!

 

https://youtu.be/UANuE-TwWqk

Dude, you were in tide of shadows on his turn 3 shooting, and you weren't making him -1 to hit on like 90% of his units. They wiped out your paladins so easily. 

 

Also, I would burn those dice of yours and get new ones, or work on a new rolling technique (more wrist or throw them harder :tongue.:) it was god awful painful to see you roll so many 1's.

 

Why couldn't or didn't you charge when you gated the paladins? weren't they 9.1" away from the closest enemy unit? Seems like they stood there and got shot to sh*t.

 

Felt sorry for your GMNDK, 200+ pts and didn't do diddly squat.

 

Your paladin ancient was absolutely useless, and the extra cp you spent for banner also seems worthless. The only time it should of come into play was on your turn 3 I think it was, where you periled with your termies doubles 6's into double 1's. Wasn't he with in 6" that was a D6 mortal wounds.

 

I also didn't see a vortex of doom being used? Even though one of your squads had it. And no Hammerhand on any of your units

 

Looks like from your list you didn't have anyone with warp shaping? So I guess that's why you were in tide of shadows the whole time.

 

In Night Lords turn 4 you weren't reminding him he's -1 to hit for shooting.

 

In summary it was painful to watch at the start, especially when he shot off the GMNDK and the unit of paladins that didn't do anything impactful. I stuck around though in the hopes that you would win. You dice hand warmed up towards the end.

 

I actually feel sorry for the CSM player, he had a commanding lead and couldn't capitalize. Not sure if that speaks to the GK resilience or the horrible strength of the CSM codex. He has some nasty toys, but in the end, he hit like a wet noodle. I won't suggest list improvements because that's not what you asked for. But we both know if you were using a more streamlined min/maxed competitive list, you would of absolutely obliterated him off the board a lot sooner.

 

I was in tide of shadows the whole game! However, I was rarely on a terrain feature. In fact, the only time my Paladins were ever on a terrain feature was in the center there, and they only got shot at once (by the Obliterators). I made sure he knew about the -1 then. Trust me, if there was a ruin to drop them in earlier and get that sweet -1, I would've done it. Otherwise I'm pretty sure I remembered, but I'll go through and watch it again!

 

As for my Paladin Ancient and my Paladins not charging T1... yeah, I didn't have any great spots to come down. My buddy did a great job screening me out on Turn 2 when I dropped in everyone, and the Paladins would have had to charge over a hill on T1 so I opted to just hide them and move them towards the center to score objectives. Ultimately, it worked out great! Relying on Tide of Shadows to keep my armor saves up and keep me resilient ended up winning me the game. I outlasted his guys and was able to take every objective I needed. My poor Paladin Ancient, though. Usually Banner of Refining Flame will do great work in a game, but he just never had any good targets this time around. Oof. Ah well, he nabbed me a few primary points, so I can't really hold it against him.

 

I really appreciate you watching, and always appreciate your feedback!

I guess I wasn't sure what you counted your little rock formations as then, in regards to the tide of shadows, you don't have to be within the terrain piece entirely. So I guess I was just assuming your terrain pieces had rules.

 

The way the 2nd paragraph of Tide of Shadows is written, means regardless of the type of terrain, be it ruins, defence line, a crater, some trees. You are -1 to hit. Even though for 9th edition, only terrain with the "dense cover" rule gives a -1 to hit.

 

What made you take the list you did over the other one against the eldar player? Still trying new things?

 

Why didn't you want to take warp shaping and use the different tides?

 

Per the rulebook, hills are treated as an extension of the battlefield and not terrain features. Jon and I chatted about what the different pieces of terrain were before the battle, but we didn't film it! So only the craters and ruins were viable spots for my Grey Knights to benefit from every part of Tide of Shadows.

 

As for my list choice, I have a lot of different Grey Knights models and I like to switch around what models I play with to keep myself interested. I have my 'tournament list,' which I will play a game with at some point!

 

Warp Shaping: I talk about it briefly in the wrap up, but I've noticed that my particular playstyle with my Grey Knights benefits significantly from Tide of Shadows and very little from the other Tides. I don't run enough MSU to leverage Tide of Escalation very effectively, I don't have any Heavy weapons on my Infantry so Tide of Convergence will only benefit one squad if I spend 2 CP to give them Psybolt Ammunition (and I'm saving most of my CPs for my defensive buffs), and Tide of Fury just isn't super great. All of my 2+ saves absolutely love Tide of Shadows, and it makes my Terminators survive so much longer than if they didn't have it. I am playing the game of attrition so far in 9th edition -- I've found that if I can survive, I can usually win.

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