Helias_Tancred Posted October 20, 2020 Share Posted October 20, 2020 2 five man assault hellblaster squads. 1 primaris master. 1 primaris lieutenant. 2 Impulsors. Drive them to mid field. Get out. Deal lots of death! A friend of mine had this idea and I finally have the models to pull it off. Just wondering if anyone has ran this yet in 9th? 30 overcharged shots at S7 AP-4 DMG 2, re-rolling 1s to hit and to wound :) Link to comment https://bolterandchainsword.com/topic/367141-anyone-ever-try-this-strategy-before/ Share on other sites More sharing options...
eternal_warrior12 Posted October 20, 2020 Share Posted October 20, 2020 If you can get them where you want unhindered they will do work. I remember the day I found out what hellblasters could do and they rarely fail to perform. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/367141-anyone-ever-try-this-strategy-before/#findComment-5620013 Share on other sites More sharing options...
G8Keeper Posted October 20, 2020 Share Posted October 20, 2020 If you can get them where you want unhindered they will do work. I remember the day I found out what hellblasters could do and they rarely fail to perform. They're just so darn expensive though. Almost prohibitively so. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/367141-anyone-ever-try-this-strategy-before/#findComment-5620081 Share on other sites More sharing options...
dice4thedicegod Posted October 21, 2020 Share Posted October 21, 2020 If you can get them where you want unhindered they will do work. I remember the day I found out what hellblasters could do and they rarely fail to perform. They're just so darn expensive though. Almost prohibitively so. Yeah, the lack of cheap ablative wounds in the squad always worries me. I have some painted that have never seen the table due to it! Link to comment https://bolterandchainsword.com/topic/367141-anyone-ever-try-this-strategy-before/#findComment-5620707 Share on other sites More sharing options...
eternal_warrior12 Posted October 21, 2020 Share Posted October 21, 2020 Yes. Every wound reduces combat effectiveness greatly. An apothecary, darkshroud, Azrael. Anything to reduce incoming fire to transports and dudes is highly recommended Link to comment https://bolterandchainsword.com/topic/367141-anyone-ever-try-this-strategy-before/#findComment-5620762 Share on other sites More sharing options...
L30n1d4s Posted October 21, 2020 Share Posted October 21, 2020 A more "all your eggs in one basket approach," but also an even more powerful combo, is to combine Azrael, 10 Hellblasters with Assault Plasma Incinerators, and a Chaplain, plus a nearby Apothecary and Dark Shroud. After they move, you use the new Strat to make the Hellblasters count as not moving (so they are BS2+, with re-rolls of 1s from Azrael). Add in the Chaplain Litany for +1 to Wound on the nearest unit and you are getting 30 x S7 AP-4 Dmg2 shots, about 29 hits, about 19-20 wounds on T7 or about 24-25 wounds on T6 and below. Against enemy Eradicators, Heavy Intercessors, Aggressors, etc. you are killing about 12-13 Gravis models or volley, or about 6-7 Bladeguard per volley. In terms of survivability, the 4++ from Azrael, -1 to hit from the Dark Shroud, and 6+++ FNP and resurrect ability from the Apothecary make them quite tough to deal with via enemy shooting. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/367141-anyone-ever-try-this-strategy-before/#findComment-5620769 Share on other sites More sharing options...
UtariOnzo Posted October 21, 2020 Share Posted October 21, 2020 Problem is, that is a big, slow, expensive castle in an edition that’s tilted towards playing for the objectives. It worked more when you could use weapons of the dark age to delete important centrepiece targets for your opponent, but now I’d rather just spend the points elsewhere Angel of Solitude and WrathOfTheLion 2 Back to top Link to comment https://bolterandchainsword.com/topic/367141-anyone-ever-try-this-strategy-before/#findComment-5620774 Share on other sites More sharing options...
Angel of Solitude Posted October 21, 2020 Share Posted October 21, 2020 Couldn't agree more, Utari0nzo. You could have all the Inceptors, Aggressors, Hellblasters and Eradicators you like sat on an objective, but all it takes is one single lowly Guardsman to deny you that objective. Doesn't matter that you'll obliterate him next turn, the important part is that at the start of your turn - which is when primary objectives are counted - that is an objective you no longer control. While 8th edition was possibly about paying the troop tax to max your CP, 9th edition is more about paying the troop tax to get those nice ObSec units. Having said all that, I do think there is a role for Hellblasters to play in an army as I think they're a quite a versatile unit. WIth the right support, a 5-man squad can do some serious damage to a squad of marines, or it can take a good number of wounds off a vehicle, dropping it into a lower damage bracket. While we may have lost WftDA, the extra 6" range on turn 1 can help to force some suboptimal deployment decisions from your opponent. I'm not about to drop them any time soon. Link to comment https://bolterandchainsword.com/topic/367141-anyone-ever-try-this-strategy-before/#findComment-5620826 Share on other sites More sharing options...
aura_enchanted Posted October 21, 2020 Share Posted October 21, 2020 A better combo would be a chaplain on a bike and an apothecary with standard incinerators Link to comment https://bolterandchainsword.com/topic/367141-anyone-ever-try-this-strategy-before/#findComment-5620841 Share on other sites More sharing options...
bigtrouble Posted October 21, 2020 Share Posted October 21, 2020 I’m really on the fence about heavy vs. assault. The average damage math favors assault by a little bit, but they require so much support to be effective in terms of auras and transports, and are way more likely to die when overcharging. Heavy guys pair well with dreds and HQs because you can shift some of the buffs to the dred, offer more range turn 1, and are more reliable damage output when they overcharge than almost anything. Link to comment https://bolterandchainsword.com/topic/367141-anyone-ever-try-this-strategy-before/#findComment-5620887 Share on other sites More sharing options...
Aeri Posted October 26, 2020 Share Posted October 26, 2020 (edited) 2 five man assault hellblaster squads. 1 primaris master. 1 primaris lieutenant. 2 Impulsors. Drive them to mid field. Get out. Deal lots of death! A friend of mine had this idea and I finally have the models to pull it off. Just wondering if anyone has ran this yet in 9th? 30 overcharged shots at S7 AP-4 DMG 2, re-rolling 1s to hit and to wound :) I combine this with a chaplain master of sanctity on bike for additional +1 to wound and +1 to hit.I would prefer to have him ride in one of the Impulsors, but as we all know he is not allowed to sing indoors (company policy). I don't like the heavy version as standing still is just not an option anymore. Edited October 26, 2020 by Aeri Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/367141-anyone-ever-try-this-strategy-before/#findComment-5622649 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now