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++ Battalion Detachment 0CP (Imperium - Grey Knights) [115 PL, 11CP, 2,000pts] ++

 

+ Stratagems +

Armoury of Titan [-1CP]: 1 Additional Relic

 

+ HQ +

 

Grand Master Voldus [8 PL, 160pts]: 6: Lore Master, Gate of Infinity, Hammerhand, Sanctuary, Vortex of Doom, Warlord

 

Brother-Captain [7 PL, 118pts]: Augurium Scrolls, Ethereal Manipulation, Storm Bolter
. Nemesis Warding Stave

 

Librarian [6 PL, 105pts]: Armoured Resilience, Sanctic Shard, Warp Shaping

. Nemesis Warding Stave

 

+ Troops +

 

Strike Squad [14 PL, 200pts]: Hammerhand
. 9x Grey Knight (Halberd): 9x Nemesis Force Halberd, 9x Storm Bolter
. Grey Knight Justicar: Storm bolter
. . Nemesis Force Sword

 

Terminator Squad [11 PL, 192pts]: Hammerhand
. Grey Knight Terminator Justicar: Storm bolter
. . Nemesis Force Halberd
. 3x Terminator (Halberd): 3x Nemesis Force Halberd, 3x Storm Bolter
. Terminator (Psilencer): Psilencer (Terminator)
. . Nemesis Force Halberd

 

Terminator Squad [11 PL, 190pts]: Vortex of Doom
. Grey Knight Terminator Justicar: Storm bolter
. . Nemesis Force Halberd
. 4x Terminator (Halberd): 4x Nemesis Force Halberd, 4x Storm Bolter

 

+ Elites +

 

Apothecary [5 PL, 80pts]: Empyrean Domination
. Nemesis Warding Stave

 

Venerable Dreadnought [8 PL, 155pts]: Astral Aim, Missile launcher, Twin lascannon

 

Venerable Dreadnought [8 PL, 155pts]: Astral Aim, Missile launcher, Twin lascannon

 

+ Fast Attack +

 

Interceptor Squad [14 PL, 230pts]: Hammerhand
. 9x Interceptor (Halberd): 9x Nemesis Force Halberd, 9x Storm Bolter
. Interceptor Justicar: Storm bolter
. . Nemesis Force Halberd

 

Interceptor Squad [14 PL, 230pts]: Hammerhand
. 9x Interceptor (Halberd): 9x Nemesis Force Halberd, 9x Storm Bolter
. Interceptor Justicar: Storm bolter
. . Nemesis Force Halberd

 

+ Heavy Support +

 

Nemesis Dreadknight [9 PL, 185pts]: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword, Sanctuary

 

++ Total: [115 PL, 11CP, 2,000pts] ++


Here is my 2000pt on the nose list for GK, in what I would call an all comers competitive list.

 

-It's got long range anti vehicle, as well as some close combat anti vehicle in the form of the NDK and Grand Master Voldus if needs be.

 

-Its got target saturation, nothing is too many points that If I lose a unit it doesn't feel as bad.

 

-Its got fast moving, high range of mobility units in the form of interceptors to deny or sneak far objectives.

 

-The two units of Terminators along with the Brother captain for teleport strike into enemy back lines to disrupt and draw fire. Along with the NDK which could be gated into the enemy deployment zone also.

 

-The characters, Voldus, Librarian and Apothecary, along with perhaps the strike squad to hold centre field. Or the NDK.

 

-The potential to leave the Brother Captain on the board turn 1 and cast 24" 2 wound smites. Plus, I've got enough MSU to make this worthwhile, although somewhat challenging with the escalating cast difficulty.

 

-Great supporting cast of characters to really multiply the units around them.

 

As always let me know what you think. I'll be running this list against my Necron friend on the weekend. Looking forward to really seeing what the new Codex brings. He's got some scary stuff.

Edited by Reskin
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https://bolterandchainsword.com/topic/367145-2000pts-3rd-brotherhood/
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  • 2 weeks later...

Not a bad list, in my opinion, but it could definitely be tweaked. Could you swap the 10-man Strikes for another unit of Terminators? Might be better thanks to access to stratagems like Fury of the Proven and Redoubtable Defence. Granted they provide the same number of wounds, and you'll get 5 extra attacks on the charge with the Strikes, but you're also getting a better save on the Terminators. 

 

I'm not sure what role your BC is filling, especially if he's going to be Deep Striking, his Smite range buff isn't really ever going to come into effect, so you might be better off looking at something else. You could promote your Dreadknight to a Grand Master with a Teleporter, and maybe add a psi weapon to other Terminator units? You'd simply get a better Dreadknight with a better invul save that can cast two powers and gains access to stratagems which only affect characters (their aren't that many, not a huge factor). He can take the Scrolls as well, and his inherent ability to DS lets him come in with your Terminators. You'd have some spare points, with which you could tool up your Librarian and Apothecary to make them a little more punchy. 

 

Other than that, I think its a sound list, you've got all your bases covered and while it won't excel in one particular field, it should give a good go to any faction (the very definition of all-comers, yes). Good hunting!

Edited by The Woodsman

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