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Patrol - Nephrekt
HQ:
Catacomb Command Barge: Rez Orb, War Sycthe, Tesla, Veil - 180 WT: Implacable Conqueror
Lokhust Lord: Rez Orb, Phylactery, Voltaic Staff (-1 CP) - 140

Troops:
20x Warriors - 260 (In deepstrike)

Elite:
10x Lychguard Shields - 280
Void Dragon Shard - 350

Fast attack:
3x Scarabs

Heavy Weapons:
5x Lokhust Destroyers, 1x Thiccron w/Gauss Destructor - 345

6x Lokhust Destroyers, 1x Thiccron w/Gauss Destructor - 400

2000Pts. 11CP

Plan is basically to spread out to cover objectives/table quarters with and overwhelm the enemy with credible threats. Lokhust lord babysits one unit of destroyers while I use eradication protocols on the other. His relic means he can shoot or charge as needed to support his buddies.

Barge veils the Lychguard up the field and supports those with stratagems and his rez orb, while the warriors deepstrike onto an objective.Scarabs either grab objectives or try to be annoying. The void dragon is a bit of a test, but he is in there to add some anti-tank punch.

The list might struggle with scenarios with a whole lot of objectives, but I think it will do well on secondaries. C&C appreciated.

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Yeah I suspect board control and thus objectives scoring might provide some consternation.

 

However, you know that so let's check out the list. Very killy. Got some fierce firepower and decent combat potential. Void Dragon is solid, don't worry. He specialises in killing vehicles but will still eat just about anything else. My concerns with C'tan is a lack of Spyders. Gloom Prisms help you nullify those powers that will strip wounds off C'tan.

 

Doesn't mean it's terminal, just something to be wary of.

 

Overall it's a solid list. I think it is a little light on the ground regarding board control in 9th but you will kill plenty.

 

Biggest weaknesses could be multiple vehicles spread across a table, with Psychic support hurting the Void Dragon before he can deal with them all. He's only got so much time to eat enemy vehicles too.

Biggest weaknesses could be multiple vehicles spread across a table, with Psychic support hurting the Void Dragon before he can deal with them all. He's only got so much time to eat enemy vehicles too.

Its funny you say that. My first test game is in a couple of hours, and its against an Ironhands vehicle spam list. I will let ya'll know how it goes.

Alright that was a REALLY fun game of warhammer. He had 3 redeptor dreads, 2 predators, and 3 Razorbacks. For characters he had a primaris bike captain, a jump captain, and a librarian.

 

I sent the Ctan and the lychguard down 1 flank, and they just smashed through everything in their path, Void dragon ate a dreadnought, and almost ate a predator but I failed the 2+ roll to gain a wound from it. Staying power was indeed the weak spot. My army really fell apart on turn 4, but we spent the entire game within about 2 points of eachother.

 

Eating vehicles really extends the void dragon's life, so it lasted until round 4, it probably would have made it to 5 if I had saved some CP for rerolls on that last turn, but I had abysmal dice luck in round 4. I was impressed at how much of a beating the VD took.

 

I enjoyed having 2 rez orbs. The first one brought back 2 destroyers and the second one brought back 6 warriors right when I needed to take an objective from him, so that worked out well.

 

After the game we talked army lists (he is also a necron player and I am also a marine player) and we hammered this out for next time:

 

HQ:

Command Barge Tesla Cannon, Rez Orb, Veil, War Scythe, WT: Skin of Living Gold - 180

Troops:

10x Warriors with Reapers- 130 (In ghost ark)

20x Warriors - 260

 

Elite:

10x Lychguard - 280

Void Dragon - 350

 

Fast Attack:

3x Scarabs - 45

6x Wraiths - 210

 

Heavy Weapons:

7x Destroyers w/Thiccron Gauss Destructor - 400 (In deepstrike to avoid turn 1 fire)

 

Transports: Ghost Ark

Edited by Link2edition

Looks like a good list, only suggestions I'd make are that you drop 1 wraith in favour of 2 extra scarabs. A unit of 6 wraiths is more awkward to position because of needing 6 man coherency and are slightly more vulnerable to blast. It'll also make the scarabs far more resilient and annoying.

 

Other suggestion would be to swap the warlord trait on your ccb to enduring will. -1 won't help much, you can pick that up from cover etc and now that it doesn't stack and rerolls being a thing still (especially against marines) it really doesn't go very far. Enduring will means that the kind of things that are gonna take out the ccb quickly are less effective and should allow his living metal to go further. What relics are you thinking about? Upgrading either the orb or scythe on the ccb will be a good use regardless of which you go with.

 

This ended being longer than expected but I hope it helps.

Edited by Shas Oh Dear

Good feedback. Resurrection Orbs seem like a great addition.

 

I think Wraiths will help out a lot, as target saturation is an important thing and it'll keep your Lychguard from being concentrated on.

 

On that note, how did the Lychguard do in general?

Good feedback. Resurrection Orbs seem like a great addition.

 

I think Wraiths will help out a lot, as target saturation is an important thing and it'll keep your Lychguard from being concentrated on.

 

On that note, how did the Lychguard do in general?

I love lychguard, I run them with shields and they carry the day more often than not. I deploy them forward and what happens next really depends on the matchup. If my opponent has infiltrators I may just move up and start clearing them off center objectives, saving the veil for later. Otherwise I veil them into position straight away.

 

I'm going to experiment with the convergence of dominion in this list to spread dynastic codes across my whole DZ since I only have one character.  I'm also playing with using a standard lord to pal around with the lychguard since they tend to do most of the work and he just provides buffs.

The Void Dragon shard seems like a perfect play into a list that otherwise gives me a significant amount of worry.

 

Did you regret taking so many Destroyers? That is a lot of eggs in one basket.

I don't think regret is the right word. When you bring a unit that size, you stop caring about the 2cp cost of extermination protocols. 2 units gives you the firepower to bring down big stuff pretty reliably. Though they really want a screen to hide behind.

 

I'd say you can either run 2 units of destroyers, or a C'tan but probably not both.

 

Here is the list I am trying out today:

 

HQ:

Lord: Rez Orb, Veil, WT: Enduring Will - 100

Troops:

10x Warriors with Reapers- 130 (In ghost ark)

20x Warriors - 260

 

Elite:

10x Lychguard - 280

Void Dragon - 350

 

Fast Attack:

5x Scarabs - 75

4x Wraiths - 140

 

Heavy Weapons:

7x Destroyers w/Thiccron Gauss Destructor - 400 (In deepstrike to avoid turn 1 fire)

 

Transports: Ghost Ark - 145

 

Fortification: Convergence of Dominion - 120 (to get some use out of dynastic codes since my warlord is babysitting lychguard)

Edited by Link2edition

Yeah fair enough.

 

Since I get the feeling you have played or will play many more games than me over the next little bit, how are you finding the command protocols?

 

I have ignored them so far....

Edited by caladancid

Today the void dragon ate 2 invictors and a primaris dreanought. I still lost the game though, it was a good time.

Next week I am up against custodes and I am going to try running a monolith in place of the destroyers. Its got more wounds, a better save, and more reliable anti tank guns. Its also cheaper!

Edited by Link2edition
  • 2 weeks later...

He actually ended up bringing Iron hands. I ran this against him.

 

 

++ Super-Heavy Auxiliary Detachment -3CP (Necrons) [19 PL, -3CP, 380pts] ++

 

+ Configuration +

 

Detachment CP [-3CP]

 

Dynasty Choice: Dynasty: Nephrekh

 

+ Lord of War +

 

Monolith [19 PL, 380pts]

. 4 Death Rays: 4x Death Ray

 

++ Patrol Detachment 0CP (Necrons) [85 PL, 10CP, 1,619pts] ++

 

+ Configuration +

 

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

 

Detachment CP

 

Dynasty Choice: Dynasty: Nephrekh

 

+ HQ +

 

Crypteks [10 PL, -2CP, 200pts]

. Chronomancer: Aeonstave, Relic: Veil of Darkness

. Technomancer: Arkana: Fail-Safe Overcharger, Canoptek Control Node, Dynastic Heirlooms, Rarefied Nobility, Relic: Voltaic Staff, Warlord Trait (Codex 4): Thrall of the Silent King

 

Trazyn the Infinite [5 PL, 100pts]

. Warlord: Warlord Trait (Codex 1): Enduring Will

 

+ Troops +

 

Necron Warriors [12 PL, 260pts]

. 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper

 

+ Elites +

 

C'tan Shard of the Void Dragon [18 PL, 350pts]: Power of the C'tan: Antimatter Meteor

 

Lychguard [14 PL, 224pts]: 8x Lychguard, Warscythe

 

+ Fast Attack +

 

Canoptek Scarab Swarms [6 PL, 120pts]

. 8x Canoptek Scarab Swarm: 8x Feeder Mandibles

 

Canoptek Wraiths [10 PL, 175pts]

. 5x Canoptek Wraith (Claws): 5x Vicious Claws

 

+ Heavy Support +

 

Doomsday Ark [10 PL, 190pts]

 

++ Total: [104 PL, 7CP, 1,999pts] ++

 

Created with BattleScribe

 

We called it on turn 2 because most of his army was gone. Monolith is nasty in melee

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