Iron Sage Posted January 20, 2021 Share Posted January 20, 2021 (edited) I have been thinking of a few theoretical lists and ended up creating one that I would really like to try. I was trying to exploit the Contagions with this one. Supreme Command Detachment: Mortarion 490 with Gloaming Bloat contagion. 5th Company "The Wretched" patrol detachment: Malignant Plaguecaster 95 Seventhfold Blessings, Daemons Favour relic. Plague Marines x7, power fist: 157 2nd Company "The Inexorable" patrol detachment. LOC: Plague chosen (1cp) Ferric Blight: 120 8x Plague marines. power fist, 1 flail, 1 Great Cleaver: 198 1 X 20 Poxwalkers 100 1 X 20 Poxwalkers: 100 10 x Blightlord terminators: 2 reaper, 2 flails: 420 Plague surgeon: 75 Tallyman: 70 Defiler: scourge, reaper: 175 2 Cps for patrol, 1 for plague chosen on Loc, 1 for Fugaris Helm on doctor. Therefore starts our with 8 CPs. This is 2K exact on the point. It seems to me that this could be a fun list to test, as I have lots of bodies on the board, will be hard to annihilate my squads from objectives, while I have strong offensive power in Mortarion, advancing terminators , melee plague squad and Defiler. I also have a Psychic gimmick with a potentially powerful malignant plaguecaster. It is a CP heavy list though but hopefully the Tallyman can help mitigate that a bit. What do you guys think ? I can't add stuff like Death Shroud since I don't yet own the models. This list is created with only models I own. Edited January 20, 2021 by Iron Sage Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5656281 Share on other sites More sharing options...
MegaVolt87 Posted January 20, 2021 Share Posted January 20, 2021 It's possible that there could be vehicle + demon engine buffs for matched play in the upcoming campaign book for DG. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5656390 Share on other sites More sharing options...
Plaguecaster Posted January 20, 2021 Share Posted January 20, 2021 It's possible that there could be vehicle + demon engine buffs for matched play in the upcoming campaign book for DG.Be damn annoying if there was having to buy dlc to improve what should of already been in the codex to start with. Bulwyf, Iron Sage and Marshal Loss 3 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5656395 Share on other sites More sharing options...
McElMcNinja Posted January 21, 2021 Share Posted January 21, 2021 Iron, your list looks good. The only thing I might change is split your Blightlords into 2 5 man squads. That is if you plan on deepstriking them, it can sometime be difficult to get 10 in. With the smaller boards and all. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5656448 Share on other sites More sharing options...
Iron Sage Posted January 21, 2021 Share Posted January 21, 2021 (edited) Iron, your list looks good. The only thing I might change is split your Blightlords into 2 5 man squads. That is if you plan on deepstriking them, it can sometime be difficult to get 10 in. With the smaller boards and all. Thanks for the feed back ! Blightlords into 2 squads is an interesting proposition. My initial idea was to forward deploy them and walk them up with the plague surgeon and tallyman in tow, though it depends on the mission a bit. Edited January 21, 2021 by Iron Sage Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5656467 Share on other sites More sharing options...
Plague _Lord Posted January 21, 2021 Share Posted January 21, 2021 Iron, your list looks quite similiar to lists that I am comming up with, allthough I sadly only have 7 blightlords, might have to get another box. There is no reason to DS a 10man squad of blightlords now. They give you a tonne of chaff clearing firepower and a virtually unkillable. If you take 10 blightlords then your whole gameplan should be: a) kill all ob-sec troops b) walk the blightlords up the midfield and just tank everything c) Use PBC mortar or deathshroud DS to clear enemies' backfield chaffe d) win The blightlords are the best unit in the codex. Why are they better than morty? Well let me explain (with virion support): a) T5, 3W, 2+, 4++, 6+++, -1dmg unkillable bastards b) Have amazing antiinfantry firepower with the potential to hit and wound marines on a 2+ (use 2 strats and have enemy in range of let's say some DS deathshroud for -1T) c) Can be hidden (expensive I know but still could potentially win a game or just save from alpha strike) d) Can be healed e) Can use most buffs from our support charachters f) flails still hit hard in close combat, even more so thanks to the contagions rule While they do use up a tonne of CP, I think that they are so flexible, that they are basically auto-include. Iron Sage 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5656594 Share on other sites More sharing options...
Marshal Loss Posted January 21, 2021 Share Posted January 21, 2021 Been eagerly awaiting this article firestorm40k, Iron Sage and Special Officer Doofy 3 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5656638 Share on other sites More sharing options...
Special Officer Doofy Posted January 21, 2021 Share Posted January 21, 2021 Been eagerly awaiting this article Thanks for the share. Not that I ever summon, but it's nice to know that (as it's worded for now) summoning will remove the mono bonus, not the Detatchment bonus though. Also think it is funny that only 1/3 of the lists even have troops. My first list I want to try out has 3 groups of 10 PM with some Daemon engine love. I'm excited to play. I like how they emphasize trying to get 8-12 per secondary instead of trying for that 15. Much more realistic. Iron Sage and Marshal Loss 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5656660 Share on other sites More sharing options...
MegaVolt87 Posted January 21, 2021 Share Posted January 21, 2021 It's possible that there could be vehicle + demon engine buffs for matched play in the upcoming campaign book for DG.Be damn annoying if there was having to buy dlc to improve what should of already been in the codex to start with. True, though it seems meaningful vechicle buffs are a noticeable absence in the base codex, so its what could be in the campaign book. I like that tank list, would love to run something like that for my IW's. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5656809 Share on other sites More sharing options...
lansalt Posted January 21, 2021 Share Posted January 21, 2021 Summoning causing the loss of Contagions is unfluffy as hell. A 40K DG force without nurglings? Come on! I get the idea of restricting soup and boosting pure DG marine armies, but summoning should not be affected. Hell, Nurgle daemons should get contagions too! Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5656833 Share on other sites More sharing options...
Iron Sage Posted January 21, 2021 Share Posted January 21, 2021 Summoning causing the loss of Contagions is unfluffy as hell. A 40K DG force without nurglings? Come on! I get the idea of restricting soup and boosting pure DG marine armies, but summoning should not be affected. Hell, Nurgle daemons should get contagions too! Yeah, I don't like it either, but it is a design choice in 9th edition and it was always going to be like this, so no surprise. It's going to be like this across all armies, they are punishing soup all over with a heavy hand. The only soup left will be Ynnari probably. But indeed, I would love to run my scrivener, herald and 30 plaguebearers and 6 nurglings with my Death Guard, but contagions are too good to give up. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5656838 Share on other sites More sharing options...
El_Dicko Posted January 22, 2021 Share Posted January 22, 2021 Gotta agree with both of you about the loss of daemons but do Nurgle daemons currently lose anything by adding a DG detachment(besides command points)? It does seem to discourage soup but as a Nurgle daemon player I’m still stoked to combine them. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5656897 Share on other sites More sharing options...
McElMcNinja Posted January 22, 2021 Share Posted January 22, 2021 Where do you see summoning hinders our stuff? Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5656906 Share on other sites More sharing options...
Special Officer Doofy Posted January 22, 2021 Share Posted January 22, 2021 (edited) Where do you see summoning hinders our stuff? The goonhammer review says it. The contagions of nurgle says "if every unit from your army has the <death guard> keyword (excluding unaligned units), this unit gains the following ability:" I think it means nurgle daemons don't have the keyword so when you summon one you lose the contagion. In goonhammer they said "Something players definitely need to be aware of is that while I think there are opportunities to build soup armies that combine Death Guard and Chaos Daemons or other flavors of Heretic Astartes, is that, with the rules as they are currently written, summoning will break your army-wide bonus. While it doesn’t break your Detachment special rules, summoning a unit will turn off your Contagions of Nurgle powers. So think carefully before you sit down to draw that summoning circle and bring Epidemius onto the field." Edited January 22, 2021 by Putrid Choir Iron Sage 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5656990 Share on other sites More sharing options...
Marshal Loss Posted January 22, 2021 Share Posted January 22, 2021 (edited) A far, far better article than yesterday from Nick Nanavati Some interesting perspectives in here, I quite like the idea of the LoC with Fugaris' helm + On Droning Wings + Living Plague. Edited January 22, 2021 by Marshal Loss Special Officer Doofy and Iron Sage 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5657068 Share on other sites More sharing options...
Plaguecaster Posted January 22, 2021 Share Posted January 22, 2021 I think I may of missed it but what do the chimes for deathshroud do as well as the orb thing on the lord of Contagion Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5657243 Share on other sites More sharing options...
McElMcNinja Posted January 22, 2021 Share Posted January 22, 2021 (edited) Where do you see summoning hinders our stuff?The goonhammer review says it. The contagions of nurgle says "if every unit from your army has the <death guard> keyword (excluding unaligned units), this unit gains the following ability:" I think it means nurgle daemons don't have the keyword so when you summon one you lose the contagion. In goonhammer they said "Something players definitely need to be aware of is that while I think there are opportunities to build soup armies that combine Death Guard and Chaos Daemons or other flavors of Heretic Astartes, is that, with the rules as they are currently written, summoning will break your army-wide bonus. While it doesn’t break your Detachment special rules, summoning a unit will turn off your Contagions of Nurgle powers. So think carefully before you sit down to draw that summoning circle and bring Epidemius onto the field." In the current FAQ summoning doesn’t affect Legion Traits, so I assume we will see something along those lines.Q: If I take a unit of Daemons in a Chaos Space Marines Detachment, do I lose my Legion Trait? A: Yes. However, if you summon a unit of Daemons and add them to your army, doing so does not affect your Legion Trait. Edited January 22, 2021 by McElMcNinja Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5657245 Share on other sites More sharing options...
Marshal Loss Posted January 22, 2021 Share Posted January 22, 2021 (edited) Are people considering putting the Plaguespewer on their deep-striking Blightlords? Also: Edited January 22, 2021 by Marshal Loss Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5657250 Share on other sites More sharing options...
Iron Sage Posted January 22, 2021 Share Posted January 22, 2021 Are people considering putting the Plaguespewer on their deep-striking Blightlords? Also: I am. I ripped off two weapon arms with a tong yesterday. So my squad is now 2 flails, 2 reaper, 2 plaguespewers for 430 points which seems like the best load out on a 10 man squad to me ! :) Marshal Loss 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5657252 Share on other sites More sharing options...
McElMcNinja Posted January 22, 2021 Share Posted January 22, 2021 I was going to rip arms off tonight to add the spewers, but after his video I’m going to stick with the reapers for a while. Marshal Loss 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5657257 Share on other sites More sharing options...
Iron Sage Posted January 22, 2021 Share Posted January 22, 2021 I was going to rip arms off tonight to add the spewers, but after his video I’m going to stick with the reapers for a while. I've been thinking I want both ! I guess you can save 10 points, but it seems to be worth it overall to me. I may regret it later on when I build lists and lack 10 points of course ! Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5657286 Share on other sites More sharing options...
McElMcNinja Posted January 22, 2021 Share Posted January 22, 2021 I’m one that like to come in and shoot something besides what I plan on charging, so I figure I will have extra range with the Reapers to do so. Then again I might just start 10 on the board and depending on the character support I bring, mix the unit. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5657329 Share on other sites More sharing options...
Iron Sage Posted January 22, 2021 Share Posted January 22, 2021 I’m one that like to come in and shoot something besides what I plan on charging, so I figure I will have extra range with the Reapers to do so. Then again I might just start 10 on the board and depending on the character support I bring, mix the unit. I understand that (but you know you can have two reapers and two spewers, right ? or 1 spewer and 1 reaper in a 5 man), personally I am probably going to play a few games trying to forward deploy them and just walk them. 5 inch move is low but not horribly so and if you throw in a blightbringer we are starting to get respectable movement. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5657335 Share on other sites More sharing options...
angrom Posted January 23, 2021 Share Posted January 23, 2021 I have a question regarding the rule for blighbringer. Do we know of his rule allow to add +1 to move AND +1 to advance adding an extra 2" when advancing or is it only +1 total? Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5657421 Share on other sites More sharing options...
Special Officer Doofy Posted January 23, 2021 Share Posted January 23, 2021 I have a question regarding the rule for blighbringer. Do we know of his rule allow to add +1 to move AND +1 to advance adding an extra 2" when advancing or is it only +1 total? It's +1" to move AND advance, only to core units and the elite characters. Does not help HQ. That's what I've read from two sources I believe. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/24/#findComment-5657462 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now