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Looking through the new Codex again, I started thinking about how the wording of "Rapid Fire" has changed in this codex, specifically that it allows Intercessors or Veteran Intercessors to shoot a second time with ANY weapons they have.

 

Based on this, a few combinations jumped out to me:

 

 

GENERIC -- Give squad Auto Bolt Rifles and gives the Intercessors Sgt "Master-Crafted" on his Auto Bolt Rifle --- Using the Strat when the Tactical Doctrine is on, that gives you 54 x S4 AP-1 Dmg1 shots and, from the Sgt, 6 x S4 AP-1 Dmg2 shots in a single Shooting phase. Throw in two Auxiliary Grenades Launders and you get an additional 4D6 x S3 AP-1 shots or 4 x S6 AP-2 Dmg D3 shots to add to you overall weight of firepower. With support from the Chapiain Litanies (+1 to Hit and +1 to Wound versus the nearest unit) and you have a unit approaching the old Aggressor double-shoot levels of damage output from a single Troops choice.

 

 

ULTRAMARINES -- Give the Intercessors Sgt the "Sunwrath Pistol" Relic and suddenly, in additional to the "normal" 54 Auto-Bolt shots, you also have 4 x S8 AP-3 Dmg2 shots that 0% chance of killing the Sgt firing them (so, the same Plasma output as a Tactical Squad with a Plasma Gun and Combi-Plasma on the Sgt)

 

 

WHITE SCARS -- Give the Intercessor Sgt the "Equis-Pattern Bolt Pistol" Relic and, at 12", he is putting out 10 x S4 AP-2 Dmg1 shots by himself (again, in addtion to whatever else the rest of the squad is shooting twice with)

 

 

RAVEN GUARD-- Equip the Intercessor Sgt with the "Silentus Pistol" Relic and you have 4 shots at 12" with S5 AP-3 Dmg2, all of of which can ignore LoS! to target characters and gives the bearer +1 to hit (so, basically BS2+)... combine with the +1 to Hit/+1 to Wound against characters and the ability to Deep Strike the intercessors anywhere on the board from Turn 2 onward and you could have a little "Assassin" squad of Intercessors dropping in and double-tapping some back line units while their Sgt picks off a character with his double-shooting pistol.

 

 

BLACK TEMPLARS -- Give the Intercessor Sgt the "Witchseeker Bolts" Relic on his Stalker Bolt Rifle. Not only does this allow the Sgt to target an enemy Psyker Character with his Stalker Bolt Rifle (36" range, S4 AP-2 Dmg2) twice, but each successful hit also does D3 MWs... quite easily, this Sgt could snipe down a Farseer or a Shadowseer a turn, all by himself, just with this Strat.

 

 

---Edit ---

 

One I forgot was Imperial Fists.... with their Bolter Discipline, plus the Bolter Drill Strat, every 6 to Hit yields 2 extra hits with their Bolt Weapons.... this means that they would get an average of 20 extra hits if they fired twice with Auto Bolt Rifles (so 80 total shots).

 

Alternately, Imperial Fists can use their unique Strat to have up to 10 models throw Grenades... doing this twice means that 10 Intercessors could put out 20 x D6 S3 AP0 Frag Shots (against hordes of 11+, that would be an automatic 120 shots, thanks to Blast!) or 20 x S6 AP-1 Dmg D3 Krak Grenades if you really need to "nuke" a key enemy squad.

Edited by L30n1d4s
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Good thought, but the +1 to hit only applies in Melee (so good for Assault Intercessors, especially if they fight twice).

thats really what I was thinking. Because blood angels don't need to waste CP on shooting. At first the post made me think of the relic autobolter they get and I read the quake bolts and to a tangent I went Edited by Debauchery101

Great analysis here. I like several of these ideas and it's good news for my Crimson Fists. Fists can also potentially throw 20 krak grenades at a hard target, maybe using tank hunters for +1 to wound. Salamanders can get +1 to wound anything for only 1CP, but I try not to be jealous!

 

Giving the Sergeant some kind of special gun is also interesting. Witchseeker bolts seem like the stand out option there, but there are plenty of other fun things. The Ravenguard pistol is great, but 12" range is a bit of a problem. Funny that it's S5 and Shrike's version is only S4 - though it does mortal wounds on a 6.

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