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Saga of the bear + pelt of the balewolf looks like a solid tank HQ build. 

 

I'm sad about all the nerfs to +1 attack auras, I really enjoyed maximizing those benefits. My DA buddy is enjoying better melee auras than me, which feels odd. 

 

That said there's a lot to be excited about. Good to see some buffs to our charges and overwatch negation is huge. Keen senses looks still looking as clutch as ever. 

 

Sad that Grimnar still lacks any of his vaunted tactical acumen in his datasheet. For a guy who's commanded whole warzones he really doesn't offer much for his army as a whole. 

 

Instincts awoken is a really cool new psychic power, though I'm sad to see FotWS go, I liked our pseudo-summoning ability. I had plans to eventually convert a set of Freki and Geri into psychic specters to run alongside my rune priest when the power was active. Oh well, I guess it saves me selling the rest of my soul to FW

Lost alot of strats, oddly 5 of the lost strats were in the get you by index which is kinda dumb. IMHO, the get you by should have got us by with things we would get to keep using. For me the saddest lost strat was lone wolf, not because it was particularly strong (though it wasn't bad either) but because its the final nail in the coffin for one of my favorite units/fluff bits.

 

That said, this book looks to have alot of promise, I'm actually pretty excited for it, especially as we will finally have a stable ruleset for a while. Or at least we better or gw is gunna see piracy rates skyrocket cuz I'm kinda done buying rules for a while...

Only noticed from goonhammer...deed of saga of the hunter gives seift hunter units fall back and charge

 

Also rites of war wlt great on twc

 

Looking at strats we lost:

vicious executioners

touch of the wild

crushing assault

knowledge of the foe

I think the Trophy bestowed strat to allow a pack leader a relic (as I understand it) is going to be really mean. That and Deed Worthy of Saga I think keep hero hammer alive and well just in a different and cooler form!
Guest Triszin

VObcLwZ.jpg

All I could see in a vid on information on successors.

theres a successor page, that just says use space wolves stuff, replace "spacewolves" with " wolfspear, or whatever chapter name"

 

looks like wolfspear colors are almost heresy wolf colors

 

3QhKR8o.jpg

 

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Edited by Triszin

The 0CP 6” HI for Characters is a delightful surprise. Having army-wide 3” HI combined with a free character 6” HI is fantastic, IMHO.

 

Relic winners remain Armor of Russ and Wulfen Stone, but man... that Balewolf pelt seems legit.

 

And the psychic powers: I had dropped Rune Priests from my lists—thinking I’ll have to revisit that.

I think the Trophy bestowed strat to allow a pack leader a relic (as I understand it) is going to be really mean. That and Deed Worthy of Saga I think keep hero hammer alive and well just in a different and cooler form!

They can take from the Special Issue Wargear so Master Crafted Weapon, Frost Weapons, Bolts of Morkai etc Most options are survivability buffs though that dont really work though or psyker only

Guest Triszin

I really like saga of the bear, denying rerolls OUTRIGHT against your warlord sounds nice

 

 

 

Scrubbing strats that just came out a few months prior feels bad. RIP

ya, especially strats that were in the pdf "get through til supp" rules. odd

Edited by Triszin

The 0CP 6” HI for Characters is a delightful surprise. Having army-wide 3” HI combined with a free character 6” HI is fantastic, IMHO..

Unfortunately, unless I’m missing something, Heroic Intervention in 9th is much less worthwhile than it was in 8th. You’ll attack last, and can be targeted from any enemy units in Engagement Range.

The always-helpful Goonhammer review: https://www.goonhammer.com/codex-supplement-space-wolves-the-goonhammer-review/

 

The 0CP 6” HI for Characters is a delightful surprise. Having army-wide 3” HI combined with a free character 6” HI is fantastic, IMHO..

Unfortunately, unless I’m missing something, Heroic Intervention in 9th is much less worthwhile than it was in 8th. You’ll attack last, and can be targeted from any enemy units in Engagement Range.

The always-helpful Goonhammer review: https://www.goonhammer.com/codex-supplement-space-wolves-the-goonhammer-review/

Its taken a hit but Judiciar, new Psychic power, and Armour of Russ make opponents fight last, Company Champions, Canis, and others have an always fights first ability which helps

 

HI can also bring buffs into range, or a much tougher unit for your opponent, or more units than they can kill in one round of combat

 

Speaking of...

Wolf Lord ChapterMaster on Thunderwolf w/stormshield

Iron Resolve

Angel Artifice

 

T6 W9 1+/4++/6+++

Am I reading Lukas the Trickster right?  ".. Friendly Blood Claws.. unit within 6" of this model, each time a Blood Claws unit makes a melee attack, you can re-roll the hit roll.", and Lukas himself has the Blood Claws keyword.  So he re-rolls both hits and melee wounds for himself, and has permanent transhuman.  Add a BC pack + WP or RP and a drop pod, and you have a turn 1 in-your-face re-rolling everything monster ball.  A RP with Null Zone turns off invulnerable saves too. 

 

I'm still trying to come up with a good combo for Company Veterans.  Taking a Wolf Lord (Captain) makes a squad of vets not take up a Force Org slot, then a Company Champion (Canis :rolleyes: ) doesn't take up a force org slot either.  But you need a Rhino to get the vets up the field.

Sad to see Long Fangs look to have lost their built-in reroll of 1s to-Hit. With the removal of Wolf's Eye, they are a lot less self-sufficient than they used to be. I used to like that Characters could formerly plunge forward without needing to buff Long Fangs knowing that the old Grey Beards were more than capable of doing their jobs without anyone needing to tell them what to do.

 

Ah well. We still have Keen senses so 5 MM Fangs in a Pod looks promising.

Other than Reivers (that we now have the alternate unit Hounds of Morkai to replace), are there any obviously bad units?  It seems like they've done a pretty decent job of making everything at least halfway viable.  Speaks really well to their improvement of internally balancing units after so many years of missing the mark in that regard.

 

The 0CP 6” HI for Characters is a delightful surprise. Having army-wide 3” HI combined with a free character 6” HI is fantastic, IMHO..

Unfortunately, unless I’m missing something, Heroic Intervention in 9th is much less worthwhile than it was in 8th. You’ll attack last, and can be targeted from any enemy units in Engagement Range.

The always-helpful Goonhammer review: https://www.goonhammer.com/codex-supplement-space-wolves-the-goonhammer-review/

I agree that it's worse, they basically couldn't attack you in 8th which was silly. That said after chargers you get to pick 1st so you don't automatically go last, it allows you to protect/take objectives, it's extra movement, and most armies aren't going to be better than us in CC.

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