Jump to content

Recommended Posts

Wolf Tail Talisman might be handy on the leader of any pack likely to be dropped "in the thick of it". Morkai's teeth Bolts might be good on a Long Fang PL perhaps. I can see some interesting possibilities to take some of the more utility pieces of wargear while leaving the smashy stuff for our Characters. Although a WG PL with Runic Armour and Storm Shield could be pretty tanky while fitting in a regular Transport.

Guest Triszin

Wolf Tail Talisman might be handy on the leader of any pack likely to be dropped "in the thick of it". Morkai's teeth Bolts might be good on a Long Fang PL perhaps. I can see some interesting possibilities to take some of the more utility pieces of wargear while leaving the smashy stuff for our Characters. Although a WG PL with Runic Armour and Storm Shield could be pretty tanky while fitting in a regular Transport.

I think Wolf tail might be a fun throw away on a terminator squad.

 

I agree with whoever suggested Morkai's Teeth on a squad of Heavy Intercessors.

So I heard from the MWG review that the Hounds of Morkai are 22 pts/model.

 

Can someone explain to me what I am missing? They seem genuinely god awful but I see some reviews defending them and I am genuinely confused at folks saying they seem excellent.

 

I just cant see the value in them unless you are in a meta with alot of psychic armies and you want to specifically build to really mess with them. 

 

Edit: On second thought, even in a psychic meta the unit would only be useful until everyone just realizes that you will keep bringing them and avoid bringing psykers to begin with.:sweat:

 

Edit 2: To be clear, I am not being rhetorical I just genuinely want to know what I am not seeing here. No disrespect meant to said advocates:biggrin.:

 

Edit 3: I just realized this post makes more sense on their disc and posted it there, my apologies folks.:happy.:

Edited by StrangerOrders

Venerable is in primary marine book

bjorn is in supp

wulfen drad in supp

murderfang in supp

Bjorn is still in there. The Axe/Shield Ven Dread is actually in the vanilla codex although strangely the Helfrost option isn't. I would guess the Helfrost is in the supplement but not sure on that one. But the kit is very much still useful. For what it's worth, I can't imagine them ditching a weapon option that is in the kit.

Thanks guys - I'll hold off then - I got a little freaked out because I thought the one I saw was actually already a 9th Ed rebox of the Wolves Ven Dread/Bjorn kit, but when I couldn't find it on the GW site, I freaked a bit, because I'd like to get one, but had planned on it as a down the road thing.

 

Got word my first ever FW order was on its way, should be here in a couple of days with goodies that, along with my press mold stuff, should allow me to get cruisin' on some models.

So I heard from the MWG review that the Hounds of Morkai are 22 pts/model.

 

Can someone explain to me what I am missing? They seem genuinely god awful but I see some reviews defending them and I am genuinely confused at folks saying they seem excellent.

 

I just cant see the value in them unless you are in a meta with alot of psychic armies and you want to specifically build to really mess with them. 

 

Edit: On second thought, even in a psychic meta the unit would only be useful until everyone just realizes that you will keep bringing them and avoid bringing psykers to begin with.:sweat:

 

Edit 2: To be clear, I am not being rhetorical I just genuinely want to know what I am not seeing here. No disrespect meant to said advocates:biggrin.:

 

Edit 3: I just realized this post makes more sense on their disc and posted it there, my apologies folks.:happy.:

 

 

I don't think they are good either. Even against pysker armies they are still just reivers. 

 

 

Can anyone tell if the Venerable Dread with shield/axe, or Helfrost, and Bjorn are still in the Supplement as a data sheet? I can't seem to find it on the GW site, and while I know a couple of places in town that's have one, don't want to panic buy or get something that isn't going to be able to be used.

Bjorn is still in there. The Axe/Shield Ven Dread is actually in the vanilla codex although strangely the Helfrost option isn't. I would guess the Helfrost is in the supplement but not sure on that one. But the kit is very much still useful. For what it's worth, I can't imagine them ditching a weapon option that is in the kit.

No, helfrost cannons are in the BRB, it's just listed with all the other universal Dreadnought weapons with an asterisk saying only we can take it. Which means regular Dreadnoughts can take them now, actually, not just venerable ones.

Just had a thought after ruminating on the stuff we know about the Wolfspear now.

 

If the Frost Weapons, Hellfrost Weapons and Wolves continue to be sourced from Fenris for the Successors. Which they logically should at least in the first two cases due to their being a distinct resource, this could be a very fun increase in soft power for the Wolves.

 

The BAngel Siege of Baal novels do note that a big factor in their favor from calling Successors is that the blood gems they use in their stuff is sourced from Baal. And Sanguinary Priests along with the Death Company create a real necessity for close ties within the bloodline. Fully leveraged the BA could call a full twenty chapters ob really short notice.

 

The DA seem to still hold alot of the manufactoring capacity for the archaeotech their bloodline uses and so, along with their own traditions, sort of have some very real chains on their successors even before the you go into the 'functionally a Legion' angle.

 

When you consider the autonomy normal to the wolves, their feasting culture and feudal command chains combined with the resources above...

 

It could be an even bigger problem for the Highlords to keep the Wolves apart from their successors than the chronic issues they already have with the BA and DA excerting influence on their successors. Its certainly fuel for some great stuff moving forwards.

 

Just extrapolating on the interesting precedent the Wolfspear set.

 

Note: This is a problem for the Highlords not Guilliman. A big annoyance Guilliman has with present chapters is that he never predicted that shattering the Legions would result in the rampant bloodfeuds, rivalries and egotism that defines most chapter-diplomacy. I do not think he would mind Logan having his claws deep in the Wolf Successors at this point.

Does our supplement make TWC a core unit? Was thinking about running a wolf lord on TW with them possibly as chapter master to give rerolls with him and the TWC all being TH/SS. If TWC are not core then they get no rerolls or benefits from chaplain.

They are core. Thunderwolves, greyhunters, bloodclaws and terminators are the big winners in this supplement. Instead of a wolf Lord you are better of with a primaris chaplain on bike... He became super good with the advance and charge warlord trait. Combine that with the +2 charge litany and the other chaplain shenanigans and you are good to go

Another loss is swiftclaws, they were a casualty of the index and didn't seem to come back. Its not a huge loss because we still get bike squads but I was kinda looking forward to the extra attack from berserk charge.

 

Ironically I would probably rather have BS3+ bikes and attack bikes, even if it does mean losing out on the beserk charge. Having said that, I don't have squads of Swiftclaws already built that I would potentially need to repurpose.

 

 

Another loss is swiftclaws, they were a casualty of the index and didn't seem to come back. Its not a huge loss because we still get bike squads but I was kinda looking forward to the extra attack from berserk charge.

Ironically I would probably rather have BS3+ bikes and attack bikes, even if it does mean losing out on the beserk charge. Having said that, I don't have squads of Swiftclaws already built that I would potentially need to repurpose.

Oh me too, except now the claw units have BS3, even the ones with berserk charge. Not sure I have to change much. Maybe the shoulder pad and thats only if they altered the biker fluff.

 

Does our supplement make TWC a core unit? Was thinking about running a wolf lord on TW with them possibly as chapter master to give rerolls with him and the TWC all being TH/SS. If TWC are not core then they get no rerolls or benefits from chaplain.

They are core. Thunderwolves, greyhunters, bloodclaws and terminators are the big winners in this supplement. Instead of a wolf Lord you are better of with a primaris chaplain on bike... He became super good with the advance and charge warlord trait. Combine that with the +2 charge litany and the other chaplain shenanigans and you are good to go

I'd probably run both characters, they're really good and the wolf priest is really flexible. That said if your trying to take advantage of terminators, I'd take either a wolf priest in terminator armor or with a jump pack. You can use the 2 cp strat chaplain strat the turn they deep strike for 7" charges.

Another loss is swiftclaws, they were a casualty of the index and didn't seem to come back. Its not a huge loss because we still get bike squads but I was kinda looking forward to the extra attack from berserk charge.

 

one of the reviews I've seen has them amended in the supplement to have the bike squad gain the swift claw keyword and the berserk charge and headstrong abilities.

 

its at about 6:20 into the video you can see the bullet point.

Edited by svane jotunsbane

You get a primaris chaplain on bike you turn him into master of sanctity, give him the wulfenstone and 2 warlord traits, the wise orator and the saga of hunter. He can move 21 inches give an aura of +2'' charge +3'' pile in/consolidate (you can burn 1 cp for auto recite) and reroll all hits in melee (recite on 2+) . He also gives reroll charges from wulfenstone. You drop next to him 2 pods, one containing 9 bloodclaws + a Runepriest with the instincts awaken and murderous hurricane powers and the other containing 5 bloodclaws and 5 long fangs with multimeltas. You disembark in a way to get all the buffs from the chaplain you can pile in 6'' so probably everyone is gonna fight. You use the insticts awaken and the +1 to wound strat on the large bloodclaws squad and you can also pop the wulfen stone one time thing if the power succeeds. You can reroll all hits that are not 5s or 6s even the successful ones :). You can have murderous hurricane make someone fight last in your opponents turn. Long fangs get herub, signum and keen senses. You can even put a power fist on the pack leader and charge them in too

 

Pretty fun

Edited by lonewolf81

 

Does our supplement make TWC a core unit? Was thinking about running a wolf lord on TW with them possibly as chapter master to give rerolls with him and the TWC all being TH/SS. If TWC are not core then they get no rerolls or benefits from chaplain.

They are core. Thunderwolves, greyhunters, bloodclaws and terminators are the big winners in this supplement. Instead of a wolf Lord you are better of with a primaris chaplain on bike... He became super good with the advance and charge warlord trait. Combine that with the +2 charge litany and the other chaplain shenanigans and you are good to go

 

 

 

This would be for a fun list but I'm thinking of taking a 5 man squad of TWC with TH/SS with a Wolf Lord on TW upgraded to Chapter Master to let him run with them. He gives them full rerolls to miss. Probably make him the warlord as well. Ragnar is in the mix as an experienced Wolf Lord to see if the new "Chapter master" can run a new Great Company to replace the two lost ones.

You get a primaris chaplain on bike you turn him into master of sanctity, give him the wulfenstone and 2 warlord traits, the wise orator and the saga of hunter. He can move 21 inches give an aura of +2'' charge +3'' pile in/consolidate (you can burn 1 cp for auto recite) and reroll all hits in melee (recite on 2+) . He also gives reroll charges from wulfenstone. You drop next to him 2 pods, one containing 9 bloodclaws + a Runepriest with the instincts awaken and murderous hurricane powers and the other containing 5 bloodclaws and 5 long fangs with multimeltas. You disembark in a way to get all the buffs from the chaplain you can pile in 6'' so probably everyone is gonna fight. You use the insticts awaken and the +1 to wound strat on the large bloodclaws squad and you can also pop the wulfen stone one time thing if the power succeeds. You can reroll all hits that are not 5s or 6s even the successful ones :smile.:. You can have murderous hurricane make someone fight last in your opponents turn. Long fangs get herub, signum and keen senses. You can even put a power fist on the pack leader and charge them in too

 

Pretty fun

 

I literally whipped up the same theoretical list last night

 

Mine did it without the primaris chaplain on bike though...you can't attempt any litanies using the Master of Sanctity-Wise Orator +1  WL trait and still auto pop canticle of hate later.  So if you roll a 1 you don't get the key charge bonus you rely on.  The commanding oratory stratagem has specific wording that limits you.  

 

 

First born get it done!!

 

Drop pod 1

-6xLong fangs 5xmulti-melta + armorium cherub upgrade (12 multi-melta shots...8 at BS3 and 4 at BS2 thanks to signum/cherub combo and you need keen senses to offset the heavy penalty)

-Chaplain (basic no WL traits needed...you spend 2 CP to auto pop canticle of hate on arrival)

-Rune priest

-Chapter champion with martial exemplar WL trait (reroll charge aura)

-1 slot open for another character or you can put a WGPL holding a SS with the LFs...I suggest a foot based wolf lord to reroll all the 2s (long fangs and blood claws)...but you can go budget and bring Lukas so the BCs get rerolls and you aren't throwing your wolf lord away on a kamikaze mission

 

Drop pod 2

10 blood claws (I think 2 groups of 5 is better than a single 10 man squad...in case 1 fails the charge roll at least you still get some bodies in)

 

 

You need to make rerollable 7s so there will be some failures...but these 2 pods are in your face and almost unstoppable

 

You can't auspex array/intercept the long fangs because the drop pod protects them...so big targets will die from all those melta shots

 

 

*edit*

I have been calling the chapter champion budget ragnar since I found him

 

This list feels like a ragnar style list...1st born charging out of drop pods....really has my interest...but I have 0 drop pods in my collection

Edited by TiguriusX

 

 

Another loss is swiftclaws, they were a casualty of the index and didn't seem to come back. Its not a huge loss because we still get bike squads but I was kinda looking forward to the extra attack from berserk charge.

one of the reviews I've seen has them amended in the supplement to have the bike squad gain the swift claw keyword and the berserk charge and headstrong abilities.

 

its at about 6:20 into the video you can see the bullet point.

I can't see it on my Phone but I would be stoked if true

You get a primaris chaplain on bike you turn him into master of sanctity, give him the wulfenstone and 2 warlord traits, the wise orator and the saga of hunter. He can move 21 inches give an aura of +2'' charge +3'' pile in/consolidate (you can burn 1 cp for auto recite) and reroll all hits in melee (recite on 2+) . He also gives reroll charges from wulfenstone. You drop next to him 2 pods, one containing 9 bloodclaws + a Runepriest with the instincts awaken and murderous hurricane powers and the other containing 5 bloodclaws and 5 long fangs with multimeltas. You disembark in a way to get all the buffs from the chaplain you can pile in 6'' so probably everyone is gonna fight. You use the insticts awaken and the +1 to wound strat on the large bloodclaws squad and you can also pop the wulfen stone one time thing if the power succeeds. You can reroll all hits that are not 5s or 6s even the successful ones :smile.:. You can have murderous hurricane make someone fight last in your opponents turn. Long fangs get herub, signum and keen senses. You can even put a power fist on the pack leader and charge them in too

 

Pretty fun

 

I plan to run something like this on thursday subbing one of the pods with a Ven dread pod, should be pretty fun.

So we have three ways to make a unit fight last (AoR, Judiciar, Murderous Hurricane). That is fantastic.

Murderous hurricane seems incredible to me being able to shut off overwatch as an added bonus to fights last is crazy. Picking characters will be tough.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.