Miek Posted October 31, 2020 Share Posted October 31, 2020 (edited) Hi, do you know which armies can reliably (say 50% chances and above before reroll) charge across 24", if any? Nephrekh Canopteks used to be able to do that with move+advance+charge but I think that's over (don't have the book in hand).For example, can ork bikers charge after advancing with the right stratagem? Likewise for DE reavers, etc.I might very well be wrong, but I think my question could be simplified to: which armies have the option of charging after advancing with fast attack units?Thanks! --- Summarized from the following posts: - Necrons (100% success with the right combo) - Raven Guards - Dark Eldars - Orks - Blood Angels - White Scars - Raven Guards - Black Templars (100% success with the right combo) - Slaanesh Daemons - Genestealers (not 100% sure if they can at >50% chance) Edited November 3, 2020 by Miek Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/ Share on other sites More sharing options...
Captain Idaho Posted October 31, 2020 Share Posted October 31, 2020 Slaanesh Daemons can advance and charge in the right circumstances. Not sure if it's standard or not but it's very easy for them to combo. Their Fiends can move 14" so if consider this and the above you're looking at early game melee... Genestealers can move 8", advance and charge too, which is incredibly fast. Maybe not a full 24" in a turn but very possibly. Miek 1 Back to top Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/#findComment-5625666 Share on other sites More sharing options...
Seahawk Posted October 31, 2020 Share Posted October 31, 2020 Black Templars have 100% chance. 14" Impulsor move + 3" Disembark + 6+D6" Advance + 6" Devout Push Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/#findComment-5625721 Share on other sites More sharing options...
jgascoine011 Posted October 31, 2020 Share Posted October 31, 2020 (edited) I dont think you can charge after diesmbarking from an impulsor, Tyranid genestears can if the kraken, if taken with swarmlord Edited October 31, 2020 by jgascoine011 Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/#findComment-5625726 Share on other sites More sharing options...
Seahawk Posted October 31, 2020 Share Posted October 31, 2020 You are correct! Devout Push is not a charge though. ;) Link2edition 1 Back to top Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/#findComment-5625728 Share on other sites More sharing options...
Stupidity Posted October 31, 2020 Share Posted October 31, 2020 (edited) Infiltrating (Move before first round), Strike from the skies (Advance and +1 to charge on jetpacks) Ravenguard jetpacks have a threat range of like Mx2+1+3D6" T1 I imagine Whitescars Bikes and Blood Angels Jetpacks can charge and advance as well. Edited October 31, 2020 by Stupidity Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/#findComment-5625731 Share on other sites More sharing options...
Brother Sergeant Tiberius Posted November 1, 2020 Share Posted November 1, 2020 Orks can real easy, any vehicle+warboss on bike/deffkilla wartime. Move and advance+ 3d6pick highest 2 charge ramming speed. Deff dreads in teleporter and ramming speed. Stormboyz on their own, evil sunz boyz with Da Jump or jumping out of a stationary transport for extra 3. Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/#findComment-5625918 Share on other sites More sharing options...
Closet Skeleton Posted November 1, 2020 Share Posted November 1, 2020 Dark Eldar Red Grief Raiders can move 22" with a stratagem and charge with a reroll. Reavers can move 26" with turbo boost and the right drugs. Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/#findComment-5626106 Share on other sites More sharing options...
Miek Posted November 1, 2020 Author Share Posted November 1, 2020 Good stuff, thanks! I'll add a recap in my first post for future reference when I get a chance. Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/#findComment-5626119 Share on other sites More sharing options...
Debauchery101 Posted November 2, 2020 Share Posted November 2, 2020 raven guard are the most fast marine faction. They can pregame move a unit via Infiltrators have a character running near them and they can advance and charge with the swift and deadly warlord trait Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/#findComment-5626313 Share on other sites More sharing options...
Papa Nurgle 82 Posted November 2, 2020 Share Posted November 2, 2020 Necrons with relentless expansionist should be able to do turn 1 charges with wraiths and catacomb command barges. Give them the Butchers dynasty for the plus 1 to charge and it should doable. (I could be wrong, because I'm trying to figure this out with the app...) Mr4Minutes 1 Back to top Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/#findComment-5626365 Share on other sites More sharing options...
Miek Posted November 3, 2020 Author Share Posted November 3, 2020 (edited) Thanks, I've updated the first post. @Papa Nurgle 82: Tomb blades next to a OL/CCB with the butchers + relentlessly expansionists custom dynasty would get a 6" move, +15" move (if the OL/CCB is still in range), followed by a mere 2" charge (considering the butchers trait). I'm trying to think of why this would be a good idea but we can at least say that necrons have a combo to has a 100% sure charge across 24 inches :) Edited November 3, 2020 by Miek Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/#findComment-5626737 Share on other sites More sharing options...
Karhedron Posted November 3, 2020 Share Posted November 3, 2020 Actually Blood Angels are not much better at T1 charges than most other Marine armies. Unlike Wolves or White Scars, we don't get fast units with Advance + Charge built in. At the moment we don't have stratagems like "Forlorn Fury" in the Index which used to be used to push Death Company up the board before the first turn. We may get it back in future along with something to replace "Descent of Angels" but as it stands, Blood Angels are only slightly faster than Codex Marines. Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/#findComment-5626864 Share on other sites More sharing options...
Link2edition Posted November 4, 2020 Share Posted November 4, 2020 You are correct! Devout Push is not a charge though. They also have a run and charge strat for just dashing down the field with a fast unit like jump packs. BT are GREAT at getting things into combat. Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/#findComment-5627632 Share on other sites More sharing options...
Plague _Lord Posted November 5, 2020 Share Posted November 5, 2020 Agents of bile possessed can charge T1 and hit like a truck :) Link to comment https://bolterandchainsword.com/topic/367374-which-armies-can-reliably-charge-across-24/#findComment-5627881 Share on other sites More sharing options...
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