Jump to content

Recommended Posts

I think there could be simpler things like this:

 

Stratagem: "No Escape, a bloody way paves his duty"

1CP

 

If a enemy character is withing 12" of your EC, then put a straight line between your EC and this character modell. Put the EC modell into engagement range of this enemy character and each unit this modell passed get d3 Mortal wounds. 

 

Might be too strong but I like it a lot. Nothing stops the Emperor's Champion getting to his sworn foe

I think there could be simpler things like this:

 

Stratagem: "No Escape, a bloody way paves his duty"

1CP

 

If a enemy character is withing 12" of your EC, then put a straight line between your EC and this character modell. Put the EC modell into engagement range of this enemy character and each unit this modell passed get d3 Mortal wounds.

Great idea!
Guest Triszin

Could do something simple.

 

EC

Challenge: ( rule baked in, Forces both EC and enemy players closest Warlord/character to advance and charge towards each other, cannot fallback)

-: If EC kills the enemy warlord, then all BT models within 12" of the EC auto pass morale and combat attrition roles for the rest of the game

while baking in +1 to hit aura within 6", or 12" for crusader squads

- give him the MC reiver pistol, and his black blade

 

I think there could be simpler things like this:

 

Stratagem: "No Escape, a bloody way paves his duty"

1CP

 

If a enemy character is withing 12" of your EC, then put a straight line between your EC and this character modell. Put the EC modell into engagement range of this enemy character and each unit this modell passed get d3 Mortal wounds. 

 

Might be too strong but I like it a lot. Nothing stops the Emperor's Champion getting to his sworn foe

 

but with that Stratagem the EC could stay like he is. And maybe we see him a bit more often on the table.

I understand your point but maybe thats the only way to make him good. We pay a lot for him to take instead a buff char (lieutenant). So the Stratagem must be an autocinclude like selfless healer stratagem cost 0 CP or Vects Agent...

Edited by Medjugorje
  • 2 weeks later...

All Neophytes are Primaris Neophytes and none of them are.

 

Personally, I'd love to see a Phobos crusader squad, again, Mia of neos and Phobos initiates, which retains the ability to forward deploy. Then a heavier crusader squad, with Tacticus armour.

Edited by Brother Adelard

That would be a Space Marine release, not just a Templar release. 

 

I think if we see a Primaris crusadersquad then we will see a mix of Incursors/Reivers and Intercessors I think.

 

I think it depends on how far they wanted to throw their hat into the ring with a Templar release. In truth I expect it'll be just be a Primaris Emperor's Champion and maybe Primaris Helbrecht but if they were to phase out Firstborn way down the line it'd be nice to keep the Crusader squads going in Primaris form. It's incredibly unlikely but a separate Neophyte squad would be really cool or an upgrade set for Incursors, but that's what wish listing is for at the end of the day I guess. :) 

 

To me the three things that scream Black Templars the most are Land Raider Crusaders, Crusader squads and Emperor's Champion, it'd be a shame to see two of those fall by the wayside.

 

All Neophytes are Primaris Neophytes and none of them are.

 

Personally, I'd love to see a Phobos crusader squad, again, Mia of neos and Phobos initiates, which retains the ability to forward deploy. Then a heavier crusader squad, with Tacticus armour.

 

That would be keeping in line with the idea of how they train their newbies very well.

 

 

That would be a Space Marine release, not just a Templar release.

 

I think if we see a Primaris crusadersquad then we will see a mix of Incursors/Reivers and Intercessors I think.

I think it depends on how far they wanted to throw their hat into the ring with a Templar release. In truth I expect it'll be just be a Primaris Emperor's Champion and maybe Primaris Helbrecht
They threw their hat far into the ring. Edited by Sete

I'm trying to think of what benefit primaris crusader squads would bring combining phobos/tacticus.

At least with the scouts it was cheap bodies to use as wounds or extra attacks.

 

They would have to write some pretty unique rules to give the unit a role.

They currently get a reroll 1s if the unit has an equal number of neos and initiates which is useless the moment the unit takes any casualty, if its Phobos/Intercessors they should get something like a scout move before the game begins, maybe thats too much of the same (movement shenanighans) that we always get so if not that then I think a flat +1A like , I think, other horde units get once they are a certain number of models.

 

Rules for a Primaris Crusader squad is certainly something I would love to see because they can do a lot more things to make it unique and fun and I cant wait what they do.

Edited by redmapa

@redmapa I don't think it is useless once the squad takes a single casualty. They rule states the news get the reroll as long as there are AT LEAST as many initiates as neophytes. So, 9 initiates, a sword brother, and 1 neophyte gives rerolls, as does 4 initiates, a sword brother, and 4 neophytes. The rule still isn't the greatest, and the real reason to bring a neo is for the smokescreen word, right?

 

I'm not entirely sure what I would want out of a primaris crusader squad, as I dont play primaris yet. I have a lot still to do with my firstborn before I climb that hill. As long as there is some form of it in the primaris squads for us, and that squad is actually useful, I'll be happy.

Sete, is there anything at all that you feel comfortable confirming? Like, how many items you expect to be released? Or is there more than a potential helbrect and supp?

It's more than Helbrecth and Supp.

 

I always been critical of the lack of BT support by GW, ever since 6th edition.

We lost our book, our Sword Bros, we did not have a Castellan with Faith and Fury, unlike all the other chapters, and while Ultras had Guilliman, Calgar, their librarian, we still waited for our 3 IC to be redone. That's why I left the forums for a bit, was frustrated and angry with the hobby, and that is not healthy.

And most of the guys here know about my rage and rants, but I'm so :cussing hyped at the moment. Believe me we will have new neophytes with this release. The BT forum is gonna get busy.

 

Unfortunately I cant say more without breaking trust with the people that kindly shared with me the info. It would be a dick move.

 

Hopefully we will have it shown soon, or have leaks about it so we can talk about it freely.

Edited by Sete

Primaris scouts are Scouts, so I would hope one kit would do them all. The scout kit is the worst kit in the range IMO, and in desperate need of a redo. One of the unusual instances when a plastic kit failed to improve upon the metal models it replaced.

 

(Is the scout kit now the oldest plastic kit in the range aside from the Rhino, Razorback and pred? Even the landspeeder and bike have been redone since.

I had a guy lined up to buy all of my Templars and give me seed money for my next army, and Sete's secrets and hype were the only thing that kept me from doing it. I trust that if he's this excited, it's worth sticking it out for one more roll of the dice.

to be honest. I love the idea of new rules and we deserve it for real. But at the moment I like the way our army is played. The rules could be "a tiny bit" deeper and after the powercreep from Dark Angels and Dark Eldar (and 100percent AdMech in the future) we need that in  afew month to stay competitive. 

 

But all in all we are in a good spot.

Since we cannot take psykers, dealing with models that can only lose (x) wounds per phase put us at a disadvantage.

 

It would be nice to have a stratagem that lets characters or single models deal wounds to another unit beyond their "wound loss limit".

 

Could maybe flavor it something about enemy bleeding and make it a mortal would thing at the end of each turn/round on a 3+

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.