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So with all the new shiny toys and kill teams we have access to, has anyone started to think about list composition?

 

Seen a couple of YouTube bat reps that didn't really inspire. In the UK we're back in lockdown so no games until December which is a good chance to prepare a list. 

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This is what i'm thinking of rocking at the moment. Criticism is always welcome!

 

Battalion Detachment = 2000

 

HQ

Watch Master -  Paragon of their chapter (adept of the codex) warlord trait - Vox Espritum 

Primaris Techmarine

Phobos Captain

 

Troops




 


Proteus Kill Team (10 marines) 


2 veteran with storm shield and storm bolter

2 veteran with chainsword and storm bolter

1 sergeant with storm shield and storm bolter


3 Vanguard with Power Weapons + bolt pistols

2 Vanguard with Storm shields + Power Weapons



 




Proteus Kill Team (10 marines) 

2 veteran with storm shield and storm bolter

2 veteran with chainsword and storm bolter

1 sergeant with chainsword and storm bolter

3 Vanguard with Power Weapons + bolt pistols

2 Vanguard with Storm shields + Power Weapons

 


 










Infiltrators (5 Marines)

 

Spectrus Kill Team - 

5 Eliminators

5 Infiltrators

 





 

Elites



 


Leviathan Dreadnought 

2 Volkite calivers

2 storm cannon arrays

 

Relic Contemptor Dreadnought

2 twin lascannons

Cyclone Missile Launcher

 

Fast Attack

 

Land Speeder

Multi-melta

 

Heavy Support

 

Eradicators (5 marines)



 

 

Vindicare Assassin

 










One of the things that is really hard/wonderful about our supplement is that it doesn’t funnel you into one play style or another, and actively supports most army types.

 

I agree that most of the battle reports I have seen are kinda sad, but that is mainly because desthwatch are not a “pick up and play” supplement. You really have to think about how you want to synchronize your abilities during list generation. Also have to be very careful with your CP

 

my list currently planned is approximately

 

watchmaster Ultra CP regen, relic spear, 

bike chappie master of sanctity and a second warlord trait

jump shield captain with relic blade and dominus aegis 

 

5xassault rifle intercessors and 5x outriders - anti troop strategism

6zinfiltrator, helix upgrade 4x eliminator

5x veterans 3xccw, 2x stormshield

 

1x3 or 3x1 ATV

 

1x3 eradicators

1x4 Servitors

1x5 Bladeguard

Callidus assassin

chief apoth

 

65ish points left over. Ideally as a buffer for any balance changes before I get to play. Also 2-4 CP for warlord traits and other relics. 
 

ATVs, bikes, chaplain and captain are a fast, mobile, but also hard hitting, block. Weapon on the captain is still up in the air. Servitors, callidus and kill teams are there for objectives and board control. While working heir way towards midfield. Eradicators are almost always gonna be in teleport reserves.  Basically the plan isn’t necessarily to blow them off the table with sheer amount of possible damage, but to be mobile and be able to have better control over when and where I engage. 
 

 

 

of the night, interesting list. Only comment I really have is I would try to get the eradicators to a 6 man unit. Because of sequence of events you can put them in the teleportation for 1cp and then combat squad them so they come down in two separate locations. Only reason I don’t have more is because I don’t want to invest in buying a unit I expect to get nerfed haha. 

Edited by leth

Going to try a pretty objective focus list later, I've affectionately named it the Chonky Boys.

 

HQs

Cpt w/ xenophase stormshield, ob sec WT + castellan, master crafted on xeno, and taking dominus aegis

Prim Biker Chappy Master of sanc beacon angelis + sanc WT

lib force sword bolter fortified with contempt and premorphic

 

Troops

Indomitus team, 2 inceptors w/ assault 2 flamer aggressors 1 boltstorm

Forits team w/ 5 outriders NOT combat squadding furor spec

Spectrus with 5 elims and one of the infils with helix purgatus spec

Proteus team with 2 vets 1 sgt w/ Bolter/SS 2 w/ infernus 2 terms with TH/ss a term with cyclone and claws, and a term with hvy flamer powerfist, then 1 VV with hvy thunderhammer

 

Elites

Prim apothecary with chief apothecary

FA

2 atvs w/ multi melta

 

Goal was to try something very different play style wise to what DW has traditionally been capable of, board control.

 

proteus team starts on table out of LoS, chappy drives up and drops them forward t1 with angelis,  Using the dominus, fortified with contempt, transhuman, and apothecary to make units as tough to kill as possible.  Putting up 76 T5 equivalent wounds and 44 t4 wounds, not counting HQs.  Should be a lot to chew through for most armies.

Edited by GrinNfool

 

Mostly my issues with DW is I want more characters that are hammers. Which has had me shuffling different HQ choices. I really wish techmarines were elite.

Biker chaplain is beast

The salamanders jump captain with MC xenoblade and adamantine mantle is beast

Watch Master...with the relic spear he actually does well.

So many options. I haven't figured out if I should invest more cp pre game and try to play with less in game strats.

DW I think have never been better. Just gotta try and find how I like to play and then tweak it towards best efficiency.

 

This is what I used today vs ultramarines

Captain- jump pack, master crafted xenoblade, shield, adamantine mantle, paragon of the chapter-salamanders, Castellan of the Vault

 

Primaris techmarine-master of the forge

 

Watch master-spear of first vigil

 

Primaris Apothecary-Chief Apothecary

 

Relic Contemptor dreadnought- 2 twin las and Cyclone

 

Land speeder Tempest

 

Proteus Killteam

Sgt- combi flamer and xenoblade

4x vets combi-flamer/shield

2xVV claw/chainsword

2xVV chainsword/shield

1xVV hvy hammer

 

Fortis killteam-Furor

5 intercessors autobolters, sgt - hammer

5 outriders

 

Spectrus killteam-Purgatus or Dominatus

5xInfils

1xReiver

4xEliminators

 

2x Eradicators squads

Debauchery101, might I suggest you swap that Reiver in the Spectrus for an Incursor? You lose out on concealed positions if you run a Reiver, and you only gain the Shock Grenades keyword for the Stratagem, and the Terror Troops rule on his data sheet (not the Stratagem, unfortunately). 

Debauchery101, might I suggest you swap that Reiver in the Spectrus for an Incursor? You lose out on concealed positions if you run a Reiver, and you only gain the Shock Grenades keyword for the Stratagem, and the Terror Troops rule on his data sheet (not the Stratagem, unfortunately).

I had originally thought to use it as a deterrent for people charging to smack them with an overwatch shock assault but I can only do that in the shooting phase.
I have a slight rework to the list. Because that list even though I played without them as well as not including them in that post had company veterans. But they shifted them into the no force org slot and looking at battlescribe and changing things I wasn't seeing the almost 90 points they were taking

Here's a tweak

 

Salamander Xeno-Slash captain with jump pack, mc xenoblade, adam mantle and shield

 

Primaris master of the forge

 

Watch master with super spear

 

5 hvy intercessors 1 hvy bolter

 

Same Proteus killteam no combi flamers on the shield

 

Same fortis killteam

 

Spectrus killteam

5 infils, 1 haywire incursor, 4 eliminators

 

2x Eradicators squads

 

Land speeder Tempest

 

Chief primaris Apothecary

 

Relic Contemptor with 2 heavy plasma and Cyclone

 

7 ob sec units with 10+ wounds. 5 of outriders is ridiculous. Im thinking of adding more. The brotherhood strat makes these dudes highly lethal in many ways. White scars...you can reach anything...imperial/Crimson fists...super dakka. I often kill a lot of what I want to charge with these dudes shooting..flesh tearers..36 chances for exploding 6s..going up against hard targets? Go blood angels! Combined with choosing what doctrine you will use...36 attacks ap-2 with assault doctrine. You can put a lot of wounds on t7 and 8...a biker chaplain further beefs these dudes up

Edited by Debauchery101

I’m planning on trying out the below, once I get my hands on some new models!

 

 

HQ

 

Primaris Captain

Warlord: Storm of Fire

Mater-crafted auto bolt rifle & Master-crafted power sword

 

Primaris Chaplain

Canticle of Hate & Litany of Hate

Stratagem: Hero of the Chapter, Vigilance Incarnate

Relic: Benediction of Fury

 

Primaris Librarian

Psychic Fortress & Might of Heroes.

 

 

Troops

 

Indomitor Kill Team

. 3x Aggressor w/ Boltstorm Gauntlets/Fragstorm Launcher: 3x Auto Boltstorm Gauntlets, 3x Fragstorm Grenade Launcher

. Aggressor w/ Flamestorm Gauntlets

. Heavy Intercessor Sergeant: Heavy Bolt Rifle

. 3x Heavy Intercessor w/ Heavy Bolt RIfle: 3x Bolt pistol, 3x Frag & Krak grenades, 3x Heavy Bolt Rifle

. Heavy Intercessor w/ Heavy Bolter: Heavy bolter

. Inceptor w/ Assault Bolters

 

Indomitor Kill Team

. 3x Aggressor w/ Boltstorm Gauntlets/Fragstorm Launcher: 3x Auto Boltstorm Gauntlets, 3x Fragstorm Grenade Launcher

. Aggressor w/ Flamestorm Gauntlets

. Heavy Intercessor Sergeant: Heavy Bolt Rifle

. 3x Heavy Intercessor w/ Heavy Bolt RIfle: 3x Bolt pistol, 3x Frag & Krak grenades, 3x Heavy Bolt Rifle

. Heavy Intercessor w/ Heavy Bolter: Heavy bolter

. Inceptor w/ Assault Bolters

 

Spectrus Kill Team

. 5x Eliminator w/ Bolt Sniper: 5x Bolt pistol, 5x Bolt sniper rifle, 5x Camo cloak, 5x Frag & Krak grenades

. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant

 

Elites

 

Primaris Chief Apothecary

Stratagem: Hero of the Chapter: Selfless Healer

Relic: The Vox Espiritum

 

Redemptor Dreadnought

Fragstorm Grenade Launchers, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon

 

Redemptor Dreadnought

Fragstorm Grenade Launchers, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon

 

Heavy Support

 

3 Eradicators with Melta Rifles

3 Eradicators with Melta Rifles

 

Indomitor KTs combat squad with the intercessors setting off for rearward objectives and both Eradicators in teleportarium. Spectrus KT camps home objective and the characters, gravis units & remdeptors castle up and walk to the middle of the board.

 

3 warlord traits, 2 relics & 2 teleporting squads is a lot of CP though.

Also leaves about 10 points free for something I can’t figure out what to spend on.

Since getting my codex at the weekend I’ve been trying to rework my 8th list without having to buy extra units, and I think I’ve ended up with one that gives some mechanised units to grab objectives, first turn distractions and some deep striking heavy hitters. Unfortunately being as the U.K. is in lockdown at the moment I don’t know when I’ll get a chance to give it a run out-

 

Deathwatch battalion

 

2000pts

 

Primaris captain

Relic shield & master crafted power sword

Castellan of the black vaults: adamantine mantle

 

Primaris lieutenant

Storm shield, power sword & neo volkyte

A vigil unmatched: paragon of the chapter- dark angels brilliant strategist

Relic: dominus aegis

 

Codicier natorian

 

Intercessors squad

Bolt rifles

Sergeant with powers sword

7 intercessors

 

Assault intercessors

Sergeant + 4 assault intercessors

 

Deathwatch veterans squad 1

Sergeant storm bolter + xenophase sword

2x veterans with storm bolter + storm shield

Veteran with storm shield + power maul

Veteran with infernus heavy bolter

 

Deathwatch veterans squad 2

Sergeant storm bolter + xenophase sword

2x veterans with storm shield and storm bolter

Veteran with deathwatch bolt gun + chain sword

Veteran with frag cannon

 

Dreadnought

Twin Las cannon + missile launcher

 

Dreadnought

Heavy plasma cannon + close combat weapon & storm bolter

 

Vanguard veteran squad

Sergeant with heavy thunder hammer

Veteran with heavy thunder hammer

2x veterans with 2 lightning claws

2x veterans with storm shield + chainswords

 

Veteran bike squad

Sergeant with power sword

3x veteran bikes with chainswords

 

Eradicator squad

Melta rifles

Sergeant + 2 eradicators

 

Repulsor executioner

Heavy laser destroyer

 

Razorback

Twin assault cannon

 

Essentially the captain and the assault intercessors are in the repulsor executioner, a squad of veterans and the librarian in the razorback along with the plasma cannon dreadnought will charge the mid board objectives.

 

The bikes will use brotherhood of veterans to become white scars for the turn to try for a first turn advance and charge distraction.

 

The intercessors, lieutenant and las cannon dread castle up with my deployment zone objectives while reaching out using rapid fire, brilliant strategist, wisdom of the ancients and protected by the dominus aegis

 

The vanguard veterans and eradicators arrive from deep strike in turn 2 or 3 and cause havoc.

 

The final squad of veterans are the reserve able to join the castle or go into the teleportation depending on the match up.

 

I know repulsor executioners aren’t that well regarded currently, but I think it makes a good distraction to drive up the middle and getting as much of its firepower in range as possible, and when an opponent does destroy it out jumps the captain and assault intercessors if they haven’t already been delivered to the opponents board half.

 

The things I’m still considering is making the vanguard and the bikes part of kill teams, so they would gain objective secured but loose the additional attack from the sergeant.

 

Also what heavy weapons to settle on for the death watch veterans as the first squad currently has the infernus heavy bolter as knee jerk reaction to the change to frag cannons and improvements to both heavy bolters and flamers. While the second squad has a frag cannon as I expect them to do a lot of walking, but I’m also tempted to switch it for a missile launcher for a bit more ranged fire power.

Some nice lists, lots of things to consider.

 

Over on DakkaDakka someone raised the idea of fielding a Company Champion. He can take the Dominus Aegis relic in the Elites slot for 55 points, to provide the 5++ bubble and freeing up a HQ slot. This isn't a bad idea at all IMO

Some nice lists, lots of things to consider.

 

Over on DakkaDakka someone raised the idea of fielding a Company Champion. He can take the Dominus Aegis relic in the Elites slot for 55 points, to provide the 5++ bubble and freeing up a HQ slot. This isn't a bad idea at all IMO

 

Great Idea, there are some really interesting HQ choice and this can free up some space. However it is fragile, in particular 4 wounds can be done with a single shoot from a Phobos captain. 

 

We need some protection for him. 

 

Other possibile choice are tougher and resilent (I'm thinking to Primaris Captain with Relic Shield). 

 

Indomitor Kill team and Fortis appear extremely viable, I'm changing my mind on outrider, the ability for a first turn charge with White Scar chapter tactics is nasty. 

 

We have a lot of option, 5 outrider, Chaplain on bike with beacon and +2 charge aura and Indomitor (5 Heavy Intercessor, 4 Aggressor, 1 Inceptor) KT can make a deep impact on every enemy front. 

 

I'm also intriguing by 2 redemptor in Aegis range.

When it comes to outriders vs veteran bikers, for using the brotherhood of veterans to chase a first turn advance and charge I think veterans may be the better choice.

 

If we’re discounting the shooting due to the advance then the main difference is one less wound and the fact that the veterans can take a power sword, axe or maul instead or can be kept cheap and cheerful with a chain sword. So they come in 15 points cheaper each compared to the outriders so that’s 4 veterans for 3 outriders and some war gear.

 

Plus if they’re taken as a squad on there own then the sergeant can take 2 items from the equipment list so maybe a combi melta and a power fist for some extra punch.

When it comes to outriders vs veteran bikers, for using the brotherhood of veterans to chase a first turn advance and charge I think veterans may be the better choice.

 

If we’re discounting the shooting due to the advance then the main difference is one less wound and the fact that the veterans can take a power sword, axe or maul instead or can be kept cheap and cheerful with a chain sword. So they come in 15 points cheaper each compared to the outriders so that’s 4 veterans for 3 outriders and some war gear.

 

Plus if they’re taken as a squad on there own then the sergeant can take 2 items from the equipment list so maybe a combi melta and a power fist for some extra punch.

Semi true, if all you are after is the chainswords to clear mass chaff then I would still take 3 outriders over 4 vets for a couple reasons.  First the Outriders are 19 attacks on charge vs 16, so if you are going chainswords for cheap horde/GEQ clear 3 attacks is reasonable, if you start adding power weapons you are losing attacks, and changing their focus to anti MEQ.  Second footprint, its easier to hide 3 models with LoS than 4 or 5.  Finally outriders are a better target for FNP rolls than vet bikers, unless dealing with 3 damage weapons, or an apothecary due to a 4 wound model.

 

Don't get me wrong I think in a lot of situations vet bikers are better, but in instances of GEQ, survival, or avoiding lanes of fire via LoS outriders do have some advantages.  Honestly in the end I generally wouldn't grab either of these units in the FA slot though, so the point is moot, as it comes down the what the kill teams bring.

Also per point efficiency doesn’t factor in per buff efficiency. 
 

it is not going to be units of 3 bikes versus 4, it’s going to be combat squadded units of 5 bikes versus 5 and something else in your list.  5 man outriders are great sources of being give 5+++, transhuman, etc. 

 

why I get annoyed when someone treats mathhammer as the primary metric of something’s value. If I could get a body that had stat lines that were all 1 for 4 points in a marine list? I would do it in a heart beat......which is why I take 1-2 units of Servitors in every list. 

Edited by leth

I wasn’t speaking to the units generally but to specifically the brotherhood of veterans stratagem on bikes to make them white scars for a first turn charge distraction.

 

my assumption is that if they do get a turn one charge, they won’t survive to see deathwatch turn 2 and will be out of range of support from a librarian due to the distance covered.

 

They’ll either get dragged down in combat or get shot to pieces by drawing most of the opponents fire in the following turn and in doing so hopefully draw attention away from other units that are trying to secure objectives ect.

As I want them to be a distraction I don’t mind them getting wiped out, so that’s why I’d go for the cheaper unit as it’s more points to spend elsewhere. I might also consider taking them as a separate unit dropping ob sec for a heavy hitting melee weapon on the sergeant on the basis that the unit will only get one turn of combat to do any damage.

 

Alternatively if it’s the same stratagem to move and advance being used to garb a late game objective, I agree at that point 5 ob sec outriders with the psychic 5++ and / or transhuman will be a very tough unit to grab and hold objectives and hopefully they’ll have spent several turns already being productive and a major pain to your opponent.

 

I should probably add here that I play casually with pretty much the same small group of people every time. So I face first born dark angels, iron warriors and sisters more than anything else, with our one Krieg player threatening to eBay his Krieg following the new forge world book. so a lot of my planning goes around facing tanks, power armour, bolt guns and keeping repentia at suitable social distancing. so what works for me may not work in a different meta.

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