BrotherRanik Posted November 28, 2020 Share Posted November 28, 2020 Yeah we love the battle reports. Especially the way you lay them out and your narrative. It really puts you on the table side watching. I agree with you that DA are a bit on the heavy handed side. The free permanent transhuman is something I still can't believe got past play testers. But even with that and your opponents hot dice on those 4+ you still pulled out a victory. I will say that I use Multi-melta LFs in drop pod and they are really there as my answer to vehicles. I've had troubles with elite squads due to stratagems and fickle dice rolls similar to ones I've seen you suffer in your games. So I feel your pain. I still find them worth it though. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/367513-saga-of-the-drop-pod-assault-saga-has-ended-after-2-rtts/page/3/#findComment-5637352 Share on other sites More sharing options...
TiguriusX Posted November 28, 2020 Author Share Posted November 28, 2020 (edited) Even if the LFs flop their dice I think the LF pod still has a psychological impact on the game. My opponents tend to have compressed formations and not push out when they know I will drop a melta bomb with 12 shots anywhere on the board. For me personally I think I need to get better at finding them optimal targets and knowing when to commit. I may be gunshy and stay away from 4/4 defensive combos in the future lol I also need to implement brother Jorin Helm-splitter's advice and use overwhelming firepower to draw out those defensive stratagems and then shift targets...my new list evolution added firepower with that goal in mind Edited November 28, 2020 by TiguriusX Konnavaer 1 Back to top Link to comment https://bolterandchainsword.com/topic/367513-saga-of-the-drop-pod-assault-saga-has-ended-after-2-rtts/page/3/#findComment-5637355 Share on other sites More sharing options...
TiguriusX Posted November 29, 2020 Author Share Posted November 29, 2020 SW-Judiciar Variant v Harlequins Map/Mission-Battle lines My army ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [113 PL, 11CP, 2,000pts] ++ + Configuration [12CP] + **Chapter Selection**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Detachment CP + HQ [19 PL, 380pts] + Captain [5 PL, 115pts]: Bolt pistol, Frag & Krak grenades, Storm shield [10pts], Thunder hammer [20pts] Captain on Bike [8 PL, 160pts]: Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Power fist [10pts], Storm shield [10pts], Twin boltgun, Warlord Chaplain [6 PL, 105pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate + Troops [18 PL, 272pts] + Blood Claws [6 PL, 90pts] . 4x Blood Claw [72pts]: 4x Bolt pistol, 4x Frag & Krak grenades . Blood Claw Pack Leader [18pts]: Astartes Chainsword, Bolt pistol, Frag & Krak grenades Blood Claws [6 PL, 90pts] . 4x Blood Claw [72pts]: 4x Bolt pistol, 4x Frag & Krak grenades . Blood Claw Pack Leader [18pts]: Astartes Chainsword, Bolt pistol, Frag & Krak grenades Grey Hunters [6 PL, 92pts]: Astartes Chainsword [1pts] . Grey Hunter Pack Leader [19pts]: Astartes Chainsword [1pts], Bolt pistol, Boltgun, Frag & Krak grenades . 4x Grey Hunter w/Bolt Pistol [72pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades + Elites [37 PL, -1CP, 695pts] + Bladeguard Veteran Squad [5 PL, 105pts] . 2x Bladeguard Veteran [70pts]: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted Power Sword, 2x Storm Shield . Bladeguard Veteran Sgt [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield Company Champion [4 PL, -1CP, 70pts]: Bolt pistol, Chapter Command: Chapter Champion [1 PL, 15pts], Combat shield, Frag & Krak grenades, Martial Exemplar, Master-crafted power sword, Stratagem: Hero of the Chapter [-1CP] Judiciar [5 PL, 85pts]: Absolver Bolt Pistol, Executioner Relic Blade, Frag & Krak grenades Wolf Guard Terminators [9 PL, 165pts] . Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield . Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield . Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield . Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield . Wolf Guard Terminator Pack Leader [33pts]: Lightning Claw, Storm bolter Wulfen Dreadnought [7 PL, 135pts] . Great Wolf Claw and Blizzard Shield [15pts] . . Blizzard Shield [10pts]: Blizzard shield [5pts], Heavy flamer [5pts] . . Great Wolf Claw [5pts]: Great Wolf Claw, Heavy flamer [5pts] Wulfen Dreadnought [7 PL, 135pts] . Great Wolf Claw and Blizzard Shield [15pts] . . Blizzard Shield [10pts]: Blizzard shield [5pts], Heavy flamer [5pts] . . Great Wolf Claw [5pts]: Great Wolf Claw, Heavy flamer [5pts] + Fast Attack [2 PL, 30pts] + Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws + Heavy Support [23 PL, 373pts] + Eradicator Squad [12 PL, 160pts]: Melta rifle . 3x Eradicator [120pts]: 3x Bolt pistol . Eradicator Sgt [40pts]: Bolt pistol Long Fangs [11 PL, 213pts]: Armorium Cherub [5pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport [14 PL, 250pts] + Drop Pod [4 PL, 70pts]: Storm bolter Drop Pod [4 PL, 70pts]: Storm bolter Razorback [6 PL, 110pts]: Twin heavy bolter ++ Total: [113 PL, 11CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) His army ++ Battalion Detachment 0CP (Aeldari - Harlequins) [101 PL, 12CP, 1,999pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment CP Masque Form: The Soaring Spite: Serpent's Blood + HQ + Shadowseer [6 PL, 115pts]: Hallucinogen Grenade Launcher, Miststave, Shield From Harm, Shuriken Pistol, Smite Troupe Master [4 PL, 70pts]: Choreographer of War, Fusion Pistol, Harlequin's Blade, Plasma Grenades, Warlord Troupe Master [4 PL, 76pts]: Choreographer of War, Fusion Pistol, Harlequin's Caress, Plasma Grenades + Troops + Troupe [5 PL, 113pts] . Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades . Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades . Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades . Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades . Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades Troupe [5 PL, 113pts] . Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades . Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades . Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades . Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades . Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades Troupe [5 PL, 108pts] . Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades . Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades . Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades . Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades . Player: Harlequin's Blade, Plasma Grenades, Shuriken Pistol Troupe [5 PL, 108pts] . Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades . Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades . Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades . Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades . Player: Harlequin's Blade, Plasma Grenades, Shuriken Pistol Troupe [5 PL, 108pts] . Player: Fusion Pistol, Harlequin's Kiss, Plasma Grenades . Player: Fusion Pistol, Harlequin's Kiss, Plasma Grenades . Player: Fusion Pistol, Harlequin's Kiss, Plasma Grenades . Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades . Player: Harlequin's Blade, Plasma Grenades, Shuriken Pistol Troupe [5 PL, 108pts] . Player: Fusion Pistol, Harlequin's Kiss, Plasma Grenades . Player: Fusion Pistol, Harlequin's Kiss, Plasma Grenades . Player: Fusion Pistol, Harlequin's Kiss, Plasma Grenades . Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades . Player: Harlequin's Blade, Plasma Grenades, Shuriken Pistol + Elites + Death Jester [3 PL, 50pts]: Humbling Cruelty, Shrieker Cannon + Fast Attack + Skyweavers [10 PL, 220pts] . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive Skyweavers [10 PL, 165pts] . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive Skyweavers [10 PL, 165pts] . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive . Skyweaver: Haywire Cannon, Zephyrglaive + Dedicated Transport + Starweaver [4 PL, 80pts]: 2x Shuriken Cannon Starweaver [4 PL, 80pts]: 2x Shuriken Cannon Starweaver [4 PL, 80pts]: 2x Shuriken Cannon Starweaver [4 PL, 80pts]: 2x Shuriken Cannon Starweaver [4 PL, 80pts]: 2x Shuriken Cannon Starweaver [4 PL, 80pts]: 2x Shuriken Cannon ++ Total: [101 PL, 12CP, 1,999pts] ++ Pre-game and deployment Welp...this is the big time now folks. Semi finals match against a hardcore list and a top player in the community who just won another pod earlier in the week. Take a long hard look at that harlie list. It is the #1 preferred flavor for them. The fusion pistol drive by spam I decide the skyweavers will be priority #1...they have mobility shooting AND melee The transports are only mobility and shooting If he stays in his transports he has no obsec and I can try to ride out fusion pistols Harlies that exit transports are easy to kill I must also kill his crazy troupe master (wounds on 2 and gets extra attacks equal to the turn number) Chapter master gets Rites of War + Hunter + Pelt of Balewolf Captain gets armor of russ Chaplain gets wise orator Champion gets Martial Exemplar LF Pack leader gets morkai bolts DP1 LF Captain Chaplain Champion DP2 GH BC I put both wulfen dreads in reserve Terminators in reserve I also outflank the eradicators I have to deploy SUPER conservative and defensive Starweavers can move 22" and still fire fusions 6" Skyweavers can move 22" and fire and charge He also has 3 tricks to do MORE movement Fire and fade can be used on a starweaver to move even CLOSER so the fusion pistols get to shoot 1 of his characters can exit a transport AFTER it advances and still charge He has a stratagem for a FREE consolidate towards nearest transport and you can embark Finally twilight pathways is a free move (similar to warp time everyone knows from chaos) Basically he can get anywhere he wants and basically kill anything he wants when he wants He deploys super conservative b/c of my drop pod as well BATREP I win the roll and take turn 1 I advance my forward wolf and get a 6...he rockets across the line to score engage for me before his inevitable death Everyone else stays hidden to wait for more reinforcements I deploy scramblers in my DZ I decide to drop the LF DP aggressively. I will shoot his skyweavers in the back ranks and charge his skyweavers in the front ranks LFs kill 2/3 skyweavers with shooting Other LFs with no range to his skyweaver puts 5/6 wounds on starweaver *The harlies have a 6" aura that removes 6" from anyone shooting at units in the bubble. That means my multi-meltas had 18" range Chaplain canticle of hate is auto chanted Captain fails charge LF make charge Champion makes charge I do a grand 0 damage in melee (makes all 4++ saves) He kills my champion (fail 2 4++) The only good news is I have scored full engage points and hopefully bottled him up His turn He moves up conservatively and annihilates my DP force His psyker kills my captain with smite and golden shards (basically another d3 mortal wound spell) Fusion pistols kill the chaplain (failed all 4 4++) He sends 1 lone starweaver to take the far left objective Turn 2 I am in scramble mode and need to deny him as many points as possible My army all moves forward Razorback draws LOS to the lone starweaver on the left Bladeguard and cyberwolf advance to get closer to objectives Terminators drop in and deploy scramblers in his DZ while there is an opening Eradicators arrive and kill the lone starweaver on the far left objective I also put 2 wulfen dreads there to cover all possible exits and follow up with flamers/charges He abandons the objective and disembarks far away to deny charges Wulfen dreads and razorback kill off the harlies with shooting My Chapter master on bike advances and then charges his far right star weaver hoping NOT to kill it...rites of war obsec will steal objective if it lives He makes 1/3 saves Rerolls his successful save and FAILS as he hoped...the harlies inside disembark and now he has more obsec on the objective than I do...my gamble has not paid off Afterwards we both laugh because it is a rare example of wanting your dice to fail hard He has never used a CP seeking failure until that roll Instead of denying him the objective and only getting 5 primary he gets the full 15 His turn Wulfen dread uses armor of contempt and survives 2 units worth of haywires ending the round with 2/8 remaining He zooms a starweaver near my eradicators and fusion pistols kill 2 He tries his best but shooting barely puts a dent on the chapter master in shooting He then fails all charges into chapter master except his nearby harlies The Bear takes 0 from charging harlies!!! He flubs his attacks and kills a might 2 harlies in return... He kills my bladeguard with his harlies (failed every single 4++) He also advances a unit of harlies into my DZ and uses the charge/pile in/consolidate to steal the objective I get 0 points for primary as a result Turn 3 I bring in the DP on the left flank to secure it GHs deploy my 3rd and final scrambler BCs fail a charge into the skyweavers Eradicators kill the nearby star weaver Wulfen roasts all harlies inside The survivor Wulfen charges in and gets 3 exploding 6s to kill 3/3 skyweavers Terminators multi charge and use savage strike to kill both starweaver and skyweaver I then use the 6" consolidate strat to move closer to his objective This helps me overcome the 3" movement debuff his death jester has placed on the unit Chapter master falls back from combat and charges the dangerous troupe master that wounds on 2s I roll 5 1's to wound and am killed in return in his combat *this was the first combat...he then interrupted with skyweavers but failed to kill wulfen dread...it was a tense combat round BCs exit the razorback and go to steal his objective from the 3 harlies remaining. He uses a stratagem to consolidate and his harlies move into me instead This denies me shock assault AND berserk charge It also means he will strike first They kill 1 BC but I wipe them and consolidate onto the objective Razorback and judiciar kill off his harlies in my DZ The good news is I drop his primary to 5 only this turn His turn Fails both psyker attempts to kill dread but dies to shooting Other Wulfen dread uses armor of contempt to survive with 4/8 wounds He fusion pistols judiciar Charges and consolidates around the razorback to flip my DZ objective again He also pours more harlies into the BCs I have completely lost my DZ objective However he also abandons his DZ to stop my terminators from getting charge movement Turn 4 I move to deny him points on turn 5 basically...obsec troops advance to try and hop on closest objectives next turn I try to shoot him off my home objective but eradicators fail miserably (hit dice were 1-2-2-4 and he made his 4++) Wulfen gets 12 flamer hits on starweaver and drops it to 2/6 wounds but fails his 8 inch charge His turn He accomplishes what he needs to earn his points and stop me from getting to him Kills all my GH on left objective Kills my wulfen dread Kills my BCs Turn 5 We speed talk this round out and tally up the final score I basically score engage Final score and recap 92-53 SW loss To put it in perspective his prior match against one of the other top players in this community was 92-53 (Dark Angels list) so I don't feel bad This type of harlie list is the #1 in the meta at the moment. Mobility to get anywhere Shooting and melee to kill anything when he gets there The only thing the harlies hate is a Grey Knight list...basically hard counters them Need to figure out how best to approach that problem and how my list can provide more solutions to the harlie problem My goal is to finish this pod 3-1 now before I retire this list and work on the next evolution Konnavaer, MasterAO, Kallas and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/367513-saga-of-the-drop-pod-assault-saga-has-ended-after-2-rtts/page/3/#findComment-5637739 Share on other sites More sharing options...
BrotherRanik Posted November 29, 2020 Share Posted November 29, 2020 Rough spot, brother. Harlies are so strong in the meta now. You had a good show though, it's unfortunate that a lot of your characters whiffed at key moments. But I think your strategy and execution were as good as they could have been. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/367513-saga-of-the-drop-pod-assault-saga-has-ended-after-2-rtts/page/3/#findComment-5637870 Share on other sites More sharing options...
Jorin Helm-splitter Posted November 30, 2020 Share Posted November 30, 2020 Yeah harlequins are tough matchup for anyone, they're durable, fast, and hit hard with a high volume of attacks. In 8th I had some success with eliminators against them but I haven't played them in 9th. I wouldn't make to many changes to the build until you get a few games against them because army invulnerable saves can be swingy. Link to comment https://bolterandchainsword.com/topic/367513-saga-of-the-drop-pod-assault-saga-has-ended-after-2-rtts/page/3/#findComment-5637973 Share on other sites More sharing options...
lonewolf81 Posted November 30, 2020 Share Posted November 30, 2020 (edited) This is not topic related but i saw the rules for BA this weekend in the previews, we got a lot better stuff than they did... They got mostly nerfs... :p Rules team follows a tone down approach for SM new rules (in general) Edited November 30, 2020 by lonewolf81 svane jotunsbane, Karhedron and TiguriusX 3 Back to top Link to comment https://bolterandchainsword.com/topic/367513-saga-of-the-drop-pod-assault-saga-has-ended-after-2-rtts/page/3/#findComment-5637977 Share on other sites More sharing options...
TiguriusX Posted December 7, 2020 Author Share Posted December 7, 2020 SW-Outrider variant v Necrons Map/Mission-Vital Intel My Army ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [107 PL, 12CP, 2,000pts] ++ + Configuration [12CP] + **Chapter Selection**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Detachment CP + HQ [18 PL, 355pts] + Captain [5 PL, 115pts]: Bolt pistol, Frag & Krak grenades, Storm shield [10pts], Thunder hammer [20pts] Captain on Bike [8 PL, 160pts]: Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Power fist [10pts], Storm shield [10pts], Twin boltgun, Warlord Chaplain [5 PL, 80pts]: 6. Canticle of Hate (Aura), Bolt pistol, Crozius arcanum, Frag & Krak grenades, Litany of Hate + Troops [18 PL, 272pts] + Blood Claws [6 PL, 90pts] . 4x Blood Claw [72pts]: 4x Bolt pistol, 4x Frag & Krak grenades . Blood Claw Pack Leader [18pts]: Astartes Chainsword, Bolt pistol, Frag & Krak grenades Blood Claws [6 PL, 90pts] . 4x Blood Claw [72pts]: 4x Bolt pistol, 4x Frag & Krak grenades . Blood Claw Pack Leader [18pts]: Astartes Chainsword, Bolt pistol, Frag & Krak grenades Grey Hunters [6 PL, 92pts]: Astartes Chainsword [1pts] . Grey Hunter Pack Leader [19pts]: Astartes Chainsword [1pts], Bolt pistol, Boltgun, Frag & Krak grenades . 4x Grey Hunter w/Bolt Pistol [72pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades + Elites [32 PL, 615pts] + Bladeguard Veteran Squad [5 PL, 105pts] . 2x Bladeguard Veteran [70pts]: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted Power Sword, 2x Storm Shield . Bladeguard Veteran Sgt [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield Company Champion [4 PL, 70pts]: Bolt pistol, Chapter Command: Chapter Champion [1 PL, 15pts], Combat shield, Frag & Krak grenades, Master-crafted power sword Wolf Guard Terminators [9 PL, 170pts] . Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield . Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield . Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield . Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield . Wolf Guard Terminator Pack Leader [38pts]: Chainfist [5pts], Storm bolter Wulfen Dreadnought [7 PL, 135pts] . Great Wolf Claw and Blizzard Shield [15pts] . . Blizzard Shield [10pts]: Blizzard shield [5pts], Heavy flamer [5pts] . . Great Wolf Claw [5pts]: Great Wolf Claw, Heavy flamer [5pts] Wulfen Dreadnought [7 PL, 135pts] . Great Wolf Claw and Blizzard Shield [15pts] . . Blizzard Shield [10pts]: Blizzard shield [5pts], Heavy flamer [5pts] . . Great Wolf Claw [5pts]: Great Wolf Claw, Heavy flamer [5pts] + Fast Attack [8 PL, 165pts] + Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Outrider Squad [6 PL, 135pts] . 2x Outrider [90pts]: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle . Outrider Sgt [45pts]: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle + Heavy Support [17 PL, 333pts] + Eradicator Squad [6 PL, 120pts]: Melta rifle . 2x Eradicator [80pts]: 2x Bolt pistol . Eradicator Sgt [40pts]: Bolt pistol Long Fangs [11 PL, 213pts]: Armorium Cherub [5pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport [14 PL, 260pts] + Drop Pod [4 PL, 70pts]: Storm bolter Drop Pod [4 PL, 70pts]: Storm bolter Razorback [6 PL, 120pts]: Twin lascannon [10pts] ++ Total: [107 PL, 12CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) His Army ++ Supreme Command Detachment 0CP (Necrons) [23 PL, 3CP, 450pts] ++ + Configuration + Detachment CP Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom> + Primarch | Daemon Primarch | Supreme Commander + The Silent King [23 PL, 3CP, 450pts] . Szarekh: Sceptre of Eternal Glory, Scythe of Dust, Staff of Stars . 2x Triarchal Menhir: 2x Annihilator Beam . Warlord: Warlord Trait (Szarekhan): The Triarch's Will ++ Outrider Detachment -3CP (Necrons) [75 PL, 9CP, 1,545pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment CP [-3CP] Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom> + HQ + Crypteks [4 PL, 80pts] . Chronomancer: Chronotendrils, Entropic Lance, Relic: Veil of Darkness Crypteks [4 PL, 80pts] . Chronomancer: Chronotendrils, Entropic Lance + Troops + Necron Warriors [12 PL, 260pts] . 20x Necron Warrior (Gauss Flayer): 20x Gauss Flayer Necron Warriors [12 PL, 260pts] . 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper Necron Warriors [6 PL, 130pts] . 10x Necron Warrior (Gauss Flayer): 10x Gauss Flayer + Elites + Cryptothralls [2 PL, 40pts] . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs + Fast Attack + Canoptek Scarab Swarms [4 PL, 75pts] . 5x Canoptek Scarab Swarm: 5x Feeder Mandibles Canoptek Scarab Swarms [4 PL, 75pts] . 5x Canoptek Scarab Swarm: 5x Feeder Mandibles Canoptek Scarab Swarms [2 PL, 45pts] . 3x Canoptek Scarab Swarm: 3x Feeder Mandibles Canoptek Wraiths [5 PL, 105pts] . 3x Canoptek Wraith (Claws): 3x Vicious Claws Triarch Praetorians [12 PL, 250pts]: Rod of Covenant, 10x Triarch Praetorian + Dedicated Transport + Ghost Ark [8 PL, 145pts]: 2x Gauss Flayer Array ++ Total: [98 PL, 12CP, 1,995pts] ++ Created with BattleScribe (https://battlescribe.net) Pre-game & Deployment Have 0 motivation for this game to be honest I hate the outrider list and look forward to tossing it in the trash when this pod ends Going into my first ever Necron game so I at least I get to learn a new opponent I heard reanimation protocols had a mechanic change so time to see how it works Silent king looks interesting as well I will focus on wiping units instead of splitting fire I will also try a defensive shooting style instead of kamikaze charge Recitation of focus + keen senses + morkai bolts combo for the LF is gonna be my alpha strike Ghost ark or Silent King make tempting targets if they are too far forward Warlord-Rites of War + Bear + Pelt of Balewolf Captain-Armor of Russ Chaplain-Recitation of focus Champion-Martial Exemplar LFPL-Morkai Bolts 4 CP pre game spending My secondary choices Engage on all fronts Deploy scramblers Warrior pride His choices Raise the banners Engage Combat code (Necron specific where he gets 3 VP if his "nobles" (i.e., Silent King) kill a unit) This mission has a special rule that makes objectives stay under your control even if you leave them I plan on 2 flanks to start the game and then combining forces and making it a dog pile fight to keep him from scoring I have bike speed for 1 flank and DPs for the other If I get 2nd turn I may need to use a bike to zoom over and flip an objective after I shoot him to death Left side is eradicators + bladeguard Wulfen dreads will go middle or left based on his moves...need LOS blocking cover for early game I put smaller squads in the DP for flexibility DP1 LF Chaplain DP2 BC Captain BATREP He wins the roll and goes 1st He gets a pre game 6" move and is already taking up a bunch of the map with his warrior blobs Turn 1 His turn He moves forward and raises banners He is on all midfield objectives My turn I move after objectives and drop both pods so he can't zone me out with all his infantry His ghost ark is in range so the LFs pop it and it explodes I have advanced a wolf onto the objective with 10 warrios and can flip it if I kill enough of his warriors. After seeing all my small arms do nothing he keeps the objective On the left flank my Eradicators wipe out his swarm on the left objective and the wolf I had advanced there is able to flip it DP BCs make an unexpected 9" charge and have savage fury...17 wounds ya!!! After saves and reanimation I kill 2 models total... Turn 2 He wants to kill eradicators and BCs so he can fire at chapter master with Silent King I use gravis armor strat and save all 7 gauss wounds from his warriors Triarchs kill 3 LFs Gauss reapers kill remaining LFs Silent king deletes my eradicators easily He kills BCs with wraiths in melee I HI my chapter master into necrons warriors but only 1 perma dies My turn I am learning I need buckets of dice to drop these necrons...not a tool I really have in this list I bring in my dakka terminators and delete the small necron warriors with BS2 rerolling...if you kill all the unit he doesn't get to do reanimation protocols. Wulfen dread charges into the swarm but can't kill enough to wipe all the models (he fired his flamers into the small warriors to reduce their number) Chapter master falls back from combat so I can fire into the warriors...with all my bolter fire in the area I don't think I kill a single necron I mass charge into wraiths on the left side Wulfen Champion Captain Bladeguard Wulfen dread kills wraiths easy with his swings so everyone else bases the warriors behind them...I guess I should have sent some into the warriors but I am playing OVERKILL IS GOOD KILL right now Outriders and GH make their charge into the warriors in the middle I lose 1 outrider to overwatch as well I am hoping this flurry of chainswords starts to thin the squad I do jack squat...he actually reanimates enough to push forward and get on an extra objective...DOH...sneaky move necrons Turn 3 He uses a relic to remove his warrios from combat and hop on the unoccupied objective nearby He then fires and kills 1 BG with buckets of warrior shots Wulfen dread fails 4++ and CP reroll to take massive 5 damage from menhir tower but saves all other damage BG use transhuman and survive incoming fire as well Silent king charges TH Captain Everything nearby HI into him....he wants the D6 mortal wound explosion so he doesn't care I only manage to drop the silent king to 10/16 and kill both menhirs He kills captain and champion in return His triarchs go after my terminators and charge My turn BCs hop out of the razorback and charge the large warrior blob (after razorback goes first to stop OW) Chapter master joins them and attacks first...he perma kills 2 or 3 BCs and savage strike are JUST enough to wipe the remaining warriors BCs and razorback pile into the chronomancer Outriders moved to his DZ and shot/charged into the swarm...they kill a single base. I hate this unit Turn 4 He mops up and obliterates basically everything I have left My turn I concede Final score and recap 37-88 SW massive loss Another game where I couldn't score primary points. This was like the cultist blob game I had where they go first and take over the map and I just couldn't cut through their numbers fast enough His special rule was everything has obsec and people who already have obsec count as double obsec...so ya...his troop blobs had to be deleted basically and I couldn't do it I need to make sure future lists have the tools to delete 1 big unit reliably That Necron secondary objective combat codes is also insane. He was getting 6VP a turn with the number of shots the Silent King can spit out (every kill is 3VP) If you don't remember the razorback doing anything in the report it is because he landed 0 wounds the entire game...not using those anymore because the lack of core or any tricks hurt. I like my BS2 rerolling combos. I don't trust my dice I don't think there will be a game 4 report for the list I am currently 0-2-1 (2 losses and a draw) I should be at the bottom of the list and get a DRAW next round (odd number of players) I am happy to retire this list and move on...I refer to it as an experiment to find out what in our new codex works and doesn't work. And as Thomas Edison once said about his 1000s of light bulb failures...the failure of this list showed me multiple units that do NOT work and what NOT to do with them Not a fan of razorbacks (have one in the parallel list with HBs and don't like it either) Not a fan of foot characters dropping in pods...especially the captain for reroll 1s (in future lists I made him a biker who can just TURBOBOOST there if I need) Not a fan of the discount chaplain...the master of sanctity extra litany is HUUUUGE flexibility Not a fan of relying on lots of charges as Plan A...should be Plan B because the luck of the dice are too big a factor Not a fan out outriders...I see how they work for Dark Angels and White Scars...they are crap for SWs One more batrep remains for this drop pod experiment saga...it is the Judiciar variant list that I was running parallel to this. It will be the match that determines if I finish 3-1 and get my best finish in these online pods. I am currently a 2-2 type player trying to break out of the mediocrity. Now that I am mostly done with list experimenting and have a better feel of the "good" units I think I will be able to just practice with lists that work and improve my standing svane jotunsbane and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/367513-saga-of-the-drop-pod-assault-saga-has-ended-after-2-rtts/page/3/#findComment-5641204 Share on other sites More sharing options...
TiguriusX Posted December 7, 2020 Author Share Posted December 7, 2020 (edited) *Post has been updated to reflect game SW-Judiciar Variant v. Admech Map/Mission-Surround & Destroy My army ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [113 PL, 11CP, 2,000pts] ++ + Configuration [12CP] + **Chapter Selection**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Detachment CP + HQ [19 PL, 380pts] + Captain [5 PL, 115pts]: Bolt pistol, Frag & Krak grenades, Storm shield [10pts], Thunder hammer [20pts] Captain on Bike [8 PL, 160pts]: Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Power fist [10pts], Storm shield [10pts], Twin boltgun, Warlord Chaplain [6 PL, 105pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate + Troops [18 PL, 272pts] + Blood Claws [6 PL, 90pts] . 4x Blood Claw [72pts]: 4x Bolt pistol, 4x Frag & Krak grenades . Blood Claw Pack Leader [18pts]: Astartes Chainsword, Bolt pistol, Frag & Krak grenades Blood Claws [6 PL, 90pts] . 4x Blood Claw [72pts]: 4x Bolt pistol, 4x Frag & Krak grenades . Blood Claw Pack Leader [18pts]: Astartes Chainsword, Bolt pistol, Frag & Krak grenades Grey Hunters [6 PL, 92pts]: Astartes Chainsword [1pts] . Grey Hunter Pack Leader [19pts]: Astartes Chainsword [1pts], Bolt pistol, Boltgun, Frag & Krak grenades . 4x Grey Hunter w/Bolt Pistol [72pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades + Elites [37 PL, -1CP, 695pts] + Bladeguard Veteran Squad [5 PL, 105pts] . 2x Bladeguard Veteran [70pts]: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted Power Sword, 2x Storm Shield . Bladeguard Veteran Sgt [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield Company Champion [4 PL, -1CP, 70pts]: Bolt pistol, Chapter Command: Chapter Champion [1 PL, 15pts], Combat shield, Frag & Krak grenades, Martial Exemplar, Master-crafted power sword, Stratagem: Hero of the Chapter [-1CP] Judiciar [5 PL, 85pts]: Absolver Bolt Pistol, Executioner Relic Blade, Frag & Krak grenades Wolf Guard Terminators [9 PL, 165pts] . Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield . Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield . Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield . Wolf Guard in Terminator Armour [33pts]: Storm bolter, Storm shield . Wolf Guard Terminator Pack Leader [33pts]: Lightning Claw, Storm bolter Wulfen Dreadnought [7 PL, 135pts] . Great Wolf Claw and Blizzard Shield [15pts] . . Blizzard Shield [10pts]: Blizzard shield [5pts], Heavy flamer [5pts] . . Great Wolf Claw [5pts]: Great Wolf Claw, Heavy flamer [5pts] Wulfen Dreadnought [7 PL, 135pts] . Great Wolf Claw and Blizzard Shield [15pts] . . Blizzard Shield [10pts]: Blizzard shield [5pts], Heavy flamer [5pts] . . Great Wolf Claw [5pts]: Great Wolf Claw, Heavy flamer [5pts] + Fast Attack [2 PL, 30pts] + Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws Cyberwolves [1 PL, 15pts] . Cyberwolf [15pts]: Teeth and claws + Heavy Support [23 PL, 373pts] + Eradicator Squad [12 PL, 160pts]: Melta rifle . 3x Eradicator [120pts]: 3x Bolt pistol . Eradicator Sgt [40pts]: Bolt pistol Long Fangs [11 PL, 213pts]: Armorium Cherub [5pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport [14 PL, 250pts] + Drop Pod [4 PL, 70pts]: Storm bolter Drop Pod [4 PL, 70pts]: Storm bolter Razorback [6 PL, 110pts]: Twin heavy bolter ++ Total: [113 PL, 11CP, 2,000pts] ++ Created with BattleScribe (https://battlescribe.net) His list ++ Battalion Detachment 0CP (Imperium - Adeptus Mechanicus) [107 PL, 12CP, 1,997pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment CP Forge World Choice . Forge World: Stygies VIII: Dogma: Shroud Protocols + HQ + Daedalosus [3 PL, 55pts]: Eradication pistol, Servo claw Tech-Priest Dominus [5 PL, 80pts]: Macrostubber, Omnissian Axe, Volkite Blaster Tech-Priest Manipulus [4 PL, 70pts]: Magnarail lance, Mechadendrites, Omnissian Staff, Warlord + Troops + Skitarii Rangers [3 PL, 50pts] . Ranger Alpha: Galvanic Rifle . 3x Skitarii Ranger: 3x Galvanic Rifle . Skitarii Ranger (Arc Rifle): Arc Rifle Skitarii Rangers [3 PL, 50pts] . Ranger Alpha: Galvanic Rifle . 3x Skitarii Ranger: 3x Galvanic Rifle . Skitarii Ranger (Arc Rifle): Arc Rifle Skitarii Vanguards [3 PL, 45pts] . 4x Skitarii Vanguard: 4x Radium Carbine . Vanguard Alpha: Radium Carbine Skitarii Vanguards [3 PL, 45pts] . 4x Skitarii Vanguard: 4x Radium Carbine . Vanguard Alpha: Radium Carbine + Elites + Fulgurite Electro-Priests [8 PL, 170pts] . 10x Fulgurite Electro-Priest: 10x Electroleech Stave + Fast Attack + Ironstrider Ballistarii [20 PL, 325pts] . Ironstrider Ballistarius: Broad Spectrum Data-tether, Twin Cognis Autocannon . Ironstrider Ballistarius: Broad Spectrum Data-tether, Twin Cognis Autocannon . Ironstrider Ballistarius: Broad Spectrum Data-tether, Twin Cognis Autocannon . Ironstrider Ballistarius: Broad Spectrum Data-tether, Twin Cognis Autocannon . Ironstrider Ballistarius: Broad Spectrum Data-tether, Twin Cognis Autocannon Serberys Raiders [6 PL, 149pts]: Enhanced Data-Tether . 8x Serberys Raider: 8x Cavalry Sabre, 8x Clawed Limbs, 8x Galvanic Carbine . Serberys Raider Alpha: Archeo-revolver, Cavalry Sabre, Clawed Limbs, Galvanic Carbine Serberys Raiders [6 PL, 133pts]: Enhanced Data-Tether . 7x Serberys Raider: 7x Cavalry Sabre, 7x Clawed Limbs, 7x Galvanic Carbine . Serberys Raider Alpha: Archeo-revolver, Cavalry Sabre, Clawed Limbs, Galvanic Carbine + Heavy Support + Skorpius Disintegrator [8 PL, 155pts]: Broad Spectrum Data-tether, 3x Cognis Heavy Stubber, Disruptor Missile Launcher, Ferrumite Cannon Skorpius Disintegrator [8 PL, 155pts]: Broad Spectrum Data-tether, 3x Cognis Heavy Stubber, Disruptor Missile Launcher, Ferrumite Cannon Skorpius Disintegrator [8 PL, 155pts]: Broad Spectrum Data-tether, 3x Cognis Heavy Stubber, Disruptor Missile Launcher, Ferrumite Cannon + Flyer + Archaeopter Fusilave [7 PL, 130pts]: 4x Cognis Heavy Stubber, Command Uplink Archaeopter Fusilave [7 PL, 130pts]: 4x Cognis Heavy Stubber, Command Uplink + Dedicated Transport + Skorpius Dunerider [5 PL, 100pts]: Broad Spectrum Data-tether, 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber ++ Total: [107 PL, 12CP, 1,997pts] ++ Pre-game and Deployment I ran into this type of AdMech list early in my online career and they kicked my ass up and down the map Those serberys raiders in particular are nasty. If you haven't run across any in games count yourself lucky They are ultra efficient for their points with a TON of mobility and wounds for the price you pay They basically have enough movement to grab objectives and a special stratagem to move 12" if you charge them...so ya...you can't make that charge They also get character sniping and can use a stratagem to cause mortals on 5+ or so Basically they can pick off a key unit turn 1 if they want to I made changes in my lists to deal with them...time to see if it was enough Game plan!!! Goal is to focus on scoring and sacrifice bodies to stop his scoring If I ignore his tanks and focus on his actual scoring models I may be able to pull this off...there is enough LOS terrain I can maneuver around He has more OBSEC troops (4 to my 3) but I have more OBSEC speed with my rites of war chapter master and can transform core units into OBSEC His raiders are fast but they do NOT have OBSEC....that means I need to leave troops to guard my rear objectives or they can swoop in and steal them The sooner I kill those raiders off the sooner I can focus on offensive scoring If he gets turn 1 I imagine he pushes those raiders hard into my lines and zooms the flyers in I hope to do a safe/conservative LF drop and kill both his flyers in retaliation Ideally I can do this and not be shot by his long range guns (hoping I can hit him from behind my obscuring terrain) If that goes well I can fire the eradicators at the serberys raiders and hopefully drop a unit If I go first I need to keep my counter attack units back but still go for objectives...turn 3 will be a massive attack from reserve for me Either way...after my 1st turn I need to be on at least 3 objectives and rely on OBSEC to hold on and score I need to wipe out both raiders and his foot infantry if I am going to win I have plenty of bolters coming out of reserve to line up shots and get the job done If it plays out well I can blast him off his DZ objectives or at the very least run in and flip them with OBSEC It will be totally worth it sacrifice a troop if I can deny him points I make my WL traits and relic selections with the scoring game in mind Pelt of Balewolf will make it impossible to mortal wound me (any 6's will become a 5 and fail...suck it raiders!) Chapter Master on Bike-(Rites of War + Hunter) (Pelt of Balewolf) Chaplain (Recitation of Focus + Canticle of Hate) (Wise Orator) Company Champion (Martial Exemplar) (Armor of Russ) LFPL-Morkai Bolts 5 CP Reserve Wulfen Dread + 2xCyber wolves 1 CP DP1 LFs Captain Chaplain DP2 GH Engage on all fronts Raise banners Bring it down He chose Engage Banners While we stand (3 tanks) I deploy to lure him forward and protect my eradicators He does a fairly standard Admech deploy with raiders on the line and vehicles out of LOS BATREP He wins the roll to go first Pre-game he moves raiders forward but not super aggressive like I expected His turn He doesn't come in aggressive like I expected but I should be ok He keeps his flyers near each other so my LF DP plan is intact...I ask him about placement and he is trying to zone out the LF Pod from the middle with his flyer He does NOT send his raiders at me which surprises me...he hangs back and leaves me room to maneuver 2 mortal wound bombs on Wulfen dread 3 bolter wounds on BCs My turn Before I move anything I tell my opponent my intent with LF pod. We confirm I have LOS and can shoot them even if I drop behind obscuring Chapter Master toes in on objective out of charge range from his electropriests With OBSEC I just hard countered his nearby raider unit and took the objective I have to advance razorback to protect myself from his tanks shooting at me I also drop GHs for additional LOS blocking to guarantee he can't kill my chapter master Many units will die but I have secured this objective for now to prevent him scoring more LF pod does the job and kills both flyers without needing cherub They are also safe behind obscuring for now Flyer explosions puts 2 MW on Wulfen (4/8 remain) 3 MW on BCs kills 2 BC (2 remain) 3 MW also kills 1 raider (6 remain) 5 eradicators manage 6 wounds on his left raiders but kill only 3 (used a CP to get wound roll but he got a 6+++ to counter it) Happy I nailed his flyers and LFs are still in play Not happy with eradicator damage but overall good turn 1 Turn 2 He shifts vehicles left and kills off GH but not their DP Transhuman on eradicators stops 3 wounds but 2/4 dead after tank #1 fires 5 wounds prevented from tank #2 but last 2 die...at least they soaked up a ton of fire My turn LFs get keen senses and recitation of focus/morkai bolts super combo to kill raiders on right flank to secure my backfield (hit and wound on 2s rerolling 1s) Terminators come in and get the canticle of hate boosted charge They get in and tie up dunerider and cut off the shortest disembark for his electro priests...wanted to prevent an easy disembark and charge into my LFs that would activate his 3++ BCs and Champion disembark from razorback and kill nearby troops in melee then consolidate back behind wall and onto objective...this was more stressful than it needed to be BCs needed savage strike and barely kill all 5...he uses a CP but fails the 5+ (if he succeeded I couldn't consolidate behind LOS) Razorback falls back and gives character protection to the judiciar I am hoping his raiders stay in combat with the DP b/c my BG moved up enough to HI if he does I am concerned about my LEFT flank right now b/c his tanks can come in blasting I may have to dump the last wulfen dread just to hold the objective My chapter master turbo boosts the hell out of tank city and gives OBSEC to my terminators while staying safe behind cover Chaplain and captain both move forward Judiciar advances right to support LFs in case electro priests make a long charge at them Turn 3 Left flank he pushes up tanks and unloads onto my forces He falls out of combat with raiders and leaves my DP free Ballistari kill 5/6 LFs Razorback survives tank#1 with 3 wounds remaining Tank#2 kills razorback and puts 1 wound on chaplain who is exposed after LF died Tank#3 kills 2 BCs but chaplain tanks with 4++ Electro priests hop out to fight terminators Electro priests charge terminators and kill 1 with mortal wounds on the charge They go nuts and kill terminators with tons of MWs *Error from me...didn't need to send terminators in early and put in a vulnerable position He didn't have a "hold more" when I made the move...this might cost me game b/c I lost my tanky unit and he has super powered electro priests now LF passes morale...this is HUUUGE because I still have the cherub...4 more melta shots on 2s are possible BCs lose 1 to morale but have 1 last PL survivor *Did NOT get a screen shot here...was kind of in shock at my terminator loss and had to re focus on the game My turn BC survivor plants a flag and my champion moves up to the wall and prepares for a looong charge into his ballistari to tie them up in melee (9 rerolling...got it with an 11) I need them tied up because I am sending my chapter master on an aggressive move to attack his 5 man squad holding the rear objective...if those chicken walkers break free I am toast I push my injured wulfen dread on the right flank forward to threaten the electro priests and discourage them from chasing my chapter master I bring on my last wulfen dread to reinforce the left flank and charge into his raiders expecting him to use stratagem...he does and moves onto objective near BC but it costs him 3 CP I was expecting this and have already moved my BG forward to cut off their escape and intercept the raiders if they stayed in the general vicinity. He stayed in my threat range because he didn't want to leave a wide open path for my BG to kill his OBSEC infantry right behind him...he is aware of my OBSEC plan at this point and knows he has to keep them alive I spend all my CP to super power last surviving LF and use the cherub as well Captain runs back to give him rerolls LF lands 1 hit for 2 damage in volley 1 LF lands 2 hits and rolls 2 2's for wound on volley 2... I needed this to land and kill a tank...this might be a game changing failure...ouch At least I make all charges besides the wulfen dread...was stressful with 0 CP but I am still in this BG kill 4/6 raiders and consolidate around the BC to protect the obsec unit Champion puts 4 wounds on the ballistari Chapter master kills 5/5 skitari and flips the objective (MVP move here by the chapter master!!!) Turn 4 Tanks kill BG BC and LF However...they fail to kill the judiciar (2/3 wound rolls failed) so I get hold more (another huuuuge game shift) The wulfen dread is acting as a road block and made it so only 1 tank could draw LOS on the judiciar and wolf sitting on the objective Electro priests kill the nearby wulfen dread and consolidate onto my rear objective but I have still have 2 OBSEC BCs so SAFE!! His ballistari can't kill my champion...armor of russ and combat shield mean a 1+ save His AP1 means I just need 2's to survive his shooting He gets 1 shot through and drops me to 2/4 wounds He can't touch me in melee b/c I am too good with the -1 to hit (he needs 5s and I get 1s to save again) In return I chop 1 down and score 2 bring it down points Most importantly I keep them locked up so my chapter master can make another turbo boost charge My turn I score 15 primary points and go on the offensive to deny him points He has driven his tanks right into the jaws of my trap...now I have a chance to kill one with the wulfen dread I move up to auto charge the nearest tank and manage 11 flamer hits to kill his last raiders...this is huge because now he has lost his mobility for scoring Wulfen dread then wrecks his tank for an 8 point swing (my bring it down and his while we stand) He needed 1 armor save on a 6 to live but decided not worth a CP Meanwhile the chapter master turbo boosts to the mid objective and wipes out the 5 man group there and steals the objective from the dunerider thanks to Obsec (rites of war baby!!!!) That drops my opponent to 5 primary points only **Was so excited after a good turn I got a late screen shot...he has already killed my wulfen with shooting at this point Turn 5 Not much he can do to alter the score...my judiciar is safe b/c the wulfen dread is a road block to prevent tanks from getting LOS My chapter master has OBSEC and nobody can shoot him to death He kills the captain midfield so I can't long charge and kill a tank He also kills the wulfen dread with shooting My turn As 2nd player turn 5 there is nothing much to do I send my chapter master after his ballistari to earn more bring it down points I use savage strike to hit on 2 and wound on 2 but only kill 1 in melee and grab 2 more points Final and recap 84-74 Space Wolf victory!!!!! My first ever 3-1 pod/RTT And I scored high enough to come in 3rd overall (another player passed me by 3 points...doh) I am happy with my experience here. The experimenting is coming to an end and I see what units are working well The LF drop pod of death is going to be in all my lists going forward 2s rerolling and morkai bolts for rerolling wounds of 1 is reliable killing power and scares opponents...don't discount that psychological impact and how it prevents them from making aggressive moves Wulfen dreads once again saving my bacon...that kill of a tank and flame of raiders secured the game Chapter master on bike with OBSEC and hunter is also amazing...unleashed him just in time to start erasing his scoring units and turn the tide of the game On a personal level I got my first AdMech win and my planning proved effective. I know what tools I need to face them and how to approach the army now This batrep closes the books on this saga. The drop pod assault-Judiciar variant taught me many valuable lessons I faced off space wolves...custodes...harlies...admech and came away with 3 wins The list did well but I see room for improvement I have new lists going into action soon...my new goal is to find a way to counter harlies Going to enjoy this feeling of elation I have after that win Until the next saga!!! Edited December 13, 2020 by TiguriusX svane jotunsbane, NightHowler, Kallas and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/367513-saga-of-the-drop-pod-assault-saga-has-ended-after-2-rtts/page/3/#findComment-5641224 Share on other sites More sharing options...
TiguriusX Posted December 12, 2020 Author Share Posted December 12, 2020 This saga is now complete...updated the batrep in the post above Link to comment https://bolterandchainsword.com/topic/367513-saga-of-the-drop-pod-assault-saga-has-ended-after-2-rtts/page/3/#findComment-5643820 Share on other sites More sharing options...
NightHowler Posted December 12, 2020 Share Posted December 12, 2020 Thanks for all your work on this. Very informative!!! TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/367513-saga-of-the-drop-pod-assault-saga-has-ended-after-2-rtts/page/3/#findComment-5643832 Share on other sites More sharing options...
Jorin Helm-splitter Posted December 13, 2020 Share Posted December 13, 2020 Thanks again for this battle reports, our playstyles are very different but it's good to see how these opposing armies work and how you run your characters. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/367513-saga-of-the-drop-pod-assault-saga-has-ended-after-2-rtts/page/3/#findComment-5643994 Share on other sites More sharing options...
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