JJD Posted November 9, 2020 Share Posted November 9, 2020 I have nearly finished my intercessors. It has taken most of the year but what can I say 2020 man. Anyway I have the day off tomorrow and I am finally going to start building some indomitus units. My question is are the assault intercessors any good for DA or should I round up the left over bolt rifles and make the into normal intercessors. G8Keeper 1 Back to top Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/ Share on other sites More sharing options...
WARMASTER_ Posted November 9, 2020 Share Posted November 9, 2020 It kinda depends what you want them for but in general yeh they’re great troops and the new grim resolve makes them pretty tasty in protracted assaults Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5629405 Share on other sites More sharing options...
Angel of Solitude Posted November 9, 2020 Share Posted November 9, 2020 On the first turn of combat, a 5-man unit will hit with 21 AP-1 attacks. and is the only unit that can be chosen to fight again at the end of the Fight phase - no other squad can now do this. Given that much of 9th ed seems to be centred on securing and keeping hold of objectives, the shorter board means you'll find yourself in plenty of combat with ObSec troops - and that's the role that this unit plays. I've run mine in an Impulsor with character support - initially Master Lazarus, but could equally see a Primaris Master of Sanctity working well too. WARMASTER_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5629438 Share on other sites More sharing options...
Charlo Posted November 10, 2020 Share Posted November 10, 2020 DA have some decent and unique aura support for these guys which makes blobbing up viable. Azrael and Lazarus alone offer a 4++/5+++! Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5629771 Share on other sites More sharing options...
Berzul Posted November 10, 2020 Share Posted November 10, 2020 A squad of these guys with + an apothecary for a 6+ FnP + a librarian with psychic fortress and might of heroes, to make then 5++ S5 T5 A5 (2 base + 1 for the chainsword + 1 for angels of death +1 for might of heroes) + a chaplain with canticle of hate for a +2 to the charge Can be quite good. With Honor the Chapter (a stratagem only THEY have now), you can make them fight twice. Thats a potential 102 attacks in melee. Helias_Tancred and CaptainCaveman87 2 Back to top Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5629816 Share on other sites More sharing options...
CaptainCaveman87 Posted November 10, 2020 Share Posted November 10, 2020 Might of heroes is only on a single model not the whole unit unfortunately, but the rest is all sound Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5629853 Share on other sites More sharing options...
Berzul Posted November 11, 2020 Share Posted November 11, 2020 Might of heroes is only on a single model not the whole unit unfortunately, but the rest is all sound My bad. Sorry for the mistake. You could combo in Psychic Fortress and Veil of Time, then. You'd have 41 attacks (or 82 with a stratagem), and keep these guys charging with a +3", and also keep them fighting first in the following combat phase. Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5630227 Share on other sites More sharing options...
Zustiur Posted November 13, 2020 Share Posted November 13, 2020 So... You're saying that a 95 point unit can be made "quite good" if it has ~200 points of support characters and some CP? Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5630707 Share on other sites More sharing options...
Berzul Posted November 13, 2020 Share Posted November 13, 2020 So... You're saying that a 95 point unit can be made "quite good" if it has ~200 points of support characters and some CP? Yeah, pretty much. Those support characters are not really worth much on their own; just like the unit is not worth much on its own. The game is based on synergy between units. ... do you honestly expect one unit, on its own, stand as the do-all, be-all, of your army? Without any support? Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5630734 Share on other sites More sharing options...
aura_enchanted Posted November 13, 2020 Share Posted November 13, 2020 (edited) So... You're saying that a 95 point unit can be made "quite good" if it has ~200 points of support characters and some CP? Yeah, pretty much.Those support characters are not really worth much on their own; just like the unit is not worth much on its own. The game is based on synergy between units. ... do you honestly expect one unit, on its own, stand as the do-all, be-all, of your army? Without any support? Idk seems to be working fine for the ravenwing who are wildlg too powerful for their own health and have been used to prop up the codex edition after edition. Tbh they could make codex ravenwing, cut it out of the codex and it could win games alone Edited November 13, 2020 by aura_enchanted Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5630746 Share on other sites More sharing options...
Berzul Posted November 13, 2020 Share Posted November 13, 2020 So... You're saying that a 95 point unit can be made "quite good" if it has ~200 points of support characters and some CP?Yeah, pretty much.Those support characters are not really worth much on their own; just like the unit is not worth much on its own. The game is based on synergy between units. ... do you honestly expect one unit, on its own, stand as the do-all, be-all, of your army? Without any support? Idk seems to be working fine for the ravenwing who are wildlg too powerful for their own health and have been used to prop up the codex edition after edition. Tbh they could make codex ravenwing, cut it out of the codex and it could win games alone Well, yeah... I was not talking about the Ravenwing. We all know the Ravenwing pretty much IS the Codex, at this point. Has been for quite a while. To the point that I do think it is fair to agree with you, that the Ravenwing could be a Codex on its own. It is the ONE part of our army that is consistently awesome, super powerful, requires no support from any other wing, works with little to almost no synergy, and is infuriatingly the main focus of the army edition after edition. But for the rest of the Codex? SYNERGY! Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5630747 Share on other sites More sharing options...
Zustiur Posted November 13, 2020 Share Posted November 13, 2020 So... You're saying that a 95 point unit can be made "quite good" if it has ~200 points of support characters and some CP? Yeah, pretty much.Those support characters are not really worth much on their own; just like the unit is not worth much on its own. The game is based on synergy between units. ... do you honestly expect one unit, on its own, stand as the do-all, be-all, of your army? Without any support? I was mainly making sure I read it correctly. Though I always question the value of character support vs just taking more squad members. Without doing exact calculations, wouldn't 15 intercessors achieve better results? Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5630758 Share on other sites More sharing options...
Berzul Posted November 13, 2020 Share Posted November 13, 2020 I think they would achieve different results, but I'm not sure they would achieve "better" results. Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5630815 Share on other sites More sharing options...
WARMASTER_ Posted November 13, 2020 Share Posted November 13, 2020 I feel this all comes down to what you want to achieve with the squad Are assault intercessors objectively good..Yes! They’re the cheapest primaris troop choice and they dish out loads a attacks on and off the charge! they’re also super durable for their points and now the sergeants have some good options on wargear they’re a bit more flexible, but again it comes down to what you want to do with them 10 man foot slogger taking the mid board for objectives or pressure - they’re excellent 5 man jumping out of an impulsor with character support = Eh yeh sure pretty good but you’re probably best off using Bladeguard as they’re tougher and more damage output Back field objective holder - not so much So again it’s really what are their use to you? cheapest primaris troop option that can hold its own on the mid field and be a legit threat on the board as a 10 man squad seems pretty great to... me if used properly Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5630823 Share on other sites More sharing options...
JJD Posted November 13, 2020 Author Share Posted November 13, 2020 So the question really is do I build the unit as intercessors or assault intercessors. What will I get the most use from as DA’s Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5630907 Share on other sites More sharing options...
WARMASTER_ Posted November 13, 2020 Share Posted November 13, 2020 That was kinda my point before it’s whatever your army is missing or kind of tactics you want to employ Grim resolve kind of works just as well on both so the DA trait doesn’t swing the argument anywhere near as much as your play style or current force does Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5630910 Share on other sites More sharing options...
Brother Ramael Posted November 13, 2020 Share Posted November 13, 2020 So the question really is do I build the unit as intercessors or assault intercessors. What will I get the most use from as DA’s the answer is: do you already have at least 10 intercessors? if yes I'd seriously consider to build them as assault, if not I'd go for the rifle version. In a perfect world I'd stick to a 2 intercessors for each assault intercessors ratio. Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5630941 Share on other sites More sharing options...
JJD Posted November 13, 2020 Author Share Posted November 13, 2020 I have 2 5 man intercessors squads Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5631049 Share on other sites More sharing options...
aura_enchanted Posted November 13, 2020 Share Posted November 13, 2020 (edited) Would u guys take the flame pistol over the heavy bolt pistol, it seems like a safe enough upgrade doing more or less the same amount of work or more varying on the target u point it at, plus your boy kinda wants to hack job a heavy bolt pistol to an incinerator or flamer nozzle and run like, 5 with flame pistol and power sword for that snappy goodness you need in a melee sgt Edited November 13, 2020 by aura_enchanted Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5631056 Share on other sites More sharing options...
WARMASTER_ Posted November 13, 2020 Share Posted November 13, 2020 Personally I’d always take the plasma and a PF or TH Power swords being +1 now though make them great But a hand flamer is kinda weak and your guys always put out loads of S4 attacks but a plasma can threaten lite armour or tougher infantry Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5631059 Share on other sites More sharing options...
aura_enchanted Posted November 14, 2020 Share Posted November 14, 2020 (edited) Personally I’d always take the plasma and a PF or TH Power swords being +1 now though make them great But a hand flamer is kinda weak and your guys always put out loads of S4 attacks but a plasma can threaten lite armour or tougher infantry its pistol 1 which is sort of a hail Mary pop gun, the hand flamer at least is potentially more damage output with pistol d6 and doesn't care about any bs- modifiers which I expect to see with more bs3 marines, less bs2 or rerolls, and because its a flamer that tech is less useful That and misses of 1 will murder our plasma weapons which everyone expects us to take Edited November 14, 2020 by aura_enchanted WARMASTER_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5631225 Share on other sites More sharing options...
Gederas Posted November 14, 2020 Share Posted November 14, 2020 I like my Assault Intercessor squads personally. In a game I had a squad of five manage to can-opener a Dark Eldar Raider from full health and then proceed to kill the Kabalites inside with Honour the Chapter. Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5631239 Share on other sites More sharing options...
WARMASTER_ Posted November 14, 2020 Share Posted November 14, 2020 I agree, lore wise they’re my favourite, nothing better than a DA squad all with swords just feels right ya know Link to comment https://bolterandchainsword.com/topic/367543-are-assault-intercessors-any-good/#findComment-5631297 Share on other sites More sharing options...
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