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I was wondering which space marine chapter would be best for running a Dreadnought vanguard detachment?

 

I was thinking Blood Angels with a Librarian Dread as HQ and filling up with their excellent selection of Dreads.

 

Should I take a Techmarine aswell? Is there another chapter that does Dreads better? Ironhands would be fluffy but does the crunch follow the fluff?

 

Also how effective would a Dreadnought Vanguard be on the table top?

Such a list would surely have the Dice Gods in your corner - if fully painted of course :tongue.: A Techmarine would be very useful to help keep them going, you'd probably want more than one ideally if you're going full Dreadnut.

 

When you say Dread heavy I presume you're still going to field other units, which ones would they be? It could change things a bit, e.g. perhaps you could also put a Patrol Detachment in. I'll let others fill you in on specifics and experiences, but generally as a lopsided list it will be a bit rock paper scissors in that there will be some match ups that are bad for you, and you may find yourself a bit short on units and mobility for objective purposes.

 

As to chapter it's probably more personal choice, not that it usually isn't. IH Dreads will be good and would likely be the better chapter crunch wise, but maybe you want the extra choices BA have? It also depends on how you may wish to expand the army or the other units you may wish to use. Don't forget pictures ;)

WarriorFish, I was wanting to add the Dread vanguard detachment to a hypothetical (for now) Astra Militrarum infantry force. My thinking being that the Militarum  could take care of light infantry with their flashlights and flamers, whilst the Dreads could do the heavy lifting against armour/elites and in melee.

 

I should also mention that I would want to gear the force exclusively towards Cityfight/zone mortalis operations.

Go Blood Angels Successors and take the Successor trait Scions of the Forge, gets the Blood Angels Librarian Dreadnought you want while also doubling the remaining wounds you have on your Vehicles(Dreadnoughts).

 

For the Second Chapter Tactic you have some options, Born Heroes would give +1 to hit when you charge. Warded gives a 5+ against mortal wounds, Stealthy gives you light cover from attacks >18” away, Kowledge is Power lets you re-roll Psychic or Deny the Witch Rolls of 1, and Long-Range Marksman adds 3” yo Rapid Fire and Heavy Weapons.

 

A Techmarine or Primaris Techmarine would also be good to have, upgrade him to your Master of the Forge and give him the Master of the Forge Warlord Trait Warden of the Ancients to give all dreads within 6” of him +1 Str and Attack.

 

Edit: d’oh Scions would only really help the Redemptors, Leviathans, and Detedeos now, I forgot Contemptors are no linger bracketed. All Iron hands would give you is more guaranteed repairs. But check out Successor traits to see what could help you their. Blood Angels do have a relic that can go on a Librarian Dreadnought though.

Edited by CCE1981

Blood Angels do have a relic that can go on a Librarian Dreadnought though.

Yes, Biomantic Sarcophagus gives 1 reroll to cast and Deny each turn and +6" range on powers. A 12" range on Psychic Fortress would potentially be pretty amazing on a Dreadmob.

 

Blood Angels do have a relic that can go on a Librarian Dreadnought though.

Yes, Biomantic Sarcophagus gives 1 reroll to cast and Deny each turn and +6" range on powers. A 12" range on Psychic Fortress would potentially be pretty amazing on a Dreadmob.

And hilariously enough the Librarian Dreadnought can be upgraded to the Chief Librarian. Giving him another power, deny and Psychic Mastery Warlord trait for +1 to cast.

I played this 1000pt vanguard list last weekend It did pretty well

Space Wolves-

Bjorn- multi melta

Iron priest- pistol and hammer, forge master

 

Redemptor dread-plasma, hvy flamer and storm bolters

 

Murderfang

 

Wulfen dread- axe and shield/flamer

Wulfen dread- claw and shield/storm bolter

 

2x land speeder tempests

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