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So the DG are getting a new keyword "Bubonic Astartes" and a new piece of terrain. The T-Sons are getting a new keyword "Arcana Astartes", so is that an indication the army will be getting a piece of terrain too?

 

The list of options available in the 8th-ed Codex is on the smallish side, and in 9th, most of the non-humanoid units are getting nerfs, so what would you like to see added to the army to give it more variability?

 

What if... we know that Rubrics can be restored from their dusty state (e.g. by Ynnead), so what if there is a development of the narrative that means some marines are brought back permanently. Maybe Ahriman learns enough to cast a mini-rubric reversal. This would allow T-Sons to access many more of the Astartes-style units that other legions have.

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Supposedly, all factions are getting unique terrain. I'm guessing t-Sons will get something similar to the Noctolith Gate, or some magical pool.

 

I'd like to see:

  • more/better anti-tank or high T/multi-wound options
  • more/better close combat options
  • more dedicated unit options in general

 

However, I believe GW's vision is to have the faction focus on character warbands and fantasy models. I'm not seeing a studio champion for the faction and so have little or no expectations that a new codex will do more than update current unit stats and throw a bone for players that want to try a psychic secondary objective.

I think at best you can expect a single new character in addition to a terrain piece.  Probably some sort of LT equivalent, seeing as Sisters and a few other factions are getting one.

ideally? new character or Psychic dreadnought (or 40k equivalent of another 30K unit)

 

realistically? A new terrain piece and a Gaunt Summoner (or other AOS unit we don't currently have)

 

either way, I hope we don;t have too long to wait for the codex.

The lack of options is fine. We should be taking the faction for terrifying levels of psychic power. At the moment, obviously, that's not a thing.

 

Our powers should be manifested automatically (although we should still roll for the purposes of Perils and Deny). 

 

Our powers should not be tied to detachments. They should be selected on a per-psyker basis, and have devastating affect when manifested. The spells should be able to fil Anti-Armor gaps (old Bolt of Change from across the table, anyone?)

 

 

 

Neither of things is unreasonable considering the level of competitive filth out there at the moment.

 

When an enemy gets into close combat with our sorcerers, they should just be regular astartes barring some magical trickery which would need to be manifested or part of a detachment "Legion Trait." We don't have to be invincible, and are NOT invincible in the fiction.

Edited by Archaeinox

I'm presuming Aspiring Sorcerers will become characters - it makes sense in the lore and how other model boxes have been broken up - like make 5 basic dudes or 4 plus one banner bearer who is a character. Naturally they go to 4W etc. 

 

Unsure if we'll get extra models. It's a bit of a vicious cycle - TS are hard to paint and have a small model range, so few people buy them, meaning GW doesn't invest in adding more units for the army (c.f. Harlequins).

 

I think the new keywords are in preparation for a merge back into the CSM main codex, which we have precedent for in the SM/BA/DA/SW, etc. supplements.  ARCANA ASTARTES is totally unnecessary unless you need some way to keyword them differently from a TZEENTCH HERETIC ASTARTES, in my opinion.

I think we are guaranteed something. Look at the current release pattern. No codex has dropped without *at least* one model and orks, sisters, marines, crons, death guard, are all getting (or have gotten) something new.

 

Death Guard are getting a new character, I would bet we will get something similar + a terrain piece. That would be my bet. The "ideal" would be a psyker dreadnought or psyker vehicle of some variety which (honestly) I would bet will occur *eventually* but who knows when that may be. 

 

I would rest assured that we are going to get something, but "what" that something is depends on GWs release schedule and what they want to put effort into. 

Edited by Sonoftherubric21

TS are hard to paint and have a small model range, so few people buy them

 

 

Thousand Sons kits were the best-sellng items in my store for 3 years, and thats well after I had purchased my kits in the initial release hehe.. it was even when the rules were 'bad' at the start of 8th etc so I dunno. It's prob not the same at every shop, but I had people I didn't even know come in and buy TS stuff so maybe they sell enough to get additional attention in the future

Edited by Archaeinox

I think several of the new units that death guards get is awsome and I do hope they can do something similiar to us. I think the sky is the limit so I hope GW has something intersting going on. They can do so much, like Silver towers tanks, some kind of arcane robots, more marine units with strange weapons, perhaps some sorcerer tank that boost and make it more powerful etc. They can really do all that and more. Would be sad if they only made some kind of new HQ and more fantasy bit. We deserve better. Make us more uniqe instead of chaotic grey knights with some beastmen.

The weird and wonderful would be nice, psychic automata updated from 30k or similar, but a lieutenant equivalent or some specialist character seems a bit more plausible. Presumably this would be the kind of thing they could include in a new Combat Patrol box... Unless they just go with the regular CSM sorcerer?

Archie, I like your p-o-v. We don't necessarily need more units, although that would be nice. We need to get boosts to casting, and perhaps a bigger range of psychic powers. Give the army greater power and variability through the psychic powers, rather than different units.

 

T Sons should be the premier psykers on the tabletop, and they should play that way. I don't like it that casting Glamour on my Rubrics fails nearly 50% of the time.

Careful what you wish for. If it was so good in psychic phase, the other phases will likely be hit even harder. I don't want the equivalent of Tau wherein I dread the turn except for the psychic phase. 

 

Still nice to see others' ideas and they all have merit.

It's really hard to say if we will get any new models this go around. No one was really expecting Necrons and that was a thing.  Would be a missed opportunity and a shame considering the edition number (9). But I would not be surprised to just having a new codex and maybe a terrain kit and possibly a small model. 

 

But GW certainly has a plethora of ideas to choose from to add to our lack of options. Take you pick, new flyers in the form of doomwing and firelord. The forever and unanimously desired psyker dread. New characters. New vehicles. Unique rubrics with new weapons. etc. 

I think the new keywords are in preparation for a merge back into the CSM main codex, which we have precedent for in the SM/BA/DA/SW, etc. supplements. ARCANA ASTARTES is totally unnecessary unless you need some way to keyword them differently from a TZEENTCH HERETIC ASTARTES, in my opinion.

I doubt we see Thousand Sons merged back in. The Death Guard are staying separate, I don’t see any reason TS would be merged in but Death Guard wouldn’t. Compared to the various SM chapters, the TS and DG have enough deviation from the basic CSM codex to stay split off

 

Back to the main topic, I do hope we get our own, Tzeentch specific Daemon Engine. I love DE’s, and it disappoints me only Nurgle and Khorne have god specific variants. Whilst I actually like the importation of AoS models, I hope we get some actual 40k specific ones next go round

 

I think the new keywords are in preparation for a merge back into the CSM main codex, which we have precedent for in the SM/BA/DA/SW, etc. supplements. ARCANA ASTARTES is totally unnecessary unless you need some way to keyword them differently from a TZEENTCH HERETIC ASTARTES, in my opinion.

I doubt we see Thousand Sons merged back in. The Death Guard are staying separate, I don’t see any reason TS would be merged in but Death Guard wouldn’t. Compared to the various SM chapters, the TS and DG have enough deviation from the basic CSM codex to stay split off

 

Back to the main topic, I do hope we get our own, Tzeentch specific Daemon Engine. I love DE’s, and it disappoints me only Nurgle and Khorne have god specific variants. Whilst I actually like the importation of AoS models, I hope we get some actual 40k specific ones next go round

Grey knights are getting their own <*something* astartes> as well, and they are not in the main SM codex. The name change to bubonic and arcana astartes I think is to even further them from the main codex, and make less synergy between the two if you multi-faction.

Yes, it must be a way to allow for more control over things so it makes sense to streamline things? As to how this actually pans out we will need to wait and see as always.

 

As for new units, I haven't the foggiest. What would be best is a solid codex with good units, but expanding said units is no bad thing and could easily be a part of that. I'd like to see a psychic Dread (might be quicker to find people who don't want one..?) and more Rubrics, if we got something like this as part of an overall good codex I'd be very happy :smile.:

As someone with a fondness for both Tzeentchian mortals, Tzeentchian non-Thousand Sons, Thousand Sons and very offshoot/non-Thousand Sons Thousand Sons (e.g. the Crystal Harbingers), I'm quite passionate about diversifying the range.

 

Not diluting, per-se, but making it be a thing where there's incentive/reward/penalty for playing Thousand Sons versus Tzeentch-heavy Tzaangors versus off-piste Thousand Sons.

 

Frankly, I think it was a mistake to have Ahriman and Magnus be described and gamed as having 'bonded' again. Maybe allow it to be technically feasible in rules terms (model sales!- no sense ruling out options wholly), but emphasise the army-wide special rules take a hit. You can't be fielding an entirely "Magnus did nothing wrong!" army if Ahriman's there, and it can't be a "Ahriman's ambition is the only thing that matters!" army if Magnus is about, you know?

 

(Well, it can, moustache-twirlingly. But at least have conflicting keyword-benefits where you can only bond them by going very holy/Tzeentch's masterplan, or something.)

 

----

 

Anyway, the long and short of that is:

1- it's a no-brainer for sales to include possibilities like the Gaunt Summoner (DP-adjacent?) and even the Ogroid Thaumaturge.

 

2- you'd surely want some mortal magisters in there, with rules (strategems?) to reflect their sacrificial nature as pawns of the Astartes, but also where they can be their own force where Astartes are minimal.

 

3- In terms of new models, there was some disappointment that the much-mentioned 'Flux Cairn' of the Tzaangors never manifested as a terrain piece in AoS. I think GW would be missing a trick if they didn't blur some of the lines: a new Tzeentch model, but also allow a Noctlith Crown, and perhaps even 'hijacked' a Webway Gate to be chosen. (If nothing else, it's thematic and offers up further flexibility.)

 

4- More than anything: something new that's very specifically Thousand Sons-y, maybe a variant Astartes kit - Rubric-Revenants, partially re-animated Rubricae who've suffered immense metaphysical axiomatic damage - who's souldust's partly gone, who've been blasted by C'tan or meddled with by Ynnari or got on the wrong end of a D-Cannon - things that even the Rubricae wouldn't necessarily come out of 'intact'.

 

5- Sorcerous-leaning possesed - Possessed, Greater Possessed, Daemon-Engines, Hellbrutes and whatnot - have them plainly be psykers. Perhaps not fully-fledged psykers a la sorcerers, but even nominally being sorcerers gives them the authenticity of being 'real' Thousand Sons without being questonable in their proximity to Rubricae. (Like how would a non-Psyker Thousand Son come to be? If you implant Thousand Sons geneseed into a non-psychic aspirant, do they become subject to the Rubric, or do they too-quickly fall prey to the flesh change?)

 

6- I'd be kinda happy if they did a conversion sprue, to allow for Rubric+Sorcerer Havocs, Chaos Marines etc. It feels peculiar that they don't exist, but I can understand why they don't. (And yet, they could exist for GW but for the sale of an extra upgrade sprue...)

 

 

Obviously wish-listing, but as many others have said: it's Tzeentch. There's huge realms of possibilities to reach out into. It's sad (in a manner of speaking) that it's actually quite a tight, uniform and orderly visual army for something that really shouldn't be.

 

---

 

All of that again hinges on the detail: it'd be nice if there was an alluring angle that meant you could play not-quite Thousand Sons, without simply reverting to normal Chaos Astartes, or having it essentially be headcanon.

 

Getting the 'variety' of available options in there would be good, but in terms of new releases an Upgrade Sprue would really help add new possibilities (Havocs, etc) without totally compromising the idea that you can freely, happily play 'pure' Thousand Sons as you'd wish to.

  • 1 month later...
Deamon engines would be really useful if they were up to the standard of the death gaurd. That said, I think that more infantry units are the priority. Rubric marine equivalents to bikers, raptors, havocs and veterans with a tzeenchian twist would add a lot of versatility.

I don't think we need a new character. The Exalted sprues are great and still look fantastic, demon engine would be what I would really like to see in the current meta.

 

The crown I can see being brought into our new Codex and I wouldn't know what other Terrain piece would really suit us?

  • 2 weeks later...

 

TS are hard to paint and have a small model range, so few people buy them

 

Thousand Sons kits were the best-sellng items in my store for 3 years, 

 

I'm super glad to hear this and hope I'm wrong on all accounts!

 

Actually thinking about it, there was at least one TS player in my local store, and someone else I know has taken them up. Maybe I'd just been out of the game too long. 

 

The next units I'll be adding are a predator for some AT firepower, and an actual Tzeentch-dedicated Dreadnought (sarcophagus full of dust, not a mutated thing) with a MM to benefit from the new rules. 

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