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++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Imperial Fists) ++

 

+ Configuration +

 

**Chapter Selection**: Imperial Fists 

 

Detachment CP

 

+ Stratagems +

 

Relics of the Chapter: 2x Number of Extra Relics

 

+ HQ +

 

Primaris Chaplain: 2. Catechism of Fire, 5. Recitation of Focus, Chapter Command:  Master of Sanctity, Litany of Hate, Stratagem: Hero of the Chapter, Wise Orator

 

Primaris Chapter Master: Chapter Command:  Chapter Master, Hand of Dorn, Lament, Master-crafted Power Sword, Siege Master, Stratagem: Sentinel of Terra, Warlord

. Master-crafted stalker bolt rifle

 

Primaris Techmarine: Chapter Command:  Master of the Forge

 

+ Troops +

 

Infiltrator Squad

. 3x Infiltrator: 3x Bolt pistol, 3x Frag & Krak grenades, 3x Marksman bolt carbine

. Infiltrator Helix Adept

. Infiltrator Sergeant

 

Intercessor Squad: Astartes Grenade Launcher, Stalker Bolt Rifle

. 9x Intercessor: 9x Bolt pistol, 9x Frag & Krak grenades

. Intercessor Sergeant: Power fist

 

Intercessor Squad: Astartes Grenade Launcher, Stalker Bolt Rifle

. 9x Intercessor: 9x Bolt pistol, 9x Frag & Krak grenades

. Intercessor Sergeant: Power fist

 

Intercessor Squad: Astartes Grenade Launcher, Stalker Bolt Rifle

. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades

. Intercessor Sergeant: Astartes Chainsword

 

+ Elites +

 

Invictor Tactical Warsuit: Twin ironhail autocannon

 

Invictor Tactical Warsuit: Twin ironhail autocannon

 

Primaris Apothecary: Chapter Command:  Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter, The Vox Espiritum

 

Redemptor Dreadnought: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon

 

Redemptor Dreadnought: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon

 

+ Fast Attack +

 

Land Speeders

. Land Speeder: Multi-melta

 

+ Heavy Support +

 

Eradicator Squad: Heavy melta rifle

. 2x Eradicator: 2x Bolt pistol

. Eradicator Sgt

 

++ Total: [97 PL, 7CP, 2,000pts] ++

 

Created with BattleScribe (https://battlescribe.net)

Edited by Brother Tyler
Tags edited

This is my list for an upcoming tournament. I build it with in mind to deal with 3-6 wound models and to keep the enemy off midfield objectives, Imperial Fists have some plays in 9th that can play to their strengths like the heavy plasma on the Redemptor is really good.

 

They main plan is to have the army divided in three forces with different missions;

 

The invictors, landspeeder and infiltrators will provide a screening force to secure the midfield with that in mind I will use my invictors on the defensive. 

 

Techmarine, redemptors and eradicators will move up in support of the midfield either on foot or part of them as strategic reserves and be a threat magnet.

 

Intercessors, captain and chaplain will hold the backfield and provide fire support. 

 

I start the game with 7 + d3 command points and get 1 extra each command phase on 4+ so I should be able to use the key stratagems during the match and between the techmarine, redemptors and apothecary the force should be hard to shift off the table.  

Edited by ST.Lazarus
  • 1 month later...

Looks like a solid list to me. I will suggest to drop the landspeeder and add 2 more eradicators. They are very well right now, until nerfed I suggest to use as much as you can. Btw how does your list fair in the tournament?

  • 2 weeks later...

Looks like a solid list to me. I will suggest to drop the landspeeder and add 2 more eradicators. They are very well right now, until nerfed I suggest to use as much as you can. Btw how does your list fair in the tournament?

 

Well it started good but the matchups and dice have been against me so it has not done it justice. If i could redo the list I would swap to the rapid fire bolt rifle.

 

My take aways are that:

 

heavy melta rifle eradicators are good but you need two units

Infiltrators are incredible 

and 10 man intercessor units are fantastic. 

  • 2 weeks later...
Finished game 4 in my game clubs quarantine tournament against a space wolf/Imperial guard force featuring:

2 full payload manticores, creed and Pask with demolisher and plasma sponsors, 30 guardsmen and for the space wolfs: 6 thunderwolfs with hammers and shields, murderfang, 5 grey hunters without upgrades and 10 terminators with a lord and a chaplain.

My list is two auto cannon Invictors, two plasma redemptors, 25 intercessors with stalkers, 3 heavy eradicators, a multimelta landspeeder, a 5 man infiltrator unit with helix adept, master apothecary, master chaplain, master techmarine and chapter master captain 

 

Search and destroy deployment , my secondaries were assassinate, oaths and  engage on all fronts

 

My opponent had engage, deploy scramblers and bring it down.

 

I win the deployment roll and pick a side where I have a forest to hide my redemptors behind to make them a less tempting target for his manticores and a open ruin to mass my 25 intercessors in, the infiltrators deploy on one of the side no mans land objectives in an non obscuring ruin and the two invictors behind a building in the far of edge limiting LOS from Pask and getting LOS to one of his manticores. My eradicators go into strategic reserve and my landspeeder deploys aggressive to stop deepstrikes and harass the mid field.

He deploys the terminators, chaplain and captain in the teleportarium. The manticores behind a ruing limiting LOS from the front and Pask behind a ruin. He deploys his thunderwolfs aggressive facing the center objective. 

He wins the roll off on who goes first.

 

Space wolf/guard Round 1:

 

The thunderwolfs run up and a bit surprisingly he decides to go for my infiltrators, Pask moves up but can't get range so he has to do full movement , he sends one guardsmen unit up to the invictor objective, one to the mid objective and one to secure the objective in his deployment zone. Pask takes aim a one of my 10 man intercessor units and even with my cover save and trans human he kills 5. The first manticore goes for the land speeder but leaves but leaves it alive so he decides to use the second one ot finish it off. The thunderwulfs charge the infiltrators but the ruin makes it an awkward charge that stops him from hitting with the entire unit and the helix adept helps to keep them alive so I only loose two models.

 

Imperial Fist round 1:

 

I move up the Redemptors towards the thunder wolfs and keep the intercessor castle intact, the invictors move to get LOS on one of the guard units and a manticore, the infiltrators leave combat but stays in the objective. In my shooting phase I put the plasma from the Redemptors into Pask and Murderfang turning both to slag without much issue, the stalkers and anti infantry weapons from the redemptors kill of the thunde wolfs. My invictors fails to kill the manticore but gets it down to one wound and savage the guardsman unit, with some help of a double shooting intercessor unit the guarsmen gets killed of. In my charge phase my invictors engage the grey hunters but fails to kill the unit.

 

 Space wolf/guard Round 2: 

 

 He brings in his deepstrikes on the flank of my intercessor castle, the grey hunters fall back and his manticores goes for the invictors but was ineffective only resulting in 6 wounds. In his charge phase he gets the terminators into combat with 10 intercessors and a chaplain but not his characters fails the charge. With morale he takes out 9 intercessors and brings the chaplain down to one wound.

 

Imperial Fist round 2: 

 

My chaplain falls out of combat and the redemptors move around my ruin to get LOS against the terminators. The invictors come in to contact with the ruin hiding his manticores and the eradicators come in from strategic reservs in my deployment tohelp with the terminators if needed.  In my shooting i destroy the damaged manticore and bracket the other, kill some guardsmen and all of the terminators and his wolf lord. One invictor charges the last of the grey hunters and finnaly kills them

 

Space wolf/guard Round 3:

 

My opponent wants to give up  and we decide to do one more round and talk it out. His chaplain charges my chaplain and I make my saves and kill his chaplain in close combat. 

 

Imperial Fist round 3:

 

I take out the rest of his army except for some guardsmen hiding on his back objective.

 

My end score was 90 and my opponent got something like 25ish.

 

Somethings stood out:*Massed high AP bolter fire works really well against the new storm shields. 

*Invictors are great but I think Infiltrators have more utility use as they have been really hard for the opponent to shift objectives in all the game sofar .

*I'm feeling really rusty, I forgot to repair the redemptors, revive infantry and heal wounds on characters the entire game. 

*Plasma Redemptors are extremely good in a Imperial Fist force.

*Full payload manticores are busted and the only reason I had a chance to deal with them was the deployment type of the mission. 

* Eradicators have been a disappointment in this tournament and I will cut them from future lists. They might work better in a Raven guard or deathwatch list as they have movement options to get them into a good position, without that I feel that they either get into the action to late or when the game is already won.

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