MegaVolt87 Posted November 17, 2020 Share Posted November 17, 2020 (edited) Put together how I would like to run a destroyer cult + stuff I like the look of/ want to paint etc. Shame the OG destroyers are looking a bit dated though in comparison to everything else. Oh well. Necrons 2,000 points Battleforged, Spearhead detachment Dynastic trait: Eternal Conquerors Circumstances of Awakening: Relentlessly Expansionist HQ 1- Skorpekh Lord Skorpekh Lord WARLORD WARLORD TRAIT- Enduring will RELIC- Nanoscarab Casket 130 points Heavy Support 1- Lokhust heavy destroyers x3 lokhust heavy destroyers x3 gauss destructor 210 points Heavy Support 2- Lokhust destroyers x3 lokhust destroyers w/ emnitic exterminator x1 lokhust heavy destroyer w/ gauss destructor 280 points Heavy Support 3- Lokhust destroyers x3 lokhust destroyers w/ emnitic exterminator x1 lokhust heavy destroyer w/ gauss destructor 280 points Heavy Support 4- Canoptek doomstalker x1 Canoptek Doomstalker 140 points Heavy Support 5- Canoptek doomstalker x1 Canoptek Doomstalker 140 points Elite 1- Skorpekh destroyers x5 Skorpekh destroyers x1 w/ hyperphase reap blade x4 w/ hyperphase threashers 175 points Elite 2- Lychguard x10 Lychguard w/ hyperspace sword + dispersion shield 280 points Fast attack 1- Ophydian Destroyers x5 Ophydian Destroyers x1 w/ hyperphase reap blade, ophydian claws x4 w/ hyperphase threashers, ophydian claws 175 points Fast Attack 2- Tomb blades x5 tomb blades x5 Shadowloom x5 shieldvanes x5 twin tesla carbine 190 points ARMY TOTAL- 2,000 points Command points- Strikeforce (2000 points) 12 CP Spearhead detachment -3 CP 9 CP Total EDIT- spearhead, not vanguard detachment. Edited November 17, 2020 by MegaVolt87 Link to comment https://bolterandchainsword.com/topic/367707-2k-destroyer-cult/ Share on other sites More sharing options...
Captain Idaho Posted November 17, 2020 Share Posted November 17, 2020 Looks powerful to me. Very offensive. I presume the Objectives holding elements are the Lokhust Destroyers whilst the choppy elements move forward? Tomb Blades are ideal for jumping onto Objectives too. I presume the plan for the Lychguard is to march up the table and hold objectives and fight melee as opportunity arises? I was just wondering if it might be best to swap them out for more Skorpekh Destroyers? Another similar unit as you've got then 115pts for something else? Scarabs always go well. Of course you might need to adjust the Detachment which might not be possible at that point, since the army would need more compulsory choices. Aside from that personal preference, yeah looks like it could be very effective. :) Link to comment https://bolterandchainsword.com/topic/367707-2k-destroyer-cult/#findComment-5632399 Share on other sites More sharing options...
MegaVolt87 Posted November 17, 2020 Author Share Posted November 17, 2020 I picked lychguard as I feel anything that has a storm shield equivalent is a good pick in 9th. The ophydians can deep strike, so I could outflank the skorpekh ones if I like. I think the -3 CP penalty feels fair for doing this kind of list with a more skew detachment. I'm just worried how much work I need to put into the OG shooty destroyers to make then fit visually with the new kits. Link to comment https://bolterandchainsword.com/topic/367707-2k-destroyer-cult/#findComment-5632452 Share on other sites More sharing options...
NTaW Posted November 18, 2020 Share Posted November 18, 2020 Heavy Support 2 and 3 aren't legal units and are over cost in your list. Heavy Lokhust are max 1 in a unit of Lokhust or max 3 in a unit of just Heavies. 3x Lokhust w. gauss cannon + 1x Heavy Lokhust is 235 points, alternately 3x Heavies are 210. Link to comment https://bolterandchainsword.com/topic/367707-2k-destroyer-cult/#findComment-5632885 Share on other sites More sharing options...
MegaVolt87 Posted November 19, 2020 Author Share Posted November 19, 2020 Heavy Support 2 and 3 aren't legal units and are over cost in your list. Heavy Lokhust are max 1 in a unit of Lokhust or max 3 in a unit of just Heavies. 3x Lokhust w. gauss cannon + 1x Heavy Lokhust is 235 points, alternately 3x Heavies are 210. You can take 0-1 of the new destroyer in the old destroyer unit. So, X3 old ones is 210, x1 new one 70 for 280. You could even do a 2 man unit with one of each in the lokhust destroyers unit entry for a legal unit. Link to comment https://bolterandchainsword.com/topic/367707-2k-destroyer-cult/#findComment-5633245 Share on other sites More sharing options...
NTaW Posted November 19, 2020 Share Posted November 19, 2020 3x Lokhust Destroyers with gauss cannons is still 165 points, they cannot upgrade to emnitic exterminators as that is for Heavy Lokhust only. Link to comment https://bolterandchainsword.com/topic/367707-2k-destroyer-cult/#findComment-5633311 Share on other sites More sharing options...
MegaVolt87 Posted November 19, 2020 Author Share Posted November 19, 2020 3x Lokhust Destroyers with gauss cannons is still 165 points, they cannot upgrade to emnitic exterminators as that is for Heavy Lokhust only. Then why have unit options for gun, new destroyer is 70 points and free guns, why would x1 new destroyer with gun be more points than the dedicated unit? The gun swaps are for old destroyers, heavy solo one can switch for free. Link to comment https://bolterandchainsword.com/topic/367707-2k-destroyer-cult/#findComment-5633336 Share on other sites More sharing options...
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