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Hey guys!!

 

So, a tournament to welcome 2021 is starting to get organized here. 1500 points, mono codex.

 

Any comments on this list? Please.

 

1500 pts

Battalion Detachment

 

Master with Jump Pack

+ Thunder Hammer

+ Storm Bolter

 

Librarian in Terminator Armor

+ Force Stave

+ Storm Bolter

+ Veil of Time, Might of Heroes

 

5-man Tactical Squad

+ Chainsword and Combi Plasma

5-man Tactical Squad

+ Chainsword and Combi Plasma

5-man Tactical Squad

+ Chainsword and Combi Plasma

 

5 Deathwing Knights

+ Watcher in the Dark

 

5 Ravenwing Black Knights

+ Plasma Talons x5

 

5 Ravenwing Bikers

+ Combi Melta

+ Meltaguns x2

 

Landraider Crusader

 

1500 points exactly. The idea would be to load the Tacticals on the Landraider as a delivery system for the three squada unto objectives, while the Bikes (supported by the Master) go for priority targets; before dropping the knights, who get Veil of Time for re-rolling 6" charges.

 

EDIT: i made a mistake, the list does not allow for the corvus hammers.

Edited by Berzul

Another alternative I am thinking of, is forgoing any transports or protection for my infantry, and going all out with my offense.

 

 

Master in Jump Pack

+ Thunder Hammer

+ Storm Bolter

+ Warlord: Rites of War

 

Librarian in Terminator Armor

+ Force Stave

+ Smite, Veil of Time, Might of Heroes

 

5-man Tactical Squad

5-man Tactical Squad

5-man Tactical Squad

 

5-man Deathwing Knight Squad

+ Watcher in the Dark

 

Ancient im Terminator Armor

+ Powerfist

+ Storm Bolter

+ Pennant of Remembrance

 

5-man Black Knight Squad

+ Plasma Talons x5

+ Corvus Hammer x5

 

5-man Ravenwing Bike Squad

+ Combi Melta

+ Meltagun x2

 

Ravenwing Darkshroud

+ Heavy Bolter

 

Landspeeder Vengeance

+ Heavy Bolter

I've been made aware by a friend at my gaming group that in 9th Edition, a Chaplain CAN recite a Litany after deepstriking, by use of a 2CP stratagem. I had simply never noticed this. Having this in our arsenal opens up a very good way of using a TDA IC in the list. After all, an Interrogator in Terminator Armor has better saves, better attacks, better wounds, and better damage, than a Librarian. Since the Librarian I was only taking for Veil of Time to get re-roll on charges and hitting first, trading him for an Interrogator could really work out, now that I know I can get Canticle of Hate in the same turn that he arrives.

 

So, maybe I can do something like this:


Patrol Detachment

Patrol Detachment (-2CP)

Hero of the Chapter (-1CP)

1490 Pts | 9 CP base

 

First Patrol

 

Master with Jump Pack

+ Thunder Hammer and Storm Bolter

+ Warlord: Rites of Battle (to grant Objective Secured)

 

5-man Tactical Squad

 

5 Ravenwing Black Knights

+ 5 Plasma Talons

 

5 Ravenwing Bikers

+ Combi Melta

+ 2 Meltaguns

 

Ravenwing Darkshroud

+ Heavy Bolter

 

Second Patrol

 

Interrogator Chaplain in Terminator Armor

+ Canticle of Hate (for the +2" to charges and +3" to pile in moves)

+ Hero of the Chapter: The Imperium's Sword (to gain re-roll on charges and an extra +1S and +1A on the charge)

 

5-man Tactical Squad

 

10 Deathwing Knights

 

Ancient in Terminator Armor

+ Power Fist and Storm Bolter (due to trying to stay as WYSIWYG as possible, since it is how he is built)

+ Pennant of Remembrance (for the 5+ FnP for the Knights)

 

 

 

The BIG weakness of this lists is the lack of troops to hold down the board. That is evident. But, maybe this can be off-set through the Master's Rites of War aura. On every other count, the list looks to me like it packs a good deal of bikes, with strong weapons, protected by the Shroud, bolstered by the re-roll aura of the Master. It can deliver a 10-man-strong unit of Knights at a 4" charge. Knights that will, once they are down, be really hard to shift, and could even become objective secure themselves, if the Master is close (which, considering his own movement and speed, should not be hard).

In continuing to fine tune this list, and after some discussions with my gaming group, I think trying to fit this into a battalion and going heavier on the IC might be useful. Specially since I'd be needing the extra CP for a combination of 2CP Litanies and 2CP Deepstrikes.

 

So, maybe the list could look something like this:

 

Battalion Detachment

-1 CP for Hero of the Chapter

-1 CP for Relics of the Chapter

1500 pts | 10 CP total

 

Company Master with Jump Pack,

+ Relic Blade and a Plasma Pistol

+ Rites of War as a Warlord Trait (for the Objective Secured aura)

+ Angel's Ambit as a relic (for the extra +3" of range for his auras)

 

Interrogator-Chaplain in Terminator Armor

+ Crozius Arcanum and Storm Bolter

+ Mantra of Strength

+ Sword of the Imperium as a Warlord Trait (for the re-roll charges, and the extra +1S and +1A on the charge)

+ Benediction of Fury as a relic (S+2, A-2, D3, and makes Mortal Wounds on natural wound rolls of 6)

 

5-man Tactical Squad

5-man Tactical Squad

5-man Tactical Squad

(Just to fill up the Battalion and to capture my side of the board in terms of objectives)

 

10-man Deathwing Knights Squad

 

5-man Ravenwing Black Knights Squad

+ 5 Plasma Talons, and 4 Corvus Hammers (due to being short in points, one biker has to forgo the weapon)

 

5-man Ravenwing Bikers Squad

+ Combi Plasma and 2 Meltaguns (remaining two bikers with Astartes Chainswords)

 

Ravenwing Darkshroud

+ Heavy Bolter

 

The idea behind the list is basically the same. I'm forgoing the Ancient, which means no FnP5+ on the Knights, but then again, it's 10 of them and they arrive in the mid-game, so maybe dedicating a full 100 points on it (thus splitting my force into 2 Patrol Detachments and costing me 2CP from my starting total) may not be worth it. Instead, I am bringing back the third tactical squad, making a Battalion, so that I can bring my three elite choices without spending extra CP. With this, even though I am taking a trait and a relic per character, I am still starting at 10 CP, which should be good enough overall.

 

The Master gets a bit more room to grant his re-rolls and his Objective Secured abilities, while still being the beat-stick of the army for hunting down particular targets of importance. He goes with the bikes, making them more lethal and allowing them to grab the middle of the board from the enemy at a decent range. Combining Jink and the defensive jink stratagem with the aura of the Dark Shroud, should make the 10 bikes on the board quite survivable overall, as well.

 

My plan with the DW side would be to either:

 

1) Use Combined Assault to bring in the Knights for a 6" charge with a Command Re-roll, and the IC in at 9" for a re-rolleable charge with Sword of the Imperium. This would allow me to use Mantra of Strength in the Combat Phase on him the turn he drops for 2 CP (bringing him up to A7 S8 AP-2 D4 on the charge).

 

2) Use Combined Assault to bring in the IC for a 6" re-rolleable charge, and the Knights at 9". Recite Canticle of Hate for 2CP on a the Knights, turning theirs into a 7" charge that can be re-rolled with a Command Re-roll. That makes my charges MUCH more likely to succeed, but the IC becomes just A6 S7 AP-2 D3 on the charge).

Hi there,

 

Nice list and well done for being able to squeeze in a little of each wing. Here are some thoughts for you.

 

Firstly, don't sweat your lack of ObjSec. Initial thoughts when 9th arrived was that tough Troop units would become key to successful lists but it hasn't worked out quite like that. If you look at the top-tier lists, they are pretty light on Troops. They key is not to have lots of ObjSec units but to be able to kill ObjSec units efficiently. Plenty of melta, plasma and the DWKs should do good work for you there. Your opponent's ObjSec units can't score if they are dead. :biggrin.:

 

Secondly, Captain on a bike might be better than a Jump Pack as he is actually a bit cheaper and more durable.

 

Thirdly, I am not a fan of the RW bike squad. If you ditch them and get a squad of 3 MM attack bikes, you will get double the melta firepower at double the range for a similar points cost. You will only lose slightly in durability but they might actually survive better simply because they can operate effectively while further from the enemy.

 

Fourthly, you have plenty of expensive multi-wound models. I would be tempted to see if you can shave some points off and get a Ravenwing Apothecary with the Selfless Healer Warlord trait. The ability to restore 3 wounds to 2 separate units each turn and resurrect a model for free are incredible when used on expensive units like DKWs or bikes.

These are all very good points, actually.

 

Model availability is kind of a problem, but there is time before January to fix it, and the kits I do have...

 

I could build and paint 2 more Multi Melta Attack Bikes (I have one already done)

I have a RW Apothecary I could add in, as well

 

The Captain in Bike is, sadly, unavailable to me. I do not have the kits to get one done, really.

But, I like your idea with the Attack Bikes. With the changes to Multi melts, they have become very useful. And it frees enough room to add the final Corvus Hammer, a Watcher in the Dark, and maybe some 5 point upgrade somewhere else.

So, following your advice, how is this?
 

Patrol Detachment

-2 CP for a second Patrol Detachment

-1 CP for Hero of the Chapter

1500 pts | 9 CP total

 

Company Master with Jump Pack

+ Thunder Hammer and Storm Bolter

 

Interrogator-Chaplain in Terminator Armor

+ Crozius Arcanum and Storm Bolter

+ Mantra of Strength (for the +1A, +1S, +1D)

+ Sword of the Imperium as a Warlord Trait (for the re-roll charges, and the extra +1S and +1A on the charge)

+ Benediction of Fury as a relic (S+2, A-2, D3, and makes Mortal Wounds on natural wound rolls of 6)

 

5-man Tactical Squad

5-man Tactical Squad

(one per detachment, to meet minimum requirements)

 

10-man Deathwing Knights Squad

+ Watcher in the Dark (due to having 5 points left)

 

5-man Ravenwing Black Knights Squad

+ 5 Plasma Talons, and 1 Corvus Hammer on the Sergeant

 

Squad of 3 Ravenwing Attack Bikes

+ 3 Multi Meltas

 

Ravenwing Apothecary

+ Chief Apothecary (for healing both Biker squads per round)

+ Selfless Healer as a Warlord Trait (for the 3W heals and the 0CP resurrections)

 

Ravenwing Darkshroud

+ Heavy Bolter

 

 

 

You trade in 2 CP and reduce your troops by one (leaving you just 2 small 5-man teams of Tactical Marines to babysit objectives and do actions), but you now have the Attack Bikes squad (2 more wounds than before, and twice the number of attacks and range of the old Melta Squad), Corvus Hammers on the Sergeant of the Black Knights, a Thunder Hammer on the Company Master, and you also have the Ravenwing Apothecary to keep your squads alive.

Edited by Berzul

Although, one could take out some of the Corvus Hammers (3, for +15 pts) and buy the Apothecary the Upgrade into Chapter Apothecary.... Which is kind of tempting.

I think it is worth. The Master Apothecary with WLT is just so much better than the standard one that he is easily worth the points. The CP you spend on the WLT will be refunded the first time you use the Combat Revival stratagem for 0CP. Every use after that is pure profit.

 

Aside from that, I like the list. Engage on All Fronts would be an easy secondary for this army.

Yeah. Reading it over, it really does make no sense not to take it.

 

So, that's the list, I think.

 

Smash Master

TDA Interrogator

10 tacticals

10 DW Knights with a Watcher

5 Black Knights with 1 Corvus Hammer

Darkshroud

3 MM attack bikes

RW Apothecary with Selfless Healer

 

The one change I COULD do is, if the DW bomb is overkill, to take out half the squad to free some points. Those 235 points COULD be used somewhere ese, maybe?

DWKs are really good. Whether 10 is too many or not is hard to judge before the battle. Some games it will probably be over-kill. Other games you will find your opponent bringing something big and nasty and you will find it is just-enough-kill. :biggrin.:

 

I play BAs and the closest comparison I can think of is my Sanguinary Guard which I run at 8-man in a 1500 point list. They are working for me so far as they have the mobility to move from one target to the next. DWKs are tougher but slower so you may find a small squad adequate. Can you Combat Squad them if you buy 10?

Well, the list is already as good as I think I'll need. The rest is just tweaking for no other reason than to nitpick it....

 

If I DO take out one half of the Knights (and no, I do not think you can combat squad them), could, for instance:

 

1) Also take out one Attack Bike, and bring in a Landraider Crusader I have, as a transport for the two tactical squads

2) Bring in both a Landspeeder Vengeance I have, and a third Tactical Squad, to turn the list into a Battalion and regain 2 CP

3) Bring in a Ravenwing Dark Talon I have

  • 5 weeks later...

Hey guys.

 

So, they are thinking of changing the tournament to be at 1750 instead of 1500.

 

What do you think of THIS at 1750?

 

Battalion Detachment

12 CP / 1750 points

 

Captain with Jump Pack

+ Thunder Hammer

+ Storm Bolter

++ Warlord: The Imperium's Sword

 

Lieutenant with Jump Pack

+ Power Sword

+ Plasma Pistol

+ Artificier Armor

 

5-man Tactical Squad

+ Chainsword and Combi Plasma

+ Plasma Gun

 

5-man Tactical Squad

+ Chainsword and Combi Plasma

+ Plasma Gun

 

5-man Tactical Squad

+ Chainsword and Combi Plasma

+ Plasma Gun

 

5 Deathwing Knights

+ Watcher in the Dark

 

5 Ravenwing Black Knights

 

Landspeeder Vengeance

 

5 Ravenwing Bikers

+ Combi Melta

+ Meltagun

+ Meltagun

 

3 Ravenwing Attack Bikers

+ Multi Melta

+ Multi Melta

+ Multi Melta

 

Landraider Crusader

 

 

Pretty simple stuff.

 

Just form up the bikers and LSV as an attack formation around the two HQs, to get dual auras. Use melta bikers and black knights up front, attack bikes and LSV on back.

 

The tacticals go in the LR, to rush the midfield, with the knights as a melee cherry to go on top, through combined assault.

 

It is NOT a list that would capture much in terms of objectives, but I feel like this list can put some SERIOUS hurt on the opponent.

I think this list has strength, you’ve got a nice amount of ravenwing to ensure delivery of the Knights & I think that 3 man attack bike squad will pack a punch.

 

LS Vengeance has been doing work for me, the mobility is great & usually T1 you can strike while being out of range of their heavy weapons with the range boost.

 

I’ve been considering using my LR Crusader as delivery for tactical squads, hoping to try it soon. Bummer that your game got pushed back! I’ve got a big game coming up this weekend but just with some friends...

 

I would echo Karhedron that the Chief Apothecary slaps and think it’s worth finding points for. To find some points, you could break up the bike squad into 2 separate units of 3 with an attached attack bike, losing out on one attack bike but synergistic with the healing/reviving of the apothecary.

 

I’ve been running a Lieutenant Jump-pack and like that setup, I love my talonmaster model but I think the jumppack is more points efficient.

Edited by backsosoon

THanks for your suggestions.

 

In fact, the list has changed quite a bit over time.

 

Through many discussions with my group about how erradicators are breaking the meta, I've thought about going without the LRC.

 

In fact, my current iteration of the list, which follows the same general principle, is as follows:

 

 

Captain in Jump Pack, with Power Fist, Master Crafted Bolter, Angels Ambit and Rites of Battle

Lieutenant in Jump Pack, with Power Sword and Plasma Pistol

 

5-man Tactical Squad

5-man Tactical Squad

5-man Tactical Squad

 

8 Deathwing Knights

Deathwing Ancient with Pennant of Remembrance

 

5 Ravenwing Black Knights

5 Ravenwing Bikers with Combi Melta and 2 Melta Guns

3 Ravenwing Attack Bikes with Multi Meltas

Ravenwing Apothecary, Chief Apothecary, Selfless Healer

 

Ravenwing Landspeeder Vengeance

 

 

 

Its 1746 points, with 10 CP to start.

 

Same general principle. Drive the bikes up for the mid-field. Hold the back with a trio of tactical squads over an objective, and the LSV to support them. Drop the Knights on the offensive and push forward. the 9" bubble of Objective Secured should help me hold the board, and the number of bikes should be enough to survive throughout the battle.

  • 2 months later...

Hey guys!

 

So, the tournament is back on! It's supposed to take place by the end of March.

 

I have a round of trials for lists with my gaming group on saturday, and I've been trying to polish the list as much as I can. Specially since the last time I tackled this, there was no supplement, and now there is.

 

Here is what I have in mind.

 

 

BATTALION DETACHMENT

1750 points

10 CP (-1 for Extra Relic, -1 for Hero of the Chapter)

 

HQs

Company Master

+ Jump Pack, Thunder Hammer, and Storm Bolter

+ Warlord: The Imperium's Sword

 

Lieutenant

+ Jump Pack, Teeth of Terra, Plasma Pistol

+ Hero of the Chapter: Calibanite Knight

 

Librarian

+ Force Sword, Boltgun

+ Smite, Aversion, Righteous Repugnance

 

TROOPs

5-man Tactical Squad

 

5-man Tactical Squad

 

5-man Tactical Squad

 

ELITEs

5-man Deathwing Knights Squad

+ Watcher in the Dark

 

5-man Deathwing Terminators Squad

+ Watcher in the Dark

 

Deathwing Ancient

+ Power Fist and Storm Bolter

+ Extra Relic: Pennant of Remembrance

 

Apothecary

+ Chief Apothecary

 

5-man Ravenwing Black Knights Squad

 

FAST ATTACK

5-man Ravenwing Bike Squad

+ Combi Melta

+ Meltagun

+ Meltagun

 

3-man Ravenwing Attack Bike Squad

+ Multi Melta

+ Multi Melta

+ Multi Melta

My one thought is that with more of the list being Ravenwing than Deathwing, you might want to lean into it a bit more. I'd drop the Deathwing Ancient, and points allowing make the following adjustments:

 

1: Take Sammael instead of the Smash Captain

2: Take a Ravenwing Apothecary instead of the foot Apothecary

3: Take a Talonmaster instead of the jump Lieutenant

 

But by all means retain the 2 Deathwing squads, because they give you a solid melee punch. Likely they won't be on the table first turn, so they're safe from the alpha strike. You can do a lot with your Ravenwing elements to degrade what your opponent can throw at the Deathwing once they do hit the table.

The thing is, I am limited by the technology of my time contents of my collection.

 

I do not have a Sammael, or a ravenwing apothecary, or a Talonmaster, painted for the Tournament. And I do not expect to be able to get them painted by then :(

Remembering this is 1750pts I actually think you have a solid list Berzul, Brother Raziel makes a good case for those specialist HQs, if you had 250pts more you could look to those for a bit more synergy.

 

I'm assuming the Jump Captain trails the RWBK (re-roll those overcharged 1s!) and the LT and Libby castle up with a DWT squad/Tac Marines?

 

There are alternatives to some things in your list but I think they are that, alternative choices for the same role, the one thing that comes to mind is you don't have much redundancy so you will need to look after the HQs and the Attack bikes etc until they have gotten there points back?

 

Your secondaries ought to make your tactics easier...

 

Missing the Plasma guns on those tacticals!

Edited by Fierce Bear

I tried the list a couple of times yesterday against some White Scars. A friend, in our group, who is the best competitive player of the bunch.

 

He was playing a lis composed of 

 

Master of Sanctity on bike,

Chapter Master on bike,

15 tacticals

6 bladeguard

Primaris Apothecary

6 plasma inceptors

6 erradicators

3 outriders

Repulsor

 

 

On the first fight he focused his fire on my Knights, but only managed two kills. He spread his forces too much, and I managed to kill his Inceptors, his Bladeguard, his Captain, and one Tactical Squad, with my Black Knights, Bikers and Jump Pack Characters. Some D3 hits from my plasma talons took most of it out of the board. My terminators, in turn, handled the outriders in melee, his Chaplain, and the Erradicators. By turn 4 I had reduced him to just the apothecary and 10 tacticals.

 

On the second fight he played A LOT more conservatively. He managed to stay out of sight until turn three. I had grouped up my forces too much, and when he finally came out of hiding he unleashed such a charge on me that I was taken almost clean off the board. 

 

 

After these fights I was left thinking I might be well served with:

 

1) Taking out the Biker Squad, and replacing it with a Whirlwind and a 6th Black Knight. So I can have some indirect fire for the first couple of rounds to take out objective campers, and then to force enemy melee units into fighting worse from round 3 and up.

2) Changing Aversion on the Psyker to Mind Worm, so as to also achieve some more "fights last" effects around.

3) Giving the Company Master Paragon of the Chapter and Stubborn Tenacity, so that he can free up Only in Death Does Duty End, for the Lieutenant, and I cajn get both characters to fight once before dying on me.

I'm thinking, maybe to try something like this next time:

 

DEATHWING DETACHMENT

PATROL DETACHMENT

1750 points

CP (-2 for the Patrol Detachment, -1 for one extra relic, -1 for Paragon of the Chapter, -1 for Hero of the Chapter)

 

HQs

Company Master

+ Jump Pack, Thunder Hammer, and Storm Bolter

+ Rites of Initiation

+ Warlord: The Imperium's Sword

+ Paragon of the Chapter: Stubborn Tenacity

 

Lieutenant

+ Jump Pack, Teeth of Terra, Plasma Pistol

+ Hero of the Chapter: Calibanite Knight

 

Librarian in Terminator Armor

+ Force Stave, Storm Bolter

+ Smite, Mind Worm, Righteous Repugnance

 

TROOPs

5-man Tactical Squad

 

5-man Tactical Squad

 

5-man Tactical Squad

 

ELITEs

5-man Deathwing Knights Squad

+ Watcher in the Dark

 

5-man Deathwing Terminators Squad

+ Watcher in the Dark

 

Deathwing Ancient

+ Power Fist and Storm Bolter

+ Extra Relic: Pennant of Remembrance

 

6-man Ravenwing Black Knights Squad

+ Corvus Hammer

+ Corvus Hammer

+ Corvus Hammer

+ Corvus Hammer

+ Corvus Hammer

+ Corvus Hammer

 

FAST ATTACK

5-man Ravenwing Bike Squad

+ Astartes Chainsword

+ Astartes Chainsword

+ Astartes Chainsword

+ Astartes Chainsword

+ Astartes Chainsword

 

3-man Ravenwing Attack Bike Squad

+ Multi Melta

+ Multi Melta

+ Multi Melta

 

With this list, I'd do the following:

 

The main core of the army would be the Black Knights and the Attack BIkes, being supported by both Jump Pack Characters. 

 

Along I bring the 5-man Biker squad, with Chainswords, and keeping them minimal in cost, as a harasment unit. They are meant to turbo boost 34" turn one, and position themselves as a threat against back-field objective holders. Something to force my opponent to waste a turn of shooting, should they want to keep a hold of their Primary Objective.

 

Meanwhile, I use the three tactical squads to hold my own side of the board. It's not much, and they will die quickly as well, but is the best I can do with the points at hand. The rest of the list must simply put such a threat by themselves so as to distract my opponent from firing at my tacticals.

 

As a second threat, I have the Deathwing. In this list, they can all drop together as a group through deepstrike, at the cost of the Apothecary. With them being objective secure, even the single regular DW squad coming in turn 2 or turn 3 on a hard to reach objective can prove invaluable. I'd probably play this group either, with the whole of the units in reserve, or just the terminators, and with the knights and characters on the board turn one.

Edited by Berzul

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