Miek Posted November 29, 2020 Share Posted November 29, 2020 (edited) Hi, I'm looking for ways to get a psychomancer in short range (ex.: 6") of enemy models, and would ideally put him in a ghost ark along with 9 reaper warriors. I'm thus wondering how one could get rid of one warrior on its first turn. Can you deploy the unit with one model purposefully out of coherency, thus removing it? Can you use the pregame move to drop one from the table edge? Can you abandon one model when embarking the ghost ark with the psychomancer already on? Other ideas I'm missing? I ignored the "too few models" rule; I have enough model and that would be in clear contradiction with the rule's intent. I'd like something that works with RAW. As mentioned elsewhere, I'd like to get a psychomancer (ideally with the +1 Ld aura), flayed ones and the deceiver in range of low leadership models for an absurd amount of mortal wounds. The night scythe would simply get shot down before it can drop the cryptek, and I already plan to include a ghost ark so... Thanks! Edit: If that's not possible, I'd probably simply put him alone in the ghost ark, and make him Nephrekh to get the better advance rule. That means the warriors and the GA must also be Nephrekh though... Restrictions.... Edited November 29, 2020 by Miek Link to comment https://bolterandchainsword.com/topic/367941-purposefully-lose-a-single-warrior-in-a-unit-on-turn-1/ Share on other sites More sharing options...
Kaldoth Posted November 29, 2020 Share Posted November 29, 2020 Why not just give him the veil of darkness and the +3" aura WLT? Link to comment https://bolterandchainsword.com/topic/367941-purposefully-lose-a-single-warrior-in-a-unit-on-turn-1/#findComment-5637694 Share on other sites More sharing options...
Miek Posted November 29, 2020 Author Share Posted November 29, 2020 (edited) Unfortunately he can't be within 9" of the enemy if he's redeployed more than 9" away with the veil, unless I'm missing something.. Edited November 29, 2020 by Miek Link to comment https://bolterandchainsword.com/topic/367941-purposefully-lose-a-single-warrior-in-a-unit-on-turn-1/#findComment-5637696 Share on other sites More sharing options...
jgascoine011 Posted November 29, 2020 Share Posted November 29, 2020 Yea but he cant disembark out of the ghost ark if it moves, so...just veil of darkness him Link to comment https://bolterandchainsword.com/topic/367941-purposefully-lose-a-single-warrior-in-a-unit-on-turn-1/#findComment-5637740 Share on other sites More sharing options...
Kaldoth Posted November 29, 2020 Share Posted November 29, 2020 Unfortunately he can't be within 9" of the enemy if he's redeployed more than 9" away with the veil, unless I'm missing something.. Aye, but whatever turn you veil him, use the command protocol that increases aura ranges :) Link to comment https://bolterandchainsword.com/topic/367941-purposefully-lose-a-single-warrior-in-a-unit-on-turn-1/#findComment-5637868 Share on other sites More sharing options...
Miek Posted November 30, 2020 Author Share Posted November 30, 2020 Good idea, thanks! Link to comment https://bolterandchainsword.com/topic/367941-purposefully-lose-a-single-warrior-in-a-unit-on-turn-1/#findComment-5637877 Share on other sites More sharing options...
Emicus Posted November 30, 2020 Share Posted November 30, 2020 Just use Immortals :) Link to comment https://bolterandchainsword.com/topic/367941-purposefully-lose-a-single-warrior-in-a-unit-on-turn-1/#findComment-5637945 Share on other sites More sharing options...
Miek Posted November 30, 2020 Author Share Posted November 30, 2020 (edited) The Immortals can't embark on the ghost ark. There would also be not much point to it, considering their range. I think it would be nice if we could put 9 warriors with reapers and a character in a ghost ark, but it doesn't seem possible without the opponent's intervention. That's a shame. Edited November 30, 2020 by Miek Link to comment https://bolterandchainsword.com/topic/367941-purposefully-lose-a-single-warrior-in-a-unit-on-turn-1/#findComment-5637995 Share on other sites More sharing options...
WickedJester1013 Posted December 16, 2020 Share Posted December 16, 2020 It’s such a strange transport isn’t it? Can only take min sized squads in an army that wants larger squad sizes, and you have to choose between a character or 10 warriors? Lord Raven 19 1 Back to top Link to comment https://bolterandchainsword.com/topic/367941-purposefully-lose-a-single-warrior-in-a-unit-on-turn-1/#findComment-5644953 Share on other sites More sharing options...
Miek Posted December 16, 2020 Author Share Posted December 16, 2020 (edited) Yeah it's super awkward, I really hoped they were going to fix this with the new codex but... Maybe next time. Edited December 17, 2020 by Miek Irate Khornate 1 Back to top Link to comment https://bolterandchainsword.com/topic/367941-purposefully-lose-a-single-warrior-in-a-unit-on-turn-1/#findComment-5645007 Share on other sites More sharing options...
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