TiguriusX Posted December 1, 2020 Share Posted December 1, 2020 Just discovered a must have combination from the basic marine codex The company veteran unit has a rule called BODYGUARD It appears to be an unbreakable character protection mechanic that basically makes you immune to ranged attacks Snipers and such only ignore look out sir...haven't seen rules that expressly ignore bodyguard yet You put the bodyguard behind a wall where he is never going to die and your characters on the OTHER side of the wall exposed to danger and nothing will happen to you Other armies have to worry about being charged and killed in melee but we are SW and laugh at people charging us How do you maximize this? See that objective that requires you to stand in the open? Put a character on it with bodyguards in the closest terrain. Want a turn 1 charge? Line your HQs up on the edge of your DZ and have the bodyguards in cover nearby. Now you can charge ahead full speed without fear of being shot if you go 2nd. Ever play against AdMech with those stupid Serberys Raiders sniping you turn 1 with wrath of mars to auto kill any character? Not anymore! It is the PERFECT synergy piece with SW strengths and love of characters Bjorn and Murderfang can get crazy boosts in defense from this trick and NOBODY is shifting them off an objective if they can't be shot...has me thinking of lists where I include them again...take multiple units of company vets and drop them around the board...I have 2 seats to spare in my LF drop pod I am including at least 2 with stormshields and making it an auto include unit from here on out. Lord Ragnarok and Fang_Guard23 2 Back to top Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/ Share on other sites More sharing options...
Bryan Blaire Posted December 1, 2020 Share Posted December 1, 2020 So the SM version of the terrible Tau drone rule? Great. That will definitely earn players some friends. :lol: Interesting find, Tigirius, but that definitely needs an Errata - way too "gamey" for play, needs some kind of "visible to the firing unit" type interaction. Dark Shepherd and Gherrick 2 Back to top Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638471 Share on other sites More sharing options...
Gherrick Posted December 1, 2020 Share Posted December 1, 2020 Honestly, without having access to jumppacks, a move of 6" won't keep them within 3" of my characters. At best, they could be used with the judicar to keep him safer as they all are chasing after our faster models (TWC, bikes). Dark Shepherd 1 Back to top Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638479 Share on other sites More sharing options...
TiguriusX Posted December 1, 2020 Author Share Posted December 1, 2020 Honestly, without having access to jumppacks, a move of 6" won't keep them within 3" of my characters. At best, they could be used with the judicar to keep him safer as they all are chasing after our faster models (TWC, bikes). They don't need to stay close every turn Think of them as a force field keeping you safe until you leave the area Murderfang has 8" move and rerolling charges Company vets let him stand in clear ground and prepare to launch at a target next turn with 0 fear of being shot That creates a 12" or greater threat radius for a melee monster. Most maps have middle objectives well within that distance Even greater for a TWC or bike lord with hunter. Now you have a wide open launch point for a 20" or greater threat radius Without the company vet trick you need to keep hidden behind LOS reducing your threat range or sacrifice units for LOS protection Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638498 Share on other sites More sharing options...
Dark Shepherd Posted December 1, 2020 Share Posted December 1, 2020 Its definitely good for turn 1 protection if youre going second but youre potentially stuck with a points sink in the elite slot if they cant be got into the game too Keeping them out of sight near advanced objectives would be very hard to be relied on too Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638507 Share on other sites More sharing options...
TiguriusX Posted December 1, 2020 Author Share Posted December 1, 2020 Here are some visuals on how you can maximize it in game Actual maps I play in my online leagues Example 1...grab a midboard objective Map-Battlelines I have an upcoming match against an ork army with battlewagons I can block a lane with a DP and stand here with characters that won't be shot. Easy steal of an objective that is otherwise in a REAL dangerous location Example 2 Safely hold mid field Map-Sweep and Clear Rites of war on the biker and armor of russ I have obsec and can HI into anything coming near Put a judiciar behind wall with company vets and now I can stop 2 units while murderfang and TH bike lord beat on them first Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638516 Share on other sites More sharing options...
Karhedron Posted December 1, 2020 Share Posted December 1, 2020 (edited) Its definitely good for turn 1 protection if youre going second but youre potentially stuck with a points sink in the elite slot if they cant be got into the game too If they survive their immediate duty as meatshields, you can use them to perform Action-based Secondaries such as Deploy Scramblers rather than force a more valuable unit to miss out on their shooting/melee. Then they can hot-foot it into the midfield as there are bound to be some Characters they can protect. Also, if you take a Wolf Lord (Captain), then the Veterans don't take up a slot, they are free. Also if you take them then some other units like the Ancient and Company Champion are also slot-free. Edited December 1, 2020 by Karhedron Kallas and TiguriusX 2 Back to top Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638551 Share on other sites More sharing options...
TiguriusX Posted December 1, 2020 Author Share Posted December 1, 2020 Ok been theory crafting and looking at all the tricks I can do with this (looking at the maps/missions I play) I will be going all in on this trick until they nerf it You remember that LF drop pod with multimelta I like to use? It has plenty of room for 2 company vets I will add 2 units of company vets and replace a wulfen dread with Murderfang himself The combination will let me slingshot murderfang to MIDFIELD or beyond and he can't be shot...murderfang that can't be shot is going to be absolutely bonkers with 8 attacks hitting on 2s rerolling wounds...I don't even care if he dies...spend 2 CP to fight on death and I am taking something big down with me because you can't kill murderfang in melee unless you go 100%. I can do things like this on turn 1 and not worry about being shot The murderfang slingshot is in play Map-The Scouring Simple 2 or more on the advance and Murderfang is in your face 1 unit of company vets in my DZ so I can deploy as close as possible to the line 1 unit of company vets in the DP Murderfang was benched due to his point cost but I am bringing him back now that I have this trick As a fall back option he can always reserve and come charging out with 7s rerolling thanks to the chaplain Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638560 Share on other sites More sharing options...
Squark Posted December 1, 2020 Share Posted December 1, 2020 They also seem like very nice drop pod units, especially since their minimum squad size is 2. 3-4 with combi-weapons and storm shields plus an an Ancient and a pack of Long Fangs fits nicely into a single drop pod and will be infuriating to take out. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638561 Share on other sites More sharing options...
ranulf the revenant Posted December 1, 2020 Share Posted December 1, 2020 I think I would actually feel kind of dirty doing the behind-a-wall-thing. But it sounds cool as a character protection unit... Castle Wolfenstein and TiguriusX 2 Back to top Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638588 Share on other sites More sharing options...
TiguriusX Posted December 1, 2020 Author Share Posted December 1, 2020 I think I would actually feel kind of dirty doing the behind-a-wall-thing. But it sounds cool as a character protection unit... This is for competitive tournament usage only...not for casual play feel bads moments My favorite 8th edition list had bjorn and chaplain dreads for 8 LCs that were also character protected so this "trick" is something I am familiar with as a play style and why it caught my attention ranulf the revenant 1 Back to top Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638609 Share on other sites More sharing options...
ranulf the revenant Posted December 1, 2020 Share Posted December 1, 2020 (edited) OK, maybe I don't have enough "competitiveness" in me. To me it just seems to be more of a weird, unintended loophole and not like a 'legit' trick. But I might be wrong Edited December 1, 2020 by ranulf the revenant Castle Wolfenstein 1 Back to top Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638612 Share on other sites More sharing options...
Castle Wolfenstein Posted December 1, 2020 Share Posted December 1, 2020 OK, maybe I don't have enough "competitiveness" in me. To me it just seems to be more of a weird, unintended loophole and not like a 'legit' trick. But I might be wrong ... Right, it seems like conceptually the idea is the bodyguard unit jumps in front of the character to take a bullet for them or whatever...which they cant do from behind a wall. I get that it it works within the framework of the rules as they are now, but it still leaves a bad taste. Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638615 Share on other sites More sharing options...
TiguriusX Posted December 1, 2020 Author Share Posted December 1, 2020 I think this bodyguard rule should be nerfed after seeing how much we can stretch it and benefit. It looks like a bad 8th edition rule that wandered into 9th edition Older versions of the bodyguard rules just let the bodyguard take a wound for you. I think that makes much more sense. The old bodyguard rule got changed because people were using it with high defense characters with FNP combos (looking at you iron hands Dreadnought characters). Taking a wound after it got through all that defense was too good of a buff and unevenly applied across codexes This trick is open to all space marines currently GW should have used a different approach Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638640 Share on other sites More sharing options...
Kallas Posted December 1, 2020 Share Posted December 1, 2020 The 'trick' is also open to Necrons: their Cryptothralls can do the same thing for Crypteks. Presumably this is going to be how all Bodyguard units are. It seems fine to me for the most part: it's only egregious for particularly big characters (eg, Bjorn) - we'll have to see if they give Deathshroud Terminators the same rule; and if it'll apply to Mortarion, because that would be a problem. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638643 Share on other sites More sharing options...
Squark Posted December 1, 2020 Share Posted December 1, 2020 (edited) I think this bodyguard rule should be nerfed after seeing how much we can stretch it and benefit. It looks like a bad 8th edition rule that wandered into 9th edition Older versions of the bodyguard rules just let the bodyguard take a wound for you. I think that makes much more sense. The old bodyguard rule got changed because people were using it with high defense characters with FNP combos (looking at you iron hands Dreadnought characters). Taking a wound after it got through all that defense was too good of a buff and unevenly applied across codexes This trick is open to all space marines currently GW should have used a different approach As it becomes available to more factions, I see it being less of an issue (provided a sensible LoS check is added). A wound limit might also be in order, although GW has struggled to get that right - The Triumph of Saint Katherine is far more deserving of Look out, Sir! protection than Bobby G or Bjorn. The prudent solution to me would be to make a bodyguard keyword and add it to the main rules, as well as a keyword for characters that exempts them from bodyguard (For Demon Primarchs and maybe Bobby G and any future Loyalist returnees , the Silent King, and perhaps character dreadnaughts) Edited December 1, 2020 by Squark Kallas 1 Back to top Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638653 Share on other sites More sharing options...
TiguriusX Posted December 1, 2020 Author Share Posted December 1, 2020 (edited) I think this bodyguard rule should be nerfed after seeing how much we can stretch it and benefit. It looks like a bad 8th edition rule that wandered into 9th edition Older versions of the bodyguard rules just let the bodyguard take a wound for you. I think that makes much more sense. The old bodyguard rule got changed because people were using it with high defense characters with FNP combos (looking at you iron hands Dreadnought characters). Taking a wound after it got through all that defense was too good of a buff and unevenly applied across codexes This trick is open to all space marines currently GW should have used a different approach As it becomes available to more factions, I see it being less of an issue (provided a sensible LoS check is added). A wound limit might also be in order, although GW has struggled to get that right. The prudent solution to me would be to make a bodyguard keyword and add it to the main rules, as well as a keyword for characters that exempts them from bodyguard (For Demon Primarchs and maybe Bobby G and any future Loyalist returnees , the Silent King, and perhaps character dreadnaughts) It currently has a wound limit of 9 Iron hands could turn a contemptor dread into a character and pull off this trick if they wanted I think each body guard action should potentially kill a bodyguard model. Skip the wound and armor save rolls and other stuff. If you roll a hit then the bodyguard has to act before you know the results. Take 1 wound for each hit intercepted. No FNP or anything can be used to stop it. This let's you kill the bodyguard or watch damage punch through with no BS Edited December 1, 2020 by TiguriusX Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638667 Share on other sites More sharing options...
Kallas Posted December 1, 2020 Share Posted December 1, 2020 Iron hands could turn a contemptor dread into a character and pull off this trick if they wanted Well, character Dreadnoughts already get Look Out Sir - is this really much different? Yes, the character can be in front of them, but with half-decent positioning you can do this LOS already. Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638674 Share on other sites More sharing options...
TiguriusX Posted December 1, 2020 Author Share Posted December 1, 2020 Iron hands could turn a contemptor dread into a character and pull off this trick if they wanted Well, character Dreadnoughts already get Look Out Sir - is this really much different? Yes, the character can be in front of them, but with half-decent positioning you can do this LOS already. There are rules to overcome look out sir protection. A vindicare could fire a turbo booster at a character dread for example No rules i am aware of to overcome bodyguard protection It is a hard "no" which makes it easy to manipulate Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638676 Share on other sites More sharing options...
Kallas Posted December 1, 2020 Share Posted December 1, 2020 There are rules to overcome look out sir protection. A vindicare could fire a turbo booster at a character dread for example No rules i am aware of to overcome bodyguard protection It is a hard "no" which makes it easy to manipulate Sure, but almost all weapons that can ignore LOS are pretty garbage for tank-busting, so it's kind of irrelevant to Dreadnoughts, and some characters can be plenty resilient to most snipers already, particularly Marines. Honestly, sniper weapons are rare enough anyway. If you want to tone down the Bodyguard rules, they should just change it to, "This unit always provides Look Out Sir, even if fewer than three models." So same function against everything non-sniper, and snipers can hit them. Doesn't really change much at all. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638681 Share on other sites More sharing options...
TiguriusX Posted December 1, 2020 Author Share Posted December 1, 2020 There are rules to overcome look out sir protection. A vindicare could fire a turbo booster at a character dread for example No rules i am aware of to overcome bodyguard protection It is a hard "no" which makes it easy to manipulate Sure, but almost all weapons that can ignore LOS are pretty garbage for tank-busting, so it's kind of irrelevant to Dreadnoughts, and some characters can be plenty resilient to most snipers already, particularly Marines. Honestly, sniper weapons are rare enough anyway. If you want to tone down the Bodyguard rules, they should just change it to, "This unit always provides Look Out Sir, even if fewer than three models." So same function against everything non-sniper, and snipers can hit them. Doesn't really change much at all. Raven guard snipers could do a decent job on high T targets but they don't appear to like the new SM codex much and have disappeared from current meta. Them and deathwatch were dangerous to my chaplain dread 8th edition list because of +1 wound shenanigans Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638689 Share on other sites More sharing options...
Kallas Posted December 1, 2020 Share Posted December 1, 2020 That's still a tiny number of factions. Snipers have become extremely niche; and protecting Dreadnought characters is more of a concern to non-LOS-ignoring weapons. I don't think that this particular tactic is gamebreaking. Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638713 Share on other sites More sharing options...
Gherrick Posted December 2, 2020 Share Posted December 2, 2020 If they simply add a limitation to the Bodyguard rule to say "While a friendly <CHAPTER> CHARACTER unit that has a wounds characteristic of 9 or less is within 3" of this unit it can see, enemy models cannot target that CHARACTER unit with ranged attacks." Something that basically says the bodyguard has to be able to see the character it's protecting, that will still allow some LOS shenanigans, but only from specific angles. Personally, I think the ability should allow the unit with Bodyguard be able to take the hits otherwise directed at the character, which makes FAR more sense, thematically as well as mechanically. Castle Wolfenstein and Bryan Blaire 2 Back to top Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638748 Share on other sites More sharing options...
Kallas Posted December 2, 2020 Share Posted December 2, 2020 Personally, I think the ability should allow the unit with Bodyguard be able to take the hits otherwise directed at the character, which makes FAR more sense, thematically as well as mechanically. Sure, that definitely does make more sense. There's something to be said for streamlining, however. The rule, in its current implementation, does effectively force retargeting of anything going towards the character to the Bodyguards; it just does it by saying you can't target the character instead of actually changing things. Is it a perfect implementation? No, but I don't think that it's actually all that powerful and game changing. Honestly, I feel like more of a problem is that ignore LOSight weapons have become a lot less prevalent (at least for Marines, anyway) making this a more noticeable problem; Thunderfire Cannons, for example, have been pretty massively gimped, and Whirlwinds still hit like wet noodles (and major bugbear for me: Land Raider Helios's are both Legends and hot garbage) meaning that there's no answer to this specific tactic. It's worth noting that LOSight can be manipulated to let you Smite things (it requires closest and visible) by blocking LOSight to other, nearer units (eg, using Rhinos on that units' flanks); LOSir is different because it doesn't require closest visible, it's just closest, so it's got functionally the same thing as 8th Ed original character restrictions: if you hide a unit within 3" of your character, out of LOSight, and hide any other model/s closer to the enemy (eg, Infiltrators) then they can't target your character either. So while Bodyguard makes it a lot easier to achieve, the same effect can be engineered by anyone. Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5638794 Share on other sites More sharing options...
TheUnlikelyGamer84 Posted December 3, 2020 Share Posted December 3, 2020 The 'trick' is also open to Necrons: their Cryptothralls can do the same thing for Crypteks. Presumably this is going to be how all Bodyguard units are. It seems fine to me for the most part: it's only egregious for particularly big characters (eg, Bjorn) - we'll have to see if they give Deathshroud Terminators the same rule; and if it'll apply to Mortarion, because that would be a problem. And Tyranids with their tyrant guard Link to comment https://bolterandchainsword.com/topic/367967-company-veteransdont-play-games-without-them/#findComment-5639173 Share on other sites More sharing options...
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